hora-timer 2023-10-03 10:12
Excellent to give you nostalgia for the classics
Foon → Ludum Dare Explorer → LD54 → Astro Bastion
By soul-grinder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 533 | 3.60 | 30 | |
| Fun | 351 | 3.69 | 30 | |
| Innovation | 512 | 3.42 | 30 | |
| Theme | 688 | 3.46 | 30 | |
| Graphics | 843 | 3.07 | 30 | |
| Audio | 569 | 3.07 | 29 | |
| Humor | 659 | 2.70 | 26 | |
| Mood | 582 | 3.50 | 28 |
Excellent to give you nostalgia for the classics
I like the puzzle solving it takes to upgrade your towers. And then the game turns into classic Asteroids! As far as I could tell when using the rockets to destroy the asteroids it demolishes them however not as many chunks come out for me to farm and get as many credits so looks like I gotta strategize more. Nice job!
Great game for solo! there is development potential.
A mashup between Sokoban and Asteroids, that's a very unique and cool concept. I got pretty hooked up by the gameplay and the main loop of earning money for the next level works really. A fun little entry you got there, congrats!
Like @rend said Sokoban vibes. I enjoyed the complexity where you normally find boilerplate gamedesign. Like Towers and astroids. Great Job!
Man, I suck at your game haha! I wish i could retrace steps in the Sokoban part, but I know that would be asking too much haha Nice job!
Really cool game idea! I like the mashup of puzzle and tower defense. Having the option to start a level without solving all towers would be a cool trade-off choice (less power for less puzzle solving), especially when resetting makes you start over. Fun game!
I found the concept a bit strange that you push a box to be able to buy an upgrade, and you can't update if you press Exit. But other than that I loved the atmosphere and enjoyed the little animations too!
Yo, Sick Game had me playing for some time! Very satisfying gameplay and cool how you blended two gameplay styles together.
You have combined a few different game mechanics in such smart ways, including buying new towers, solving puzzles and shooting. It works, and every level offers you something new within each of these mechanics. Truly splendid
Really liked the puzzles, pickled my brain quite a bit. Should have made the whole game about the puzzles :laughing: . Managed to finish it :metal: .
Puzzles reminded me of pokemon gyms, I had fun! music was a bop as well.
I really like the combination of two different styles of gameplay seemlessly! Very creative idea
Pretty cool concept, I had fun while playing this, and the last level is quitte chalenging.
Nice work dude :thumbsup:
I was really getting into this game. My only suggestion would be a "go back one move" feature. I got to I think level 4 or 5 and messed up on the last turret and then was like "I'm not doing this whole level again just for the last turret." Also, I think the music doesn't loop because I notice it stopped when I was taking a long time with a puzzle. But a clever combination of the two mechanics and a fun game over all!
Yeah, I really got into this game! :D Not only is it like.. three/four game ideas in one, but the fact there is different music per level shows a real dedication to the amount of work on this one. Only confusing part for me is I wasn't clear why each level ended? but really great nonetheless. Nice work.
Really creative response to the theme, and a great job for 72 hours! I couldn't get the web build to run, fyi
Pretty cool mix of a sokoban-style game with turret shooting! I think the clash of genres can work, though some quality of life features would make it feel better to play. For example, having an undo button for the turret-pushing, or making the turrets turn faster (when I move my mouse, the turrets turn slowly and are inaccurate when I start shooting for a bit). I definitely enjoyed this though, great job!
a unique gameplay something new for me and I really like the graphics!