FoonLudum Dare ExplorerUsers → Peter Ondus

Peter Ondus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥Chompus McSnapperson's Bubble Baby Bouncing Bonanzajam7593.423.443.554.153.223.763.00
202250Delay the inevitableAll Lines lead to boomjam13282.782.483.483.042.201.892.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Peter Ondus

LD50 — Delay the inevitable

Aito Deliverance by Joror 2022-04-11T22:12:26Z

this game looks very nice, the mood is very strong and for some reason i really like the fact the packages have weights. really nice.

i somewhow managed to get into a state where i couldn't succesfully take a photo of any package even though they were all delivered to the right place by not delivering everything and then going to sleep.

Also when I went to the right location before i knew scan was a thing (boy it was fun clicking the right place on the map) I wasn't able to go deliver the package.

I'll have to gave a look at the game again later and finish it later, looks very interesting.

Flameline by HolyBlackCat 2022-04-06T20:52:20Z

this is probably my favourite game of this jam, despite the frustration of trying to complete it. (the level design is a bit frustrating when it comes to the platforming ngl)

Found locations of all 6 secrets but only picked up 4/6, missed the last one by double jumping after rewinding to boost, and noticed one after i was in the final pit and couldn't be asked to go through the whole climb up again.

And it's a compo game. Very impressive. Doesn't really fit the theme but idc, i love it.

Ava-launch! by LandoSystems 2022-04-06T16:37:07Z

damn that final scroll bro. legit made me contemplate life bro. something something dust something wind dude

Water Rises by Samuli 2022-04-11T21:39:21Z

At first i didn't know how this fits the game or what the point of my buildings were. I didn't see why they fell so randomly and collapsed. Then the water rose high enough and this is so good and funny.

CounterSplit by NekuSoul 2022-04-11T23:07:12Z

Damn this is stressful and fun. It would be nicer if the higher count clocks were slightly more visible, nevertheless the stress is everpresent.

Grieventide by Abdonatioera 2022-04-05T13:45:49Z

Nice game, the mood was very good, and I liked the different enemies in each region, it would be really cool if they also had different behaviours, not just sprites

Different Strokes by Scott Steffes 2022-04-05T14:11:19Z

This is great. just open and vibe.

KRANT by pepnou 2022-04-05T11:18:09Z

Took one play to find out where the instructions are and parse them, but really enjoyed the atmosphere and the panic of a collapsing reactor that you don't know how to operate. The failure cutscene is just a bit too long, especially on that first play when you have no clue what's happening.

First 5 minutes I really just wanted to go and [just](https://giphy.com/gifs/work-homer-simpson-8EmeieJAGjvUI)

Farewell by Geryon Games 2022-04-07T21:43:08Z

The art in this game is cute, the mom looks like celeste's mom, i assume that's on purpose?

I tried playing it a couple of times but every time got killed by mom before i managed to get all 4 characters, and got frustrated from dying and not being able to skip dialogue. Mom's hitbox felt very large/multiple character party's hitbox felt very large, so I always died just after getting the 2nd/3rd character.

Looks like it could have a lot going for it, I like what I saw, with the funny dialogues with your friends, earnest dialogue with the fisherman, cute graphics, nice mood, but i just couldn't keep going :/

Battery Low by Milestone Games 2022-04-05T13:24:40Z

Very cute game, really enjoyed the realistic routing on the rover. Only feedback i can think of is that the reveal of the last science bit is cute, but would be worth to telegraph it before it happens, i.e. have the panel vibrate a bit before it falls off

Make your time by Jasuse 2022-04-05T10:14:00Z

Game looks interesting and would probably be quite fun, but the lack of a pointer and difficulty of pointing at an item makes it very difficult to play and at one point i completely lost the ability to point low enough to click on the bombs.

I did not try the windows version, if it's just a bug of the web version, it might be worth pulling it down or **somehow** fixing it

Not my biggest gripe but after playing for 2-3 minutes the sounds and flashes got a bit too much, they're a nice touch at the start though, maybe you could reduce their frequency with progress

Ice Ace by vila6 2022-04-11T21:47:42Z

very nice game, when the planet started rotating, it started being more interesting and really made it fun.

Nice game. Epic music.

From Beyond The Stars by 0X_VOID_X0 2022-04-06T12:19:17Z

really nice game, loved the different enemy types, the sprites and the music

only issue i had was that the links for the linked rockets (the ones that have a shield based on other rockets) are not very visible given the lack of contrast between the dark bg and the black links

[DO A BARREL ROLL](https://youtu.be/mv5qzMtLE60)

Predestination by inanimatecarbonrod 2022-04-05T09:50:01Z

The platformer segment controlled quite well, the music was nice. Only thing is i have no clue when the double jump is available and when it's not. I assumed at one point I needed to do it after a wall jump to continue but I couldn't, so sadly didn't see the second part of the game. Also as magpie mentioned, holding down the x button most of the time felt a bit meh, maybe change it to autorun, X to not run?

SensenCemetery by Wouter52 2022-04-06T10:53:24Z

The music, mood graphics and grave paintings are great. That being said, I tried playing this a couple times, but I could never tell where Sensenmann is except for in the tutorial (which is a lovely thing to have). Even though i pressed shift the camera didn't rotate towards him and so I ran directly at him at least 80% of the time.

SensenCemetery by Wouter52 2022-04-06T19:02:48Z

@wouter52 nice, that explains a lot. If i'm honest i think it's either just me being me or the fact that it's just hard to see where he is (coming from)

All Lines lead to boom by Peter Ondus 2022-04-05T13:36:52Z

@lisyarus @pepnou @ethereal @u-tsang-clan @azhures thanks for the feedback, I updated the itch.io page with some more details on how the game works, hopefully it's helpful :)

All Lines lead to boom by Peter Ondus 2022-04-07T02:08:49Z

@chocolat-endive Thanks for the feedback, it was really helpful, and since you complained (:stuck_out_tongue:), I've decided to fix some of the visual UI issues and uploaded a post-jam version of the game.

I'd definitely appreciate some feedback on that, and if you want to play the game some more, I just made it easier ;)

All Lines lead to boom by Peter Ondus 2022-04-08T19:42:24Z

@wouter52 thanks for the feedback, and I'm glad you liked the concept and stuff :)

I really wanted to make a tutorial and sounds but alas, coding and debugging the tube system with delays and planning took a loot of time.

I also realised the lack of contrast but shifted focus on other things, as the graphics were at least working. I've fixed that in the post-jam version with a couple visual updates that increase contrast and general visibility (the link is on this page if you want to try it)

You can indeed win, although story wise the outcome is probably boom, just no one dies?

All Lines lead to boom by Peter Ondus 2022-04-08T23:18:22Z

@leorid thanks for the in-depth feedback, really helpful, and i'm glad you enjoyed it (despite it being confusing?)

I really like the idea of the text description box, but i'm a bit unsure about selecting the bomber, mostly because the selection action is currently reserved for the player characters.

I was thinking of instead displaying a text on mouse hover above character, containing something like - Character name - Basic description - Current destination

and then more detailed information when selected, which could then also display text for the bomber on hover, and avoid being able to select the bomber, which i'm not really a fan of with the game's current state.

I'm also not a big fan of adding a dedicated move button - given it's the main interaction in the game I feel like adding an extra click to set the destination for a character wouldn't be great, I'm not sure what the motivation you see behind this change would be though, could you please explain that?

All Lines lead to boom by Peter Ondus 2022-04-09T22:07:11Z

@enderswype I'm taking that as an indication that the video was helpful ahah. The algorithm was honestly much harder than i expected (especially trying to make it work with delayed trains) and I had to spend a large chunk of 2 days on making it work properly with delays.

The Dungeon Lord by Thoastbot 2022-04-06T13:36:19Z

The game feels like it has a lot of depth to it, the idea is quite interesting, the sprites are cute, sadly i can't hear the music :/ I really like that you only get money once the heroes leave. I want to understand this game and play it more but there are issues with it which make it a bit hard for me to continue doing that.

Now comes "a bit" of (hopefully) constructive feedback, (in the form of my thoughts while playing this game).

Initial thoughts after 10-15 minutes:

The controls feel a bit clunky and slow, which was probably the biggest turn off for me. Even though this was designed for mobile, i think it would work much better with keyboard controls that allow quick choosing of things to place, rotate (maybe have keys 1-8 assigned to things you can place, R to rotate etc), so you can get used to them and eventually breeze through placing down a complex dungeon. I'm not really sure what the heroes do, and how they plan, i thought they walk along routes, or try to get to the end, but most of them are just walking around the map randomly for me. It would be nice to either describe their routing somewhere in the instructions, or show their planned routes in game?

I'm not sure what the effect of traps, monsters, boulders or treasure chests are on the heroes either, and in general it feels like whatever i do to the dungeon, even if it's interesting or cool, will not have much effect on what happens.

more thoughts after 10 more minutes and understanding some things:

okay turns out placing a monster on the road makes it impassable, which causes characters to go off the route, but where do i put them then? Are boulders just walls? if so, i'd recommend making a sprite/name that fits the functionality a bit more

This seems like a bit of a bug in the routing code, but the heroes will route in the following way, and then get stuck in front of a boulder, just 4 steps shy of the exit, not moving anywhere

dungeon.png

And i just noticed this is a compo game, which makes it quite obvious why and how these issues could have arised.

(if you have any questions, or want me to look at the game a bit more, feel free to tag me)

The Dungeon Lord by Thoastbot 2022-04-06T21:13:23Z

@thoastbot Yeah i think the problem is (well the problem i encountered was) that placing a monster in the middle of the road just makes heroes go off in a random direction, so i assumed that's not how i should do it, so i put it next to the road instead, which then did nothing...

I think a good solution could be for the monsters etc. to be independent of the paths, so that you have a "path layer" and an "object layer", i.e. a monster/trap/chest can be placed on a path with the path staying there.

And that last paragraph is just an absolute mood, all the comments under my game just say controls hard.

It also might be worth to give the heroes a better routing so that they won't wonder aimlessly around empty space just for you to then herd them to the exit, like i did (at some point i just gave them a pasture to hang around in and then i randomly routed some of them outside to get money)

Delayed Destruction by Imaginary 2022-04-11T19:32:04Z

where's the bulldozer? :p

bulldoze.png

WE ARE DOOMED by andrground 2022-04-06T17:51:11Z

fun game, really stressful, managed to make it to 763

It felt a bit weird that if two random forests on the other side of the earth are hit by earthquakes my worldwide population is collapsing but idk, i'm not an ecologist :P

maybe you could have more things collapsing at the same time, but also each population centre had its own hidden population counter which get added up. That way it wouldn't feel weird the world is collapsing because of a random forest in the middle of nowhere or a tsunami hitting an empty continent

LD53 — Delivery

Demon Lord's Catboy Pizza Delivery Service by Tyler Slabinski 2023-05-02T23:34:35Z

Very fun to play!

I think a very important and helpful thing to point out is that you can wall jump (at least in the description here), found the game quite frustrating before I found out as the grappling hook can kind of handle it but is finicky.

Since you have text menus and overlay in the game already it would have been nice to have a text at the pizzeria saying pick delivery location, or something similar, found it confusing as I didn't know how to get a different delivery.

Delivery² by ThatMisterM 2023-05-04T20:55:43Z

I like the idea behind this - i can already think of multiple genres which could expand upon this. The controls could be improved a bit, i had trouble getting the cards into the rectangle. I had some trouble as cards often ended up being the same thing again and again - maybe adding some way of reducing the chance of getting the same card 4th time would be good?

overall, very nice game for just a couple of hours

Deliver Us To Evil by Nbrowning5 2023-05-02T19:28:49Z

I like the mood and the graphics of this game, the character also feels fun to control, very nice.

One thing to note, and probably fix - it has a gamebreaking bug where you sometimes stay hovering, and then cant fall, if you're high enough the enemy cant get you so you cant reset either :(

Horror Delivery by GameDevTraum 2023-05-02T19:17:26Z

Had a similar idea when I saw the theme, although I don't play enough horror games and don't have experience with 3d to actually decide to make it.

Really enjoyed this, thanks for making it!

Postal Dash! by TebionDL 2023-05-05T00:17:31Z

Very cute game!

I got confused at the start as i didn't know that i can get behind the counter - probably a good idea to either start the player there, or show some objects directly behind the counter - i thought the yellow background was a wall. Next thing that happened I sent a package but couldn't return the receipt, so i got on the road and i filled in the bowl which wasn't even needed on the first day

I got confused at multiple other steps - it's not very clear how exactly to do the stamps, or where to get inbound packages from so explaining the exact steps of how to interact with the game is very useful, not just the high-level description of the job. I'd say as a general rule, err on the side of giving too many instructions rather than too few - this is after all a post office simulator not a post office job - I'm trying to have fun here not just feel like a disappointment :P

Once i got past the confusion with the mechanics I really enjoyed it, seems like a very fun idea, and you do introduce the mechanics over time in a very nice way - just needs a bit more of explaining and i'd think it would be very fun!

Chompus McSnapperson's Bubble Baby Bouncing Bonanza by Peter Ondus 2023-05-02T23:08:34Z

@gamedevtraum thanks for the long feedback - i totally agree on the controls, I had a problem with them at first, was considering changing shift to using up and down arrow but then I made level 6 (then 3) and realised that that I actually find the arrows keys and shift better as I don't have to think about facing left and right.

Regarding the colliders- good shout, and tbh I think there are **a lot** of collider things to fix in this, (it's a jam game) so i'm happy you only found spikes to be the problem :P

Tracks 'n Bandits: Haulin' Cargo by Terquey 2023-05-02T19:56:56Z

very cute graphics and fitting music, liked it!

It's not immediately clear that the wagons don't matter when it comes to obstacles and bombs, not sure if that could be improved somehow, but it's a bit confusing at the moment.

Deli's Whale Delivery by theguy 2023-05-04T21:32:06Z

cute game! the sickness was a good idea but i think the implementation is a bit wonky - if you press up and right at the same time, or similar you instantly get super sick, which made me fail basically every time (i managed to complete one transition without my whale puking or dying because i cant move enough).

I really like the idea, especially since I feel like the movement fluidity and full control is a key part of many shmups - I think if you manage to figure out some better enemy patterns that allow this in a more fun way it could be a really fun interesting game, currently it felt a bit too hard (although im in no way a shmup afficionado so take it with a grain of salt)

Crazy Pizza by Kruger Game Studio 2023-05-02T19:38:35Z

Very very fun and stressful!

The indicator is not super helpful - i thought this is because of the model - it would still be more helpful if it was a big arrow rather than a cone. The main issue was however that it does not consider the angle of the camera and so is not helpful at all sadly :(