FoonLudum Dare ExplorerLD54 → Shmuptris

Shmuptris

By blue-birman and Dave Septian

View on ldjam.com

CategoryRankScoreCount
Overall8133.2821
Fun7363.2121
Innovation1174.0021
Theme4923.7321
Humor7112.5918
Mood10002.7319

Comments

nevyn 2023-10-03 17:40

hahah, I love the unexpected combo!! ;D

Screenshot 2023-10-03 194219.png

evilmurlock 2023-10-03 17:48

Cute little game

kris3 2023-10-07 10:35

Cool idea but it is confusing to play.

6len 2023-10-07 10:40

Love the name and interesting idea, the game was crashing for me about a minute or two in to each try, might be something to do with my machine rather than the game itself.

Neat little game !

orangeoceans 2023-10-08 04:44

I think this combination of mechanics has potential but needs some tweaking. For instance, adding the ability to slam blocks down would be fun.

metagen 2023-10-08 13:31

Interesting idea, but I think controlling tank without getting stuck in the block is quite hard.

cody-raethke 2023-10-11 02:17

Interesting idea haha. This could have been pretty fun, but I found the controls pretty confusing; I think moving the tank left and right also moved the falling blocks left and right, but it was inconsistent and I'm not completely sure I was doing it right. I also got stuck in the blocks several times and the game kept crashing before I got very far.

funemaker 2023-10-13 11:54

Nice game, seemed to work ok for me - it is an interesting combination of gameplay. I did get stuck in a block but was able to shoot back out of it.

adhesion 2023-10-13 23:46

Super interesting concept, though the tetris and shmup aspects definitely clash with each other a bit. Linking your movement to the block movement was natural but led to getting stuck under blocks fairly often, and made it hard to place blocks and shoot enemies simultaneously. I was sort of trying to play proper tetris, though that was pretty hard and it actually wasn't clear whether I should have bothered (does making lines do anything?). Enemies also appeared and shot so quickly as to be unreactable, which was a little frustrating and basically made it a matter of time until you lost. Agreed that adding the ability to instantly drop blocks would have improved things a lot. Think my highest score was around 100 or so. Would be really cool to see this concept refined some more, nice work.

juanrod707 2023-10-14 15:35

I liked the idea a lot, very fitting to the theme. I'd love to see some more quirky features like enemies that fire a special bullet that rotates the falling pieces for example.

Great work!

fatemperor 2023-10-17 00:22

Simple and fun. Well done.

moonlightbomber 2023-10-17 07:33

It's a clear mashup of two games. Polish the graphics and you're golden.