CounterSplit by jolteony 2022-04-11T23:07:12Z ♥ 1
Damn this is stressful and fun. It would be nicer if the higher count clocks were slightly more visible, nevertheless the stress is everpresent.
Foon → Ludum Dare Explorer → Users → Peter Ondus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Chompus McSnapperson's Bubble Baby Bouncing Bonanza | jam | 759 | 3.42 | 3.45 | 3.55 | 4.16 | 3.22 | 3.76 | 3.00 | ||
| 2022 | 50 | Delay the inevitable | All Lines lead to boom | jam | 1328 | 2.78 | 2.48 | 3.48 | 3.05 | 2.21 | 1.89 | 2.26 |
Peter Ondus leaves an average of 13.0 feedback comments each event.
Damn this is stressful and fun. It would be nicer if the higher count clocks were slightly more visible, nevertheless the stress is everpresent.
this game looks very nice, the mood is very strong and for some reason i really like the fact the packages have weights. really nice.
i somewhow managed to get into a state where i couldn't succesfully take a photo of any package even though they were all delivered to the right place by not delivering everything and then going to sleep.
Also when I went to the right location before i knew scan was a thing (boy it was fun clicking the right place on the map) I wasn't able to go deliver the package.
I'll have to gave a look at the game again later and finish it later, looks very interesting.
At first i didn't know how this fits the game or what the point of my buildings were. I didn't see why they fell so randomly and collapsed. Then the water rose high enough and this is so good and funny.
The art in this game is cute, the mom looks like celeste's mom, i assume that's on purpose?
I tried playing it a couple of times but every time got killed by mom before i managed to get all 4 characters, and got frustrated from dying and not being able to skip dialogue. Mom's hitbox felt very large/multiple character party's hitbox felt very large, so I always died just after getting the 2nd/3rd character.
Looks like it could have a lot going for it, I like what I saw, with the funny dialogues with your friends, earnest dialogue with the fisherman, cute graphics, nice mood, but i just couldn't keep going :/
this is probably my favourite game of this jam, despite the frustration of trying to complete it. (the level design is a bit frustrating when it comes to the platforming ngl)
Found locations of all 6 secrets but only picked up 4/6, missed the last one by double jumping after rewinding to boost, and noticed one after i was in the final pit and couldn't be asked to go through the whole climb up again.
And it's a compo game. Very impressive. Doesn't really fit the theme but idc, i love it.
fun game, really stressful, managed to make it to 763
It felt a bit weird that if two random forests on the other side of the earth are hit by earthquakes my worldwide population is collapsing but idk, i'm not an ecologist :P
maybe you could have more things collapsing at the same time, but also each population centre had its own hidden population counter which get added up. That way it wouldn't feel weird the world is collapsing because of a random forest in the middle of nowhere or a tsunami hitting an empty continent
damn that final scroll bro. legit made me contemplate life bro. something something dust something wind dude
The game feels like it has a lot of depth to it, the idea is quite interesting, the sprites are cute, sadly i can't hear the music :/ I really like that you only get money once the heroes leave. I want to understand this game and play it more but there are issues with it which make it a bit hard for me to continue doing that.
Now comes "a bit" of (hopefully) constructive feedback, (in the form of my thoughts while playing this game).
Initial thoughts after 10-15 minutes:
The controls feel a bit clunky and slow, which was probably the biggest turn off for me. Even though this was designed for mobile, i think it would work much better with keyboard controls that allow quick choosing of things to place, rotate (maybe have keys 1-8 assigned to things you can place, R to rotate etc), so you can get used to them and eventually breeze through placing down a complex dungeon. I'm not really sure what the heroes do, and how they plan, i thought they walk along routes, or try to get to the end, but most of them are just walking around the map randomly for me. It would be nice to either describe their routing somewhere in the instructions, or show their planned routes in game?
I'm not sure what the effect of traps, monsters, boulders or treasure chests are on the heroes either, and in general it feels like whatever i do to the dungeon, even if it's interesting or cool, will not have much effect on what happens.
more thoughts after 10 more minutes and understanding some things:
okay turns out placing a monster on the road makes it impassable, which causes characters to go off the route, but where do i put them then? Are boulders just walls? if so, i'd recommend making a sprite/name that fits the functionality a bit more
This seems like a bit of a bug in the routing code, but the heroes will route in the following way, and then get stuck in front of a boulder, just 4 steps shy of the exit, not moving anywhere
And i just noticed this is a compo game, which makes it quite obvious why and how these issues could have arised.
(if you have any questions, or want me to look at the game a bit more, feel free to tag me)
really nice game, loved the different enemy types, the sprites and the music
only issue i had was that the links for the linked rockets (the ones that have a shield based on other rockets) are not very visible given the lack of contrast between the dark bg and the black links
[DO A BARREL ROLL](https://youtu.be/mv5qzMtLE60)
The music, mood graphics and grave paintings are great. That being said, I tried playing this a couple times, but I could never tell where Sensenmann is except for in the tutorial (which is a lovely thing to have). Even though i pressed shift the camera didn't rotate towards him and so I ran directly at him at least 80% of the time.
This is great. just open and vibe.
Nice game, the mood was very good, and I liked the different enemies in each region, it would be really cool if they also had different behaviours, not just sprites
Very cute game, really enjoyed the realistic routing on the rover. Only feedback i can think of is that the reveal of the last science bit is cute, but would be worth to telegraph it before it happens, i.e. have the panel vibrate a bit before it falls off
Took one play to find out where the instructions are and parse them, but really enjoyed the atmosphere and the panic of a collapsing reactor that you don't know how to operate. The failure cutscene is just a bit too long, especially on that first play when you have no clue what's happening.
First 5 minutes I really just wanted to go and [just](https://giphy.com/gifs/work-homer-simpson-8EmeieJAGjvUI)
Game looks interesting and would probably be quite fun, but the lack of a pointer and difficulty of pointing at an item makes it very difficult to play and at one point i completely lost the ability to point low enough to click on the bombs.
I did not try the windows version, if it's just a bug of the web version, it might be worth pulling it down or **somehow** fixing it
Not my biggest gripe but after playing for 2-3 minutes the sounds and flashes got a bit too much, they're a nice touch at the start though, maybe you could reduce their frequency with progress
The platformer segment controlled quite well, the music was nice. Only thing is i have no clue when the double jump is available and when it's not. I assumed at one point I needed to do it after a wall jump to continue but I couldn't, so sadly didn't see the second part of the game. Also as magpie mentioned, holding down the x button most of the time felt a bit meh, maybe change it to autorun, X to not run?
LD53 — Delivery (8)
Postal Dash! by TebionDL 2023-05-05T00:17:31Z ♥ 4
Very cute game!
I got confused at the start as i didn't know that i can get behind the counter - probably a good idea to either start the player there, or show some objects directly behind the counter - i thought the yellow background was a wall. Next thing that happened I sent a package but couldn't return the receipt, so i got on the road and i filled in the bowl which wasn't even needed on the first day
I got confused at multiple other steps - it's not very clear how exactly to do the stamps, or where to get inbound packages from so explaining the exact steps of how to interact with the game is very useful, not just the high-level description of the job. I'd say as a general rule, err on the side of giving too many instructions rather than too few - this is after all a post office simulator not a post office job - I'm trying to have fun here not just feel like a disappointment :P
Once i got past the confusion with the mechanics I really enjoyed it, seems like a very fun idea, and you do introduce the mechanics over time in a very nice way - just needs a bit more of explaining and i'd think it would be very fun!
Deli's Whale Delivery by theguy 2023-05-04T21:32:06Z ♥ 1
cute game! the sickness was a good idea but i think the implementation is a bit wonky - if you press up and right at the same time, or similar you instantly get super sick, which made me fail basically every time (i managed to complete one transition without my whale puking or dying because i cant move enough).
I really like the idea, especially since I feel like the movement fluidity and full control is a key part of many shmups - I think if you manage to figure out some better enemy patterns that allow this in a more fun way it could be a really fun interesting game, currently it felt a bit too hard (although im in no way a shmup afficionado so take it with a grain of salt)
Delivery² by ThatMisterM 2023-05-04T20:55:43Z ♥ 1
I like the idea behind this - i can already think of multiple genres which could expand upon this. The controls could be improved a bit, i had trouble getting the cards into the rectangle. I had some trouble as cards often ended up being the same thing again and again - maybe adding some way of reducing the chance of getting the same card 4th time would be good?
overall, very nice game for just a couple of hours
Demon Lord's Catboy Pizza Delivery Service by Tyler Slabinski 2023-05-02T23:34:35Z ♥ 1
Very fun to play!
I think a very important and helpful thing to point out is that you can wall jump (at least in the description here), found the game quite frustrating before I found out as the grappling hook can kind of handle it but is finicky.
Since you have text menus and overlay in the game already it would have been nice to have a text at the pizzeria saying pick delivery location, or something similar, found it confusing as I didn't know how to get a different delivery.
Tracks 'n Bandits: Haulin' Cargo by Terquey 2023-05-02T19:56:56Z ♥ 3
very cute graphics and fitting music, liked it!
It's not immediately clear that the wagons don't matter when it comes to obstacles and bombs, not sure if that could be improved somehow, but it's a bit confusing at the moment.
Crazy Pizza by Kruger Game Studio 2023-05-02T19:38:35Z ♥ 1
Very very fun and stressful!
The indicator is not super helpful - i thought this is because of the model - it would still be more helpful if it was a big arrow rather than a cone. The main issue was however that it does not consider the angle of the camera and so is not helpful at all sadly :(
Deliver Us To Evil by Nbrowning5 2023-05-02T19:28:49Z ♥ 0
I like the mood and the graphics of this game, the character also feels fun to control, very nice.
One thing to note, and probably fix - it has a gamebreaking bug where you sometimes stay hovering, and then cant fall, if you're high enough the enemy cant get you so you cant reset either :(
Horror Delivery by GameDevTraum 2023-05-02T19:17:26Z ♥ 2
Had a similar idea when I saw the theme, although I don't play enough horror games and don't have experience with 3d to actually decide to make it.
Really enjoyed this, thanks for making it!