onhore 2025-04-08 16:06
wonderful cat butt control, the idea is fun, I liked it!
Foon → Ludum Dare Explorer → LD57 → Inner Worlds
By ryusui
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 453 | 3.54 | 39 | |
| Fun | 364 | 3.47 | 39 | |
| Innovation | 330 | 3.43 | 39 | |
| Theme | 761 | 2.84 | 37 | |
| Graphics | 380 | 3.79 | 39 | |
| Audio | 1 | |||
| Humor | 389 | 2.92 | 37 | |
| Mood | 726 | 3.02 | 39 |
wonderful cat butt control, the idea is fun, I liked it!
Cool game, I liked the models, I got the first 2 torso, but couldn't proceed anymore, got confused in the map. I found a place with a ghost but I needed to unlock a side path to be faster than it, but couldn't find it again. I enjoyed the green one because it was fast and could use "shortcuts" with the jump. The text at the beginning scrolled a bit too fast.
Neat idea, I liked how all of the environments were actually connected, and each character felt distinct enough in their movement/abilities. Also glad to see more Godot games this jam than I have in past ones! Good job!
That was a fun game. The levels were well designed for the different abilities. Some of the later abilities were not explained, I got stuck for a while not realising you can punch the pillars and the search ability felt like an accidental discovery. Managed to get the the end eventually. The movement did feel a bit slow and some of the timings were a bit tight.
Beautiful graphics, cool puzzles and character abilities, beautiful legs :)
But the game seems confusing and drawn out (the characters are slow). There are not enough sounds. It's really cool, good job!
Yay! i made it! got stuck at one part but figured it out eventually. i spent a lot of time on this so you know it's good. How did you get Godot to shade the geometry smoothly?? every time I make something, you can see every darn edge :(
A lot of cool stuff in this game! Some sort of map and an alert for new abilities would be very much appreciated, but I understand with the time limitation. The parts of the game where I struggled were when I got lost, or when I didn't realize I had unlocked a new ability with one of the characters. More enemy types would be a cool idea too. Overall though, I thought this was a fun unique game, you did well!
This was a fun game, I really liked the texture added to the map and the way the MC's were designed. Felt a bit nostalgic, reminding me some old PS1 games. I struggled to progress some ways in, but other than that, this is a good entry!
@whysguy52 Make sure your meshes are set to "Shade Smooth" in Blender before you export them.
@jonathan-vinesar A map would probably not work well for this game because the world is not connected linearly (as you might have noticed with how you reach the heart switch!) That said, yeah, it could use some additional hints/clues; I realize some things are not adequately conveyed to the player!
Fun and a little weird, it's pretty cool! The exploration and the “metroidvania” aspect are great; the game is interesting!
really interesting idea! The characters are cool and the graphics are pretty, I haven't seen many isometric games here yet, good job!
The characters reminded me of that Atlyss furry game haha. i found really comical the animation of "they lost their mind" and the head going up, i really didn't expect that xd. The amount of content (graphics, characters with rigging and all that, the systems in place, etc) is pretty high for a jam game, specially if you are alone, good job with that!
Some thoughts: Some levels do take some time to load but i guess that's a html's version thing. The jump/leap being unable to fall in the hole is a nice touch. You know what would be very cool (although i understand it would be expensive in terms of time"? A map, even an schematic one in a tile map. Also a "return to last portal" would be nice so you don't have to walk back in case you encounter a door you have not opened yet. I would suggest adding sounds and effects next time, even some basic ones. Makes the same game look and feel so much better with very little effort. It's worth adding them even if it means making a couple less levels!
In any case, nice job and nice entry!
@chispalbc Yeah, I didn't have time to add sounds. I do want to go back and make a post-Jam version that adds them in, as well as some other matters of polish I didn't have time to finish properly.
Very cool game! I had a blast playing :D.
I liked the idea of restoring parts of characters and that it opens up new abilities, but at some point I got confused and couldn't figure out what to do next, but overall I liked the game and it has a lot of content for a game made in three days. Good job!
The lack of any kind of sounds really kills this game. There should be at least some tiny sound effects taken from freesound.org. But the graphics and gameplay was nice. The web version has terrible lag on my machine (Firefox, GTX 3080, 32 Gb ram, Ryzen 9, Windows 11).
Good job! Very solid and cool game, even though had some problems.
I really like the graphics and the animations (smooth and sensual, hehe). It would gain a lot with some sounds and some hints on actions and abilities obtained. It's an idea with much potential. God job! 👏
Oh, I know you! I played your game on LD56. Good job, bro. I like your style and your idea. A very deep game!
cool idea. reminds me of games I played as a kid.
I played it for a very long time and had fun. The game feels oveall very polished and a loe the interconnected map. I got a little stuck before a got the last two heads, but was motivated to continue. I would like to see a minimap for better navigation. As it stands it's easy to get lost.
This felt very well thought out and I had fun playing. Of course, the visuals are nice and I like the clarity of everything - it felt very easy to play and know what to do.
Really liked the visuals, and loved the characters!!!!!!! Also very fun to play, made me feel a little nostalgic somehow!