FoonLudum Dare ExplorerUsers → nevyn

nevyn

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Beacon of Hopejam774.094.043.934.094.673.604.054.16
202354Limited Space👥Firewalljam3543.793.583.814.254.133.563.75
202251Every 10 seconds👥Dubious Arcadejam2053.883.973.844.204.153.814.073.69
202250Delay the inevitable👥Catharsisjam4.213.504.573.204.684.142.164.16
202149Unstable👥Dubious mushroomsjam3493.813.353.724.374.004.003.193.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by nevyn

LD49 — Unstable

Leave Me Alone by crazyrems 2021-10-04T15:03:12Z

Crashes after a few seconds of gameplay on an Apple Silicon Mac, both under rosetta and native :cry: impressive to have an online scoreboard AND solid gameplay under the constraints! I like the idea of the gameplay, I wish I was able to play it :sweat_smile: My only complaint re the mechanics is that it wasn't obvious that you should escape downwards?

Catastrophic Journey by Abregado 2021-10-04T17:43:28Z

The graphics are REALLY pretty, I love the visual style. Movement without transitions is rather jarring though; I'm having a really hard time understanding what's going on as things just randomly change around me with each step.

Mars Contractor by Chameth 2021-10-04T18:06:46Z

haha, gotta love the evil AI trope! nice mini games, great mood, nice story progression :) the only thing I'd change I think is maybe using some other controls for the coolant balancing game -- either using up/down buttons on keyboard, or having clickable buttons maybe? left and right really didn't map top "more" and "less" in my brain :sweat_smile:

LD50 — Delay the inevitable

Flooded Caves by nusan 2022-04-09T16:15:59Z

very very nice application of fluid simulation as a game mechanic, and extremely on theme! really enjoyed this one!

Rising wind Island by ShivArt 2022-04-09T16:34:27Z

very pretty, nice mechanics and promising game; but needs some serious balancing and more opposing mechanics than float and birds, since they're both pretty easy to avoid. also, some way to reinvest and change out your workers?

LD51 — Every 10 seconds

Spacemine Defense by Jimbly 2022-10-22T19:12:25Z

I really loved this game. The node grid of routers is very satisfying, and the mining/production/defense balancing is really direct and satisfying. very nice to not have/be able to control my attack units :sweat_smile:

Far. by Honey Pony 2022-10-15T22:43:25Z

gave up grinding for wood after a while. it was fun as long as there was a point in doing different upgrades and trying different strategies; but after a while it got _very_ repetetive.

Bygone Melodies by Save Sloth Studios 2022-10-13T20:05:59Z

this is quite amazing!!

Room Again by SofiGnedova 2022-10-11T08:31:41Z

I didn't read the game description so I felt kind of stupid that it took a while to realize you could keep items between time loops :sweat_smile: really nice mechanic when I finalyl figured it out.

LD54 — Limited Space

Seagull Island | L'île aux Goélands by Seb_degraff 2023-10-03T19:40:02Z

This is just so beautiful. It almost makes me tear-eyed. The art and the sound first made me think of Fez, one of my all-time favorite games. And it's very reminiscent of Townscaper, except this also has a gameplay element beyond "toy" (not that I mind toy, but this just captures me more).

Thank you for this experience <3

(update: ohhh wow !spoiler!! the extra musical layer with the parabola <3 <3 omg I got goosebumps <3)

Screenshot 2023-10-03 214828.png

Midnight Racers by LoicLeGrosFrere 2023-10-03T17:24:13Z

The game looks great, it's got great aesthetics and the music adds to the mood. I like the controls being really difficult, it makes the "getting to the narrow part" challenging in a fun way even though the level is so short.

But yeah, I would've loved a longer level with some curves, or additional levels.

Calves of the Braves by Furano 2023-10-03T17:48:45Z

wow!! insane how much of a game you managed to make in a single weekend!! fantastic art, and good gameplay :) love the sound effects too ;)

[Screenshot 2023-10-03 194720.png](///raw/c8b/f3/z/5f559.png)

Shmuptris by Blue Birman 2023-10-03T17:40:31Z

hahah, I love the unexpected combo!! ;D

Screenshot 2023-10-03 194219.png

Firewall by Mascoll 2023-10-05T21:58:55Z

Change log

**2023-10-05**: In the original version, there was a bug in the movement code, where you sometimes wouldn't change movement velocity when going from moving left to right or vice verse, which led to you just drifting into the fire. Very frustrating. Two lines of assembly was added and a new build published after LD53 deadline to get rid of this annoying bug (which to our understanding is [acceptable in the rules](https://ldjam.com/events/ludum-dare/rules), with this notice).

Acid Prototype Racer by mcmuniz 2023-10-03T17:35:48Z

I loved going through the tunnels that looked like a 90s opengl screensaver ;D very difficult to play due to perspetive! I think it might work better in VR actually :)

Cubicle Simulator by zhaovan 2023-10-08T19:03:51Z

I'm impressed you got so much environment and interaction in! however, there isn't very much in terms of gameplay here :/

LD59 — Signal

Parasignal by HagamosVideojuegos 2026-04-22T20:04:20Z

Making one game in a weekend is too easy? Yeah, of course the solution is to make a game _in a game_! Really impressive. Looks amazing, too! Big fan of the retronostalgia. I wish the channel hopping had more of a gameplay mechanic tho.

Commotion Conductor by Auto 2026-04-22T20:13:33Z

Really really satisfying game feel, and the graphs work really great. It's really tricky to keep track of where the trains are supposed to when their labels are outside of the screen though