Skeledaddler! by Catusfelony 2025-10-08T17:35:20Z ♥ 4
This is amazing all the way from dancing buttons to headkicking puzzles. Well done!
Foon → Ludum Dare Explorer → Users → voxar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | Siege Engineers | jam | |||||||||
| 2026 | 59 | Signal | 🤖 | 👥 | Beacon of Hope | jam | 77 | 4.10 | 4.05 | 3.94 | 4.10 | 4.67 | 3.60 | 4.05 | 4.17 |
| 2025 | 58 | Collector | 👥 | For the Herd! | jam | 81 | 4.03 | 3.65 | 3.99 | 4.50 | 4.41 | 4.05 | 3.44 | 4.21 | |
| 2025 | 57 | Depths | 👥 | Unearth | jam | 218 | 3.83 | 3.78 | 3.60 | 4.29 | 4.38 | 3.83 | 3.39 | 3.86 | |
| 2024 | 56 | Tiny Creatures | 👥 | ONE MILLION MICROSCOPIC KITTENS | jam | 388 | 3.69 | 3.58 | 3.79 | 4.45 | 4.26 | 3.87 | 4.11 | 3.97 | |
| 2024 | 55 | Summoning | 👥 | TrollDoom | jam | 121 | 4.07 | 3.92 | 3.85 | 3.73 | 3.91 | 3.43 | 3.97 | ||
| 2023 | 53 | Delivery | 👥 | Carry On | jam | 2.78 | 2.67 | 2.78 | 3.72 | 4.50 | 2.75 | 2.56 | 2.67 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Dubious Arcade | jam | 205 | 3.89 | 3.98 | 3.84 | 4.21 | 4.16 | 3.81 | 4.07 | 3.69 | |
| 2022 | 50 | Delay the inevitable | 👥 | Battery Low | jam | 106 | 4.06 | 3.71 | 3.67 | 4.08 | 4.54 | 4.18 | 3.16 | 4.12 |
voxar leaves an average of 4.7 feedback comments each event.
This is amazing all the way from dancing buttons to headkicking puzzles. Well done!
Fun! I never understood how to craft. I got 3 disc and 3 consoles, and even 2 of the white items (paper, [?] and round thing). Never saw the round thing come up tho and I don't know if they were needed.
I spent quite some time as it was captivating =)
I have not seen this mechanic before! I like it.
I do not like restarting from 0 from 1 hit. Needs an indication that your jumps get shorter for every part you carry, otherwise love the in-level tutorial.
Nice graphics and pretty nice puzzles, but I gave up when encountering the second enemy. I fell down and could not jump up making me trapped and the only way was to die :< Could do with more lives, or checkpoints.
Hey I had no idea I was into bee keeping! I enjoyed this a lot! With a bit of polish on controls like drag selection, a way to manage idle workers (they kinda disappear into empty trees), and a bit more complexity to the "hive production factory building" part I would get super hooked on this!
I got to hive 2 but was put off by having to "start over" with buildings. I think the old hive was still producing things but I could not get into it anymore which made me feel like I had lost my progress. Would have liked an option to expand the starter hive and instead of getting the popup to move to the next hive, and alos having to invade and take it over new hives with soldiers. I'm guessing that was the plan but cut due to time constraints :)
A bug I encounter a lot is that the selection marker is not always shown, otherwise runs smooth for me in Safari on an intel mac mini.
Oh tip for new players: you need to start with a wax factory, a nursery and a worker bee training facility to get anywhere at all. Should probably have been the starting condition in the beginner hive :)
Man the satisfaction of getting explosion and frenzy after 5 minutes of painful struggle felt AMAZING!!
Cool graphics and a lot of gameplay. Very well done!
Loved it!
Really good use of the theme! Only seen timeloop movies, nice to get to play a game!
A good IRL simulator 👍
Oh wow! Well done! That's a lot or game for a weekend of work! Very cool with the upgrades, love that you start out as just a cube!
I fell into a crevice just after already been struggling for a bit too long to be in a mood to start over from the beginning but I enjoyed it a bunch up until then! Perhaps keeping the collected upgrades on restart or having checkpoints on the pickups would be something. Full scores from me nonetheless!
We had a quite similar idea but stuck to 2 dimensions. Someone in our comments was kind to link us here :)
Nice! Lots of innovative enemy ideas and I liked that it was intuitive that you need to rotate the shield towards the warning sign and visually clear enough to be able to do it while focusing on shooting.
My favourite was the timed ones that you can move to other rockets to take down with it. Would like some additional perk function to them like single hit the red and splitting ones, and/or a bit larger of blast radius or chain effect destruction.
My patience was not enough to go much further than the first engine check. That was a blast tho! Made me laugh out loud!
Nice work on the art!
If you were a nokia snake expert you can probably beat this game. I was not and yeah 😅
I like the music and I think it's a pretty nice stress game to raise your adrenaline on slow days.
I love builder games even if it's just dumping dirt in the water!
So much fun! Great intro and story. Excellent execution. Graphics holds together in a funny quick jam style. Lots of content (counting the increasing difficulty levels)! Super fun music and sounds! Well done!
Keep it FRESH!
Oh god my finger and poor mouse. I misunderstood the instructions haha! Nice little game. I think it would fit super well as a small time killer game for mobile!
I'm so happy to play this because our team had an hour long discussion whether we should do the mars rover game that we ended up creating, or to continue with an idea with the exact same premise as this!
So much fun to get to play both ideas in the end and this implementation is amazing!
Very nice! The music does a good job of conveying the "aaw shit... oh well" mood. Super graphics and audio.
I didn't get a feeling that fixing things made any difference tho. Felt like the larger damage happened anyway and I'm only fixing cosmetic scratches. Perhaps that was the point to do just enough work to look busy while your environment crumbles.
Well I smiled while playing it and that's the important bit :)
This is so great. Had to run it through a few times just to read all the code!
Feels well balanced; a run or two to figure things out, another to get the timings and controls, and finally after just the right amount of stress manage to reach completion and feel the tingling sensation of making a compiler happy.
If a distraction is ongoing when the scoreboard appears the distraction continues and the item breaks; and the score updates! Not sure if that's intended or not but I found it hilarious in the "well of course, just my luck" kind of way and goes well with the setting :)
Thank you for creating this!
Can't test it but the premise is a good laugh. Super idea!
I'm a sucker for construction games and this was amazing =D
Fun little game! Took a while to notice the color coding to understand what to catch in which bucket. It was a bit hard to do with the fast falling object but it helped that the scores goes in the negative to give a chance to figure it out!
I didn't reach a win state and didn't see progression towards it.
I had no issues playing if I went straight into the game but did get the mentioned crash if I visited the "Story" page before starting the game.
edit: finished the last sentence
LD59 — Signal (4)
Pulse Rescue by Soul Grinder 2026-04-24T08:45:05Z ♥ 1
Found the source of the signal but never figured out how to progress from there.
Data Routing by StormSword 2026-04-22T21:17:34Z ♥ 2
I like the idea but I had a hard time with the complete lack of feedback when recording. Not sure if that's by design or bug with web player.
SincerelyDamnSignal by CoolPurpleRat 2026-04-22T21:09:39Z ♥ 0
Really good idea!
Pulse-8 by Jacky San 2026-04-22T21:00:57Z ♥ 1
pico-8 game! Very well made as well! Feels complete even.