nevyn 2023-10-03 17:40
hahah, I love the unexpected combo!! ;D
Screenshot 2023-10-03 194219.png
Foon → Ludum Dare Explorer → LD54 → Shmuptris
By blue-birman and Dave Septian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 813 | 3.28 | 21 | |
| Fun | 736 | 3.21 | 21 | |
| Innovation | 117 | 4.00 | 21 | |
| Theme | 492 | 3.73 | 21 | |
| Humor | 711 | 2.59 | 18 | |
| Mood | 1000 | 2.73 | 19 |
hahah, I love the unexpected combo!! ;D
Screenshot 2023-10-03 194219.png
Cute little game
Cool idea but it is confusing to play.
Love the name and interesting idea, the game was crashing for me about a minute or two in to each try, might be something to do with my machine rather than the game itself.
Neat little game !
I think this combination of mechanics has potential but needs some tweaking. For instance, adding the ability to slam blocks down would be fun.
Interesting idea, but I think controlling tank without getting stuck in the block is quite hard.
Interesting idea haha. This could have been pretty fun, but I found the controls pretty confusing; I think moving the tank left and right also moved the falling blocks left and right, but it was inconsistent and I'm not completely sure I was doing it right. I also got stuck in the blocks several times and the game kept crashing before I got very far.
Nice game, seemed to work ok for me - it is an interesting combination of gameplay. I did get stuck in a block but was able to shoot back out of it.
Super interesting concept, though the tetris and shmup aspects definitely clash with each other a bit. Linking your movement to the block movement was natural but led to getting stuck under blocks fairly often, and made it hard to place blocks and shoot enemies simultaneously. I was sort of trying to play proper tetris, though that was pretty hard and it actually wasn't clear whether I should have bothered (does making lines do anything?). Enemies also appeared and shot so quickly as to be unreactable, which was a little frustrating and basically made it a matter of time until you lost. Agreed that adding the ability to instantly drop blocks would have improved things a lot. Think my highest score was around 100 or so. Would be really cool to see this concept refined some more, nice work.
I liked the idea a lot, very fitting to the theme. I'd love to see some more quirky features like enemies that fire a special bullet that rotates the falling pieces for example.
Great work!
Simple and fun. Well done.
It's a clear mashup of two games. Polish the graphics and you're golden.