Pill Sub by Nikolas van Rus 2024-10-12T16:53:26Z ♥ 2
For some reason the task bar at the bottom stopped even though the engines were running and the fuel was full, I thought eventually something would happen, but I let the ship go down after killing 366 viruses. Not sure what went wrong, but ignoring that I thought the game was pretty fun! Maintaining the ship was overwhelming at first, but once you understand the flow of things, you can keep the ship alive endlessly. I think this would be a fun game with multiplayer and some sort of control station to move the ship. Nicely done overall though!
LD57 — Depths (12)
The Offering Well by sepjani 2025-04-13T07:11:39Z ♥ 1
It definitely has to be tuned a little bit to give the player the feeling that they're having an impact on the game. Right now, I could just spam bring coins to the well until I eventually win. I think some more time before waves where you could strategize and collect the gold laying on the floor would be nice. I see the direction the game is going, though, and it looks like there's some fun ideas. Well done!
Leap of Faith by Kyrios 2025-04-13T01:13:40Z ♥ 3
As everyone else has said, the art and the music are both very on point! I do wish there was more to the game though. It's very simple, but the inclusion of the final boss was a nice touch. It's almost a variation of bullet hell games, but only dodging and no shooting (except for the boss). If there was no timer, I don't think I would replay the game, BUT I see potential in there being multiple levels with leaderboard times. Also, pretty sure I got world record if that counts for anything, lol.leap of faith time.png
Inner Worlds by ryusui 2025-04-12T18:37:51Z ♥ 1
A lot of cool stuff in this game! Some sort of map and an alert for new abilities would be very much appreciated, but I understand with the time limitation. The parts of the game where I struggled were when I got lost, or when I didn't realize I had unlocked a new ability with one of the characters. More enemy types would be a cool idea too. Overall though, I thought this was a fun unique game, you did well!
Temple of Hands by coyotethursday 2025-04-12T17:32:34Z ♥ 2
As a drummer, I was excited to see a game about polyrhythms. It's a very cool concept, and I could even see it being used as a learning tool. The issue I had was that the visual of what to play was not very clear. From what I can tell, there was a demonstration (that you could play during without being punished) then it would repeat where you had to play along. I think it should be made very clear that it is a demonstration, and it should show how long it is demonstrating for. My first playthrough I would start playing what I thought was the pattern before the demonstration was over without realizing there was more to it (usually when the pattern shifted halfway through). I think if the demonstration period was clear, and there was a clear indication of the pattern, this game would be very useful. My first playthrough I actually lost all my fingers on the first pattern because I was looking at the rotating circle in the background and copying that pattern, and I was very confused on what was going on until I stopped playing along to notice the hands doing a slightly different rhythm. I think that rotating circle could serve as the visual for what you have to play. Cool game though, the visuals and sound were all on point, I don't have much to say about them.
Where's My Pants?! by gamesplusjames 2025-04-10T05:22:45Z ♥ 1
My biggest issue with the game is that if you just race to your pants, your depth meter doesn't get lowered fast enough to really punish you. Because of that, the game only took around 2 minutes to beat. I think it would be a lot of fun to have a longer level as well as a way to raise your depth meter back up to sustain on a long level.
Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-10T05:11:09Z ♥ 3
Really concise and well-made game for a game jam. I'm not a huge fan of clickers, but I found it fun to explore to find the items for the upgrades. It's a cool idea to have more to do in a clicker once the production rate is really high. The music was great, sometimes the music would stop for a minute or two before coming back tho. The humor was great too, it added to the overall vibe of the game. Overall, great job guys!
JetMine by Thomas Higgins 2025-04-09T22:19:44Z ♥ 1
I liked how quick the jet pack moved, it was kind of hard to control, but that made it fun. I wish there was a way to check the order without being by the airship, and more upgrades to yourself would be cool; like a bigger fuel tank or bigger bag. Overall, this is a good start towards a bigger idea! The deeper cave music was a jam!
Pogo Dwarf by NTMalichi 2025-04-09T20:54:45Z ♥ 1
Our games feel like they're in a similar vein, haha. Definitely a fun mechanic, but also super frustrating, which I think fits the genre. I could see someone getting really good and fluid with the movement. I played for about 20 minutes and got stuck on the double diamond jump. It was still fun though! I just got skill checked haha.
Strafe To Hell by alexrose 2025-04-08T22:03:11Z ♥ 2
The graphics and concept were really fun. I wish there was some volume control or something in-game, but I just lowered it through windows. There were a lot of sounds going on at once that made it hard to actually listen to what the tour guide was saying. My ears just tried to tune her out after a while because it was so constant. The idea that the overheating powers your bullets was a cool mechanic, I just felt like drilling was too powerful. It was almost always the better option over shooting the enemies. The intro cinematic was really funny, I appreciated the effort put in that. I also wish there was more enemy variation. Also, everything I said should be taken with a grain of salt. I'm pointing out the things I see as issues because I see a lot of potential with this game. well done guys
Deep Zero (updated version) by SesMiRe 2025-04-08T21:28:07Z ♥ 2
Screenshot 2025-04-08 162123.png
I escaped, but I feel even more gloomy outside than I did in the cave.
Depths of Hell by GabrielGameDev 2025-04-08T21:07:27Z ♥ 2
A lot of good things in this game! The music is sick, the narration is funny, and the mechanics keep evolving as you play, which is fun. There are a few things that made this game unnecessarily frustrating to play though. The fact that dying from objects returns you to a checkpoint, but dying from the lava sends you back to the start just feels bad as a mechanic. Also, the choice to have the mouse button be dash for a keyboard platformer is uncomfortable. I also didn't memorize what the dash hotkey was, so when that mechanic was introduced, I panic pressed buttons on my keyboard to try to dash but died in what felt like an unfair way. That last one can simply be fixed by having some on screen text to remind the player how to dash when it's introduced. Overall, the aspects of the game that feel unintuitive to the player can mostly be fixed fairly quickly. And again, banger music. Well done!
Down the Rabbit Hole by Mirinae 2025-04-08T20:33:16Z ♥ 2
art is so well done! I wish there was a more conclusive end though. Or maybe I didn't get to the end correctly? either way, it was a nice little undertale clone. If I were to try and give some constructive criticism it would be that the combat attacks happen really suddenly sometimes, it'd be nice to have just half a second before the attacks come in. The third battle also repeated attacks on me, I'm unsure if that was a bug or if it was by design to make the final fight harder, but that should be made more clear to the player. And finally, I wish the talking had more impact on gameplay, not just text, but I also understand the time limitation. Overall I had fun! well done guys