jonathan-vinesar 2022-10-03 22:23
Boop the snoot was my favorite mini game! Reminded me of the Wario Ware minigames. Some of the games took a second to figure out the controls for, but I had fun, I just have to try with some friends now!
Foon → Ludum Dare Explorer → LD51 → Dubious Arcade
By javve, nevyn, ocwal, failuer, Jacksilver, mascoll, KlasW, voxar, dominikajezewska, kingstone426 and lillatorp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 205 | 3.88 | 24 | |
| Fun | 126 | 3.97 | 24 | |
| Innovation | 170 | 3.84 | 24 | |
| Theme | 112 | 4.20 | 24 | |
| Graphics | 214 | 4.15 | 24 | |
| Audio | 203 | 3.81 | 23 | |
| Humor | 72 | 4.07 | 23 | |
| Mood | 359 | 3.69 | 23 |
Boop the snoot was my favorite mini game! Reminded me of the Wario Ware minigames. Some of the games took a second to figure out the controls for, but I had fun, I just have to try with some friends now!
Interesting. There have been a lot of minigame-based entries this jam, but the minigames in this one seem a bit more varied/original than you sometimes see. The fill-the-train game was particularly interesting to me. I guess minigames are a good fit for such a large team. I like that you went for a multiplayer game, but made it still be playable as a single player.
Big fan of this! Some of the minigames are better than others of course, I particularly liked the fill the train one, that one was quite satisfying! I like the overall look and feel of this. Some of the games could have been explained a bit better, I think. Very good entry, congrats!
Very cool take on the theme, the minigames are super fun, even if i cannot manage to push one or two people in the train everytime!!!
Love the graphics, and the presentation in general is excellent! Cool game.
One or two of the games seem a bit unforgiving but I really enjoyed this! Big wario ware vibes! I love the variety and having multiplayer is great! It's visually very intersting too. Feels like you all had a lot of fun with this one!
Super cute! Had a lot of fun testing this game and my only wish is that I had three other people to play this game with!
And always remember, "Boop the snoot!" (Favorite level!)
A very cute entry! I'll definitely need to try this one with some friends after work. I think I echo what a lot of the others say. As a huge wario ware fan it had some great vibes to it. Perhaps a randomisation of the order of the games would have been fun, but I can definitely seeing this be some silly competitive fun with a full party! Love the music and sound design, and I have to agree that the crowd control train minigame was the highlight. Well done!
Really cool game! The variety of minigames was great, and the presentation is especially solid... the way that the user interface is laid out works really well. The minigames are even physically miniature on the screen!
I do think that the range in difficulty of the games is pretty high. Some of them are extremely easy, such as the sandwich game and the otter game (although the otter one is of course best on the very first playthrough, and I imagine, shines even more when in a group of players). Then one game, "rescue the diamond," is so hard that I have been unable to beat it. I started escaping to the title menu and repeatedly starting a new game just to get a couple more attempts at it, and I still haven't managed to win. :sweat_smile:
But, I really do like the sheer variation in the games. Some highlights: the train one feels really good to play. The jester one plays and sounds good. The dab one is quite funny. One thing I especially like is the variety in aesthetic styles between the games... some being cartoonier, some being pixel art, and some being more photorealistic kinds of art.
I do think that the random game selection could perhaps be improved. Several times I would get many duplicate games that I had already won -- I think in those cases it would be more fun to either get a duplicate of a game I had lost (or, in multiplayer, that nobody had won), or to get an entirely new game. Perhaps duplicate games could be rejected if they had already been won? (Or, at least for the easier games... one run I got three sandwich games, which were all very easy. One run I did win the needle game but then it came up again and I lost that time... so maybe duplicate games make more sense when the game chosen is one of the harder ones.)
On a technical note I feel like the audio balance is a bit off. The first time I played I couldn't really hear any music, but some of the sound effects came through quite clearly. Then I realized if I turned up the volume I could hear the music reasonably well... but then some sound effects were way too loud (such as the dab sound and the boop sound).
But besides that, everything feels polished and I had a good time doing a couple runs. I managed to get a high score of 9 points. :smile:
I love this game!
This was pretty fun! I was only sad because I was playing by myself. A lot of fun games, the only one I didn't get was the bug building one, nothing I did seemed to work.
Loved the look of everything, especially loved the little guy in the "don't get crushed" game. :D
Good job everyone~
I like how the first one I got was try not to cry... and then I immediately failed. I like how there's a range of difficulty. It really makes me want to play the game until I can beat every challenge.
Great minigame collection! You are supposed to rate other people's games else you will struggle to reach 20 ratings and be ranked, it would be a shame because your entry is really good :thumbsup:
the diversity of arts surprisingly match really well together! the mini games are fun and polished, and the overall UI feels very nice. but since i played alone, i kinda would have wanted my screen to take the whole window, and not just one quarter.
overall, really good team work!
Nice collection of mingames. The screen is a little to small in some cases, and sometime the UI cover the game for a few seconds.
Managed to win 8/10 games
Game concept is really great, though it feels a bit buggy: If you get the diamond, and then die afterwards, it still counts as a fail. Dont know if this is a bug or not. But it does say get the diamond, not get the diamond and live. Pin failed for me despite getting a pin through the hole and poking the skull. Boop the Snoot can sometimes be near impossible or actually impossible, and isn't entirely clear if smaller, more zoomed out snoots count or not. The Avoid the asteroid one can sometimes give legitimately impossible or near-impossible patterns. Screen is also a bit small for some of the minigames. The only minigame I couldn't beat at all was the diamond and the pin one. Would be fun to try multiplayer though.
Ahhh! We also did a microgame collection, great minds think alike!
I thought this entry had such a wonderful aesthetic, everything was really unusual (warioware-esque I suppose you could say?) and I wish, since I was playing single player, there was the option to allow me to see the screen a little bit bigger, I found myself leaning in really close to get a clearer look at the doll that needed to be pinned (seriously that looked great, like really impressive stuff especially for a jam). I really like that you totally grasped that like...two seconds of confusion and panic when the microgame first starts and you're like "oh god, what do I? What button presses what??"
Honestly very sad this hasn't gotten as much attention as I feel it deserves. Really charming and a solid idea and you clearly understood the weird vibes that make games like Warioware so memerable in the first place