FoonLudum Dare ExplorerLD58 → METALOBAZA

METALOBAZA

By Itzriceee, dunitru, Vasea123, danicoredj and Cornelia

View on ldjam.com

CategoryRankScoreCount
Overall5703.2554
Fun6132.9754
Innovation4863.1054
Theme5653.3654
Graphics3873.6754
Audio4123.0653
Humor5732.5052
Mood6413.0751

Comments

maxiney 2025-10-06 22:12

KKKK this makes me think of that famous movie Wall-E.

yungfrv 2025-10-06 23:21

cool storyline

tapot 2025-10-06 23:55

Such a cute game! Lovely music and very pleasant visuals ^_^

ira-baciu 2025-10-07 01:24

Jump high for form 1 is not working for me :(

debugman18 2025-10-07 01:43

Interesting use of collecting and balancing your upgrades per puzzle. Cute art and clever design!

protohere 2025-10-07 08:08

the movement seems a bit inconsistent and i wasnt able to get very far into the first level unfortunately becuz of this

georgeburg 2025-10-07 08:38

the game is very atmospheric, the music is cool, and the graphics are well-designed. However, I couldn't figure out how to jump high, so I didn't complete the game:(

enad96 2025-10-07 11:22

Cool idea swapping between robot modes. After respawning, my jump height got reduced and I couldnt clear the wall, might be a bug.

jin9310 2025-10-07 11:24

Very nice entry. The collisions with "enemies" fetl bit unforgiving and also there is an issue with sound. If you reset the game while music is playing, there are multiple tracks above each other ;) But this is barelly a complaint, the aesthetics is really nice. Good job done!

yoav-kagan 2025-10-07 16:17

nice art style!

iriska 2025-10-07 18:35

Why cant I jump hihg at the start? :(

danicoredj 2025-10-07 21:16

guys you need to drop all stuf to jump high, els its a bug

lazury 2025-10-07 21:52

yooooooooooooooooo! Like this one

voxar 2025-10-07 22:22

I have not seen this mechanic before! I like it.

I do not like restarting from 0 from 1 hit. Needs an indication that your jumps get shorter for every part you carry, otherwise love the in-level tutorial.

Nice graphics and pretty nice puzzles, but I gave up when encountering the second enemy. I fell down and could not jump up making me trapped and the only way was to die :< Could do with more lives, or checkpoints.

vladcfg 2025-10-08 08:59

Cool game, and the transformation mechanic is really interesting, but unfortunately it turned out to be too hard for me) I managed to jump over the first enemy only on my fifth try) I think it would be better to slightly reduce their collision area.

licorin 2025-10-08 15:14

Nice graphics!

daniella 2025-10-08 16:02

Now i want to be a robot to be in Metalobaza XD

kit-gorn 2025-10-09 12:50

Great game. Interesting puzzles. Nice music. Too bad there are no checkpoints. If you make a mistake, you have to start over. By the way, the music doubles when you restart.

vasea123 2025-10-11 20:24

Thanks for commenting, most of bugs were eliminated, (see changelog) if there will be more bugs let us know

ryusui 2025-10-11 21:23

Yeah, now the music doesn't play at all at the start of the level, unless you either turn the sound off and then back on again or die and restart the level. Whoops!

I love the transforming concept, the idea that each of your forms has different abilities and you have to switch between them (or rather, temporarily abandon your upgrades) in order to proceed. I wish you had more control over where your power packs spawn when dropped, though, and stations really should have some indication as to how many packs they have stored. I'm also not a fan of W to jump, especially for a game with tricky platforming sequences like this one - there's a reason the classics like Mario and Sonic don't map jump to the D-pad!

The lack of checkpoints also puts a damper on my enjoyment. This is a long level you've got here, and it really sucks having to start the whole thing over from scratch, especially when a slip-up in the aforementioned platforming sequence means having to navigate back over a pair of enemies.

makoteam 2025-10-12 13:59

Nice concept and the robot is cute in all it's forms

conduit 2025-10-13 01:52

Really liked the graphics and audio, I softlocked myself at the second storage station by not storing two boxes at the first lol charming entry!

dasmaichen 2025-10-13 13:03

Very lovely game, like the transformation. :)

surfa 2025-10-13 19:45

Originally the music did not start for me but did on the first restart. I found the jumps to be a little floaty but I really liked the gameplay mechanics, changing the robots and being able to deposit the toolboxes to change my robot.

tomssuli 2025-10-16 17:31

Fun game! Encountered a few bugs but apart from that it was a nice and innovative puzzle. Haven't seen that kind of logic before where you upgrade and downgrade to get to places.

Music was pleasant, graphics pretty good, although the scenery could have used some polish. I liked that the different robots had some personality. The character style somehow reminded me a bit of the old Bubble Bobble.

The ending went just to main screen without any end screen. I think the game ended there when I walked out of a level.

metalobaza.jpg

I had trouble getting the full screen in the ludum page html5. Also, I couldnt play the version in itch.io because clicking the link it said page not found... So I had to move scroll bars around to be able to see things on the screen when I went higher or lower.

Apart from bugs and little need of polish, it was a game well done :)

franciscorp 2025-10-20 14:45

It was fun. I got soft locked near a station, where I couldn't get back up. Graphics are very cool, I would have prefered something more dynamic, or more exploration of the puzzle side of gameplay, but still a good game :)

zactyl 2025-10-24 01:41

Thanks for uploading! I think you have a strong idea here with the stacking transformations, and I think there's a lot of exploration you could do following this idea along with more puzzles just based on this. Unfortunately, I think it ends up being pretty easy to soft-lock yourself and need to reset, which feels pretty punishing since there aren't any checkpoints. Unfortunately, I couldn't make it much further than the start of the second level (there was a gap I assume I should be able to jump through, but even in first form it seems like my hitbox is too big for it, and I couldn't find any secret holes around in my second form). Smoothing out some of the transitions would also help, since there were a couple times I would pick up/drop a tool, but it wouldn't visually update my form until a little bit later. Looking forward to where you end up going with this.