FoonLudum Dare ExplorerLD50 → WE ARE DOOMED

WE ARE DOOMED

By andrground

View on ldjam.com

CategoryRankScoreCount
Overall8383.4352
Fun8273.2553
Innovation3083.6753
Theme1564.1553
Humor2.929
Mood3.258

Comments

thenerdster 2022-04-05 02:16

I like your entry. I felt like a super hero. :) Congrats!

jsmile 2022-04-05 02:20

Somehow I flipped Earth upside down...

raven42 2022-04-05 03:21

I liked your entry concept. Rotating the earth became a problem at times though.

jevidin 2022-04-05 03:42

So innovative and interesting! Rotation a bit weird tho

henrik-ganard 2022-04-05 11:08

I Got a populus-vibe from this. Feeling like a god trying to help his people. Nice graphics.

seng 2022-04-05 12:38

Nice and innovative entry. I like it!

stefan-funke 2022-04-05 22:26

Nice game!

sodaro 2022-04-05 22:31

Nice entry! I only managed to make it to around 4000BC but I really liked the artstyle and the implementation of the theme :)

sodaro 2022-04-05 22:31

Nice entry! I only managed to make it to around 4000BC but I really liked the artstyle and the implementation of the theme :) *EDIT: for some reason this comment got posted twice, sorry about that

jesusnoseq 2022-04-05 22:34

Nice globe :smiley:

It's funny that some time ago in a game jam I did a game with the same "drag a globe" interface for just the opposite purpose (annihilate humans)

benjamm 2022-04-05 22:34

I felt the sheer panic in me trying to save humanity from an inevitable death.

kaleido 2022-04-05 22:36

Clever! I was expecting a few climate change related games, but this is the first one that I've really enjoyed. Could have used some SFX, but the visuals were great. Nice work on the clarity and feedback for what was going on.

haastregt 2022-04-05 22:37

Very nice concept! I see you opted out of art, is this because you used assets? Because I think the vibe is really solid, even if you did use assets you brought them together in a very good way.

It was also very fun to play!

I do agree with the other comments regarding that the rotation feels a bit weird sometimes when somehow the earth gets flipped upside down and your controls are basically inverted.

re-mar 2022-04-05 22:37

A very interesting idea!)

purpoappo 2022-04-05 22:38

Screen Shot 2022-04-05 at 6.36.54 PM.png Sometimes rotating the Earth would become inverted but it was still fun!

andrground 2022-04-05 22:40

@benjamm it wasn't intended but i guess it is good

pequi 2022-04-05 22:40

Nice graphics! Really liked the concept :)

andrground 2022-04-05 22:41

@kaleido you are right, i planned to do it but obviously 72 hours wasn't enough, you can see that didn't even have time to implement sound

andrground 2022-04-05 22:43

@haastregt yes, these are all assets, thanks for the compliment about putting them together and overall feedback!

loiclegrosfrere 2022-04-05 22:44

Your simulator sayed than humanity will extinct in 2500 :sunglasses: (but nobody tell me about these nuclear central in 1800s and the lie of the non existence of antarctica :smile: ) I think adding sound can permit to find more easily where help is needed !

andrground 2022-04-05 22:47

@loiclegrosfrere thanks for playing, i'm surprised you've come this far! these are known facts about nuclear centrals and antarctica and i don't know why it surprises you! yes, it's a pity i didn't have time to add sound, i think some classical music would've fit really well here

robert18 2022-04-05 22:56

game2.png

Best I could do, solid game, the rotation was indeed a bit clunky sometimes inverting mouse input and the input hints, the concept is definitely cool

johnnysix 2022-04-05 23:03

Love the low-poly planet. If you continued, some wave / distortion effects instead of particles would be good for the earth-quakes, I kept trying to put them out like fires. :smile:

webox 2022-04-06 01:44

Very interesting gameplay!! It's even mobile friendly if you adjust some of the interaction, for example replacing the one where you have to move the mouse for one where you have to shake the device or something like that. Zooming out would be very appreciated, it'l give you a better understanding of what's going on and what's mor urgent. Nicely done, I really liked it!

okamit 2022-04-06 01:47

Fun little game! I really liked the concept and gameplay idea! I think this would be a fun game to continue working on with even more ideas!

As others have said, camera is a bit wonky but 3D rotation with a 2D mouse is a bit hard.

Overall, great work!

martin183 2022-04-06 07:52

Cool game, sounds would be nice, as well as fixing the rotation of earth, sometimes it does not rotate in the direction you drag.

dje-ricane 2022-04-06 11:28

Maybe a bit too slow and unforgiving, but nice overall :D

aspect-studio 2022-04-06 11:32

A bit tidious to play imo, but the concept of saving humanity from earthquakes/etc is pretty cool

voxar 2022-04-06 14:09

Oh god my finger and poor mouse. I misunderstood the instructions haha! Nice little game. I think it would fit super well as a small time killer game for mobile!

ocwal 2022-04-06 14:31

Soooo stressful! :D Mostly because I'm used to inverted mouse so I kept spinning in the wrong direction all the time! Loved the graphics and as people before me mentioned, I think it would go great as a mobile game. :)

mopifish 2022-04-06 17:18

Nice entry! I like to see similar ideas executed in different and interesting ways, good job :)

linus-lindberg 2022-04-06 17:24

It's cool how buildings upgrades and new threats start with time. It's very impressive for a LD game!

moooks 2022-04-06 17:44

Really fun game, its really simple which makes it easy to get the hang of but it did take me a little bit to figure out how to put out the fire. I also like how it was frantic and sometimes stressful to figure out where the earths population was decreasing. This was one of the most fun games I've played this jam, good job!

peter-ondus 2022-04-06 17:51

fun game, really stressful, managed to make it to 763

It felt a bit weird that if two random forests on the other side of the earth are hit by earthquakes my worldwide population is collapsing but idk, i'm not an ecologist :P

maybe you could have more things collapsing at the same time, but also each population centre had its own hidden population counter which get added up. That way it wouldn't feel weird the world is collapsing because of a random forest in the middle of nowhere or a tsunami hitting an empty continent

andrground 2022-04-06 18:04

@peter-ondus yeah logic doesn't really exist in this game. Had a lot planned but unfortunately had very little free time that weekend and created almost whole gameplay in the last 7 hours lol. All the catastrophes are completely random, so for some people it is tedious and for others stressful.

Thanks for feedback, appreciate it! And btw, tsunamis decrease world population only if they actually hit something!

cassowary 2022-04-06 18:12

Fun! It seemed like I was going to lose near the beginning, but once I made it past that, I ended up making it to like 3200 AD, and I could've kept going longer. It seems like my population leveled out at around 2500. I feel like the difficulty/frequency of events could have ramped up a bit more as the game went on to make extinction feel a bit more inevitable.

I like how you had to do different actions with the mouse to deal with the different natural disasters, and I liked the low-poly look! I also appreciated how the human structures became more advanced over time (though it was a bit funny to see things like nuclear power plants in the year 1650. :wink:)

furano 2022-04-06 18:17

Fun little game !! However I had a lot of trouble with the inverted mouse control. Maybe you could add a toggle for that in a future version ? Or use right click for moving and left click for interacting, that could be nice too :)

Have you though about trying to compile it for Smartphone ? It may be really suitable and a fun little experiment !

andrground 2022-04-06 18:27

@furano Yeah after reading all these comments I understand that mouse control is a problem. It becomes inverted when you flip the earth upside down but for some reason during development I didn't think this was an issue worth fixing.

I haven't tried compiling it for smartphone, maybe I will in the future but in that case I have to figure out what player needs to do in order to put out a fire and stop an earthquake.

Thanks for feedback!

yerkwell 2022-04-06 18:38

Wow! Very unusual and quite hard game! :D

In three tries didn't manage to get to AD, too sad :)

It would be nice to have ability to zoom camera. And also something like alert system to find the disasters faster.

I've also found a bug: when you click at the progressbar, you can move its filling with your mouse

Anyway, the game is really fun, I liked it :)

idenoh 2022-04-06 19:43

I really enjoyed this, so far I think I felt the most stressed out by this game than all of the others I've played. My only feedback is that your icon indicators were not clear in what we were meant to be doing, and having mixed input options without any obvious indication as to what you do for each can be really confusing, great job overall though

This was my best playthrough 1234567.png

zantze 2022-04-06 19:52

Neat graphics!! I got to 1419 BC

sasquatchbstudios 2022-04-06 21:19

Really nice take on the theme, and I found the idea really unique! Had a good time feeling like a superhero, definitely felt like extinction was inevitable!

The controls for the earth rotation felt really unintuitive, like they were inversed in a way that made me have to stop and think about how to get to where I needed to go.

Congrats on a really solid entry!

zachary-shah 2022-04-07 01:24

Hey, got a chance to check out your game! The mechanics of looking for visual cues and remembering what to do translates very well with the single mouse controls. Like others said, the earth being inverted only on one axis is frustrating. To expand on the game, I would change the earth scrolling to a mechanic in its own right. Maybe something out of angry birds where you pull back the earth to launch it forwards, adding to the difficulty. Cool entry!

nardandas 2022-04-07 03:22

Made it to 20 BC! Really fun gameplay for a bit but it kind of got to a point where there wasn't really anything new. I think maybe speeding up the progression would make individual runs more fun. The composition of the setting worked well. I didn't really have the problems with the camera but maybe that's because I just spun the earth and let it go...

bottled-up-dark-peace 2022-04-07 08:37

I recorded myself playing, message me on the Jam’s discord @ Dark Peace and I’ll send it to you. I didn't have too much problems with the mouse controls tbh. But there just wasn't a lot going on. Sometimes a lot of things happened at the same time but sometimes I was just spining the globe, looking for soemthing to do.

andrground 2022-04-07 10:01

@bottled-up-dark-peace unfortunately i do not know the jam discord link, can you provide me it?

bottled-up-dark-peace 2022-04-07 10:11

@andrground https://discord.gg/rgEcJdxK

haayaargh 2022-04-07 10:38

A bit pessimistic for people to die out before they ever enter the Bronze Age. But maybe I wasn't clicking fast enough :)

I liked the concept, it fits the theme very well. As you mentioned in previous comments you were short of time but what we have now, shows clearly what you planned. I liked that as the time progressed more human camps and settlements popped out. Even if not intentional the game was writing new history each time; "wow, this times first humans settlements emerged in Scandinavia, but were destroyed by meteors" was fun thing to say when I was playing.

As for the problem with rotations, perhaps simply switching to keyboard for a rotation might work?

Overall, good job! I hope you will continue with this project for a while to add some things you had in mind :) :earth_africa: :earth_asia: :earth_americas:

angiemon 2022-04-08 11:18

This was nice!

Idk if you did the graphics or downloaded it form the asset store or something, but it was a good choice :)

Fun theme, honestly I thought the ending would be that earth was overpopulated, haha!

I really love the variation of ways to out out a fire, and the ollustration made it very clear what to do (meaning for a dummy like me I still needed a minute to figure it out, haha)

Sometimes the movement was kinda weird, like it was inverted? If that makes sense? Probably because the earth was rotated by then

Also, maybe bayking the light would have been nice to add indirect light and lighten up those dark parts (or use post processing effects as a quick fix

All in all a very awesome entry for one single person! Congrats!

arktas 2022-04-13 21:05

Game is fun, well done managing this by yourself, mechanics works, the "I want to beat the HS" felling is here, can be played with a beer in the other hand. A nice Idea for this theme ! Well done and keep coding !