indigowolf 2026-04-20 14:20
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Foon → Ludum Dare Explorer → LD59 → Beacon of Hope
By milestone-games, javve, nevyn, ocwal, mascoll, voxar, Pierre Reimertz and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 77 | 4.09 | 33 | |
| Fun | 65 | 4.04 | 33 | |
| Innovation | 100 | 3.93 | 33 | |
| Theme | 204 | 4.09 | 33 | |
| Graphics | 19 | 4.67 | 34 | |
| Audio | 290 | 3.60 | 32 | |
| Humor | 59 | 4.05 | 30 | |
| Mood | 121 | 4.16 | 32 |
Not sure if you have finished submitting yet but the itch.io page is not public.
"You do not have access to this page" The game looks promising though! EDIT: Oh the JAM is not over yet my bad
no accsess
You do not have access to this page
Your artwork looks so promising, but your itch.io page is not yet public. Give us your game! :love_letter: :laughing:
The itch page is still hidden :(
"You do not have access to this page"
@indigowolf @pimeko @rezonanc @isaac-hisey @fabelay @mezaka @podrez Thank you for your interest and sorry about the hidden page - You race everything down to the last second and of course we forget to set the itch public :face_palm:
Well the game is just beautiful! Pretty original movement mechanic that fits well with everything. Got all the objects but couldn't figure out how to use the matches with the rocks, I feel like I tried everything 😅
@mascoll It happens! It was worth the wait though! I like how you combined the cardboard feel with three dimensional animations. Gave me huge Spongebob vibes too.
@pimeko - You need to find some fuel. Maybe look for some kind of tool? Or some way off the beach?
It works now! Hmmm couldnt figure out how to open the fire box though. Already got the gear from the fire, but that didnt seem to help.
@mascoll I really liked the visuals. Extremely interesting and unusual execution. But to be honest, I did not even understand how to light the campfire. No matter how much I tried to point this shaking match at the fire pit, both in the open and closed state, it kept falling back
@mezaka - Search the ashes for a hint. ;)
@podrez - Did you find fuel for it? You might want to try to find a way off the beach to search for firewood.
@mascoll Ah, I did not understand at all that the bushes in the background on the first screen can be cut. Now we will play
I escaped! That was fun! I don't want to give any spoilers because it was a great feeling just figuring it out. Well done, great art! Just enough mix between hinting to the player and obfuscating details. well done!
I didn’t know where to put the ladder and so couldn’t escape( But! I want to praise you for a stunning look, I’ve never seen anything like it! Very atmospheric!
@fabelay Thank you! I'm glad you liked the style! I photographed so many things at home to make it. :D
@isaac-hisey Great work! You're the first person (that we are aware of) outside of our friends and family to have completed it! Happy you enjoyed it!
@kate-arty Thank you for your kind words! (Hint: There is an outline somewhere that shows where a ladder has previously been hanging - Maybe you need to remove more foliage to see it?)
Great addictive game
I really liked your game it’s a very interesting idea! I had fun watching the little cartoon character, but I think you might want to add some visual highlights for transitions and reduce the movement depth in certain areas, since I actually got stuck behind the generator, haha. Still, overall it’s a great concept and I genuinely enjoyed playing your game!
nice puzzles
Great art and well polished, well done
What a wonderful game! I just love the art style and how player moves. Great idea I bet you must have great time making it.
Puzzles was nice too, I just still don't know how I was supposed to get the code to the chest. I knew what letters I'm supposed to use but I thought I must have get their order from something. At the end I wrote all combinations down and tried each one 22nd out of 24 was correct :D Anyway, I just love how this game is different.
Can't wait to play it again with my kids, maybe I'd even like to use similar technique for some different game jam I plan to attend together with my daughter :) That would be fun!
EDIT: Oh, I can see the walkthrough! Now I know how should I use the letters. I should think of this... but bruteforce worked for me too :)
WOW the art is fantastic, i did struggle at some of the puzzles where you had to combine things in my inventory, but great game :thumbsup:
the art style + sound design is so cool, love all the attention to detail
The aesthetic is super cool and really unique from the other entries! At first I was sad about the pigeon but I was glad to see who was in charge of the UFO :D
The puzzle elements weren't super clear to me, but I followed the walkthrough and enjoyed it quite a bit
Beacon of hope.png
Graphics are great!
nice work! i loved the bird. the navigation was a bit clunky but prob best polished game i played
Great work!! Had a blast getting stumped on stream with this. Hit the right balance (for me) of being challenging without being totally inscrutable. Plus the artwork, sound, and polish is incredible, it feels like a complete game!
Awesome job Dubious Potions. This is one of those rare LD games which is such a smooth production that it starts to not look like a jam game any more. Sure, it's a fairly short game, but it's a seamless experience. Great art, animations, sound, puzzles, and no bugs to speak of.
I love the collage style, really reminds me of a specific genre that for which I don't really have a name, but Samorost is the main comparison that comes to mind (I wish I knew the name of an old series I played as a kid on Newgrounds that really has this kinda vibe). Super cool to see that the art was physically made and photographed for the game.
The animations are lovely, moving around and between the layers of depth is really satisfying. Interacting with everything feels smooth, and the shaking inventory items are a nice touch. The UI in the interactions also looks great, (it reminds me of Rusty Lake). The UI does feel like it comes from a different game than the main art style - it doesn't have the same scrappy collage feel, but that's a very minor nitpick.
The pigeon is a good pigeon. 10/10 for the pigeon. Let's get a pigeon category added to LD.
I'd love to get some music in here! I'll caveat that with the understanding that some games like this get away without music, but I think Samorost could pass without music becuase of it's particularly weird and abstract vibe, it's "spaceyness", and also having a more detailed soundscape. Failing music, just getting some more environmental sound would go a long way. The forest sounds great and has nice variety, I'd love to hear more of that in the other areas.
Admittedly I'm early in my LD59 exploration, but at the time of playing, this has been my favourite.
Thanks for the game!
eally cool cardboard theater style. It feels super satisfying to pick up and drop items — even if you don’t use them, just watching them physically fall is great. I got stuck just playing with that :)
Played on a MacBook with a trackpad — the click sound felt amazing, especially combined with the physical press of the trackpad.
I got stuck at the campfire though — without the right items to light it, the match kept shaking a lot, which was a bit confusing since there was no actual way to start the fire.
A cute, memorable, point-and-click adventure with some movement. The cutout art-style was a great idea, and the puzzles were challenging enough to get stuck a few times, but it helps extend the life of the game since each playthrough would be the same.
Performance issues were fixed by escaping or changing the game between full screen and not. The game first halted when lighting a fire.
The SFX were pretty comprehensive, the SFX for fire going out reminded me of someone softly snorting out from their nose. I look forward to seeing what you all make in the future!
The cardboard style was honestly perfectly made, I loved it!
Love the puzzles too but I was a bit disappointed that I didn't have to take the cog from the options menu to use it in the cave.
Loved your game!!
A gorgeous visual style and atmosphere. The puzzles are simple, yet still varied enough to stay engaging. I ended up getting completely absorbed in it for quite a while.
cool puzzle game! the only time i needed a hint was at the very beginning, with a machete. otherwise, i got through it without any hints!
i really liked the style of this paper theater. good work!!
I like the handmade paper theatre visual style. The only issue I had, is with campfire: its very laggy when turned on, and in first try it softlocked me (no wave animation played). Good game.
Cool adventure puzzle, a lot achieved in such a short time! I liked the sort of paper on stick character animation graphics, was very original and fun to play, good work!
The art style is insanely good. I'm so surprised when it comes to groups making such neat things. Great work all! (i only had to reach for hints once, and that was I didn't know i was supposed to combine burnt match and paper. That was all! great stylish game.
Incredible graphics and stylization! Thank you for making Point & Click, I love them (and I also develop them)
It wasn't without the rough edges typical of Point & Click. In my opinion, the use of objects should be more obvious. For example, the placement of the ladder seems impossible to guess without pixel hunting. The hint about assembling the ladder itself is great, but where to place it? Of course, I immediately tried where the hint was. But if the location is different, it needs to be marked somehow visually or with additional identifiers, symbols, etc. Connecting the paper and the matchstick is also unintuitive; I had to look up the hint. In this case, I don't regret looking up the hint, because it was impossible to guess that the main character wanted to write SOS on the paper.
These are classic association problems in Point & Click, which lead to pixel hunting (sometimes called moon logic). I've analyzed many such games and noticed that, for example, in Rusty Lake, no matter how absurd the game is, the use of objects is always obvious, and the results can be insane.
I want to emphasize what I mean again: - key - lock (obvious association) - gear - mechanism (obvious association) - stairs - random wall (non-obvious association) - symbol code - symbols in a fire (direct, symbolic, obvious association) - burnt match - paper (non-obvious association)
By the way, associations made with the most basic things—symbols, shape, color—seem the purest to me, while the functional purpose of an object can be interpreted in different ways.
Please don't take this as criticism, but rather as food for thought. Excellent quest, I'd like to play the extended version. The puzzle with the fire and symbols is good and clear. And once again, I want to note the very cool visual design.
Very good proposition ! :muscle:
Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https://www.youtube.com/live/EVIN76_gvMg?si=8OtThEZIcJT6Qj8d&t=14825)
My thoughts are shared in the VOD. Hope we see you back for LD60. ✌