Cubicle Simulator by zhaovan 2023-10-08T19:03:51Z ♥ 0
I'm impressed you got so much environment and interaction in! however, there isn't very much in terms of gameplay here :/
Foon → Ludum Dare Explorer → Users → nevyn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | ๐ค | ๐ฅ | Beacon of Hope | jam | 77 | 4.10 | 4.05 | 3.94 | 4.10 | 4.67 | 3.60 | 4.05 | 4.17 |
| 2023 | 54 | Limited Space | ๐ฅ | Firewall | jam | 354 | 3.79 | 3.58 | 3.81 | 4.25 | 4.14 | 3.57 | 3.75 | ||
| 2022 | 51 | Every 10 seconds | ๐ฅ | Dubious Arcade | jam | 205 | 3.89 | 3.98 | 3.84 | 4.21 | 4.16 | 3.81 | 4.07 | 3.69 | |
| 2022 | 50 | Delay the inevitable | ๐ฅ | Catharsis | jam | 4.21 | 3.50 | 4.57 | 3.20 | 4.69 | 4.14 | 2.17 | 4.17 | ||
| 2021 | 49 | Unstable | ๐ฅ | Dubious mushrooms | jam | 349 | 3.81 | 3.35 | 3.73 | 4.38 | 4.00 | 4.00 | 3.20 | 3.85 |
nevyn leaves an average of 3.4 feedback comments each event.
I'm impressed you got so much environment and interaction in! however, there isn't very much in terms of gameplay here :/
This is just so beautiful. It almost makes me tear-eyed. The art and the sound first made me think of Fez, one of my all-time favorite games. And it's very reminiscent of Townscaper, except this also has a gameplay element beyond "toy" (not that I mind toy, but this just captures me more).
Thank you for this experience <3
(update: ohhh wow !spoiler!! the extra musical layer with the parabola <3 <3 omg I got goosebumps <3)
wow!! insane how much of a game you managed to make in a single weekend!! fantastic art, and good gameplay :) love the sound effects too ;)
[Screenshot 2023-10-03 194720.png](///raw/c8b/f3/z/5f559.png)
hahah, I love the unexpected combo!! ;D
I loved going through the tunnels that looked like a 90s opengl screensaver ;D very difficult to play due to perspetive! I think it might work better in VR actually :)
The game looks great, it's got great aesthetics and the music adds to the mood. I like the controls being really difficult, it makes the "getting to the narrow part" challenging in a fun way even though the level is so short.
But yeah, I would've loved a longer level with some curves, or additional levels.
I really loved this game. The node grid of routers is very satisfying, and the mining/production/defense balancing is really direct and satisfying. very nice to not have/be able to control my attack units ๐
gave up grinding for wood after a while. it was fun as long as there was a point in doing different upgrades and trying different strategies; but after a while it got _very_ repetetive.
this is quite amazing!!
I didn't read the game description so I felt kind of stupid that it took a while to realize you could keep items between time loops ๐ really nice mechanic when I finalyl figured it out.
very pretty, nice mechanics and promising game; but needs some serious balancing and more opposing mechanics than float and birds, since they're both pretty easy to avoid. also, some way to reinvest and change out your workers?
very very nice application of fluid simulation as a game mechanic, and extremely on theme! really enjoyed this one!
haha, gotta love the evil AI trope! nice mini games, great mood, nice story progression :) the only thing I'd change I think is maybe using some other controls for the coolant balancing game -- either using up/down buttons on keyboard, or having clickable buttons maybe? left and right really didn't map top "more" and "less" in my brain ๐
The graphics are REALLY pretty, I love the visual style. Movement without transitions is rather jarring though; I'm having a really hard time understanding what's going on as things just randomly change around me with each step.
Crashes after a few seconds of gameplay on an Apple Silicon Mac, both under rosetta and native ๐ข impressive to have an online scoreboard AND solid gameplay under the constraints! I like the idea of the gameplay, I wish I was able to play it ๐ My only complaint re the mechanics is that it wasn't obvious that you should escape downwards?
LD59 — Signal (2)
Commotion Conductor by Auto 2026-04-22T20:13:33Z ♥ 2
Really really satisfying game feel, and the graphs work really great. It's really tricky to keep track of where the trains are supposed to when their labels are outside of the screen though
Parasignal by HagamosVideojuegos 2026-04-22T20:04:20Z ♥ 1
Making one game in a weekend is too easy? Yeah, of course the solution is to make a game _in a game_! Really impressive. Looks amazing, too! Big fan of the retronostalgia. I wish the channel hopping had more of a gameplay mechanic tho.