The game feels like it has a lot of depth to it, the idea is quite interesting, the sprites are cute, sadly i can't hear the music :/ I really like that you only get money once the heroes leave. I want to understand this game and play it more but there are issues with it which make it a bit hard for me to continue doing that.
Now comes "a bit" of (hopefully) constructive feedback, (in the form of my thoughts while playing this game).
Initial thoughts after 10-15 minutes:
The controls feel a bit clunky and slow, which was probably the biggest turn off for me. Even though this was designed for mobile, i think it would work much better with keyboard controls that allow quick choosing of things to place, rotate (maybe have keys 1-8 assigned to things you can place, R to rotate etc), so you can get used to them and eventually breeze through placing down a complex dungeon. I'm not really sure what the heroes do, and how they plan, i thought they walk along routes, or try to get to the end, but most of them are just walking around the map randomly for me. It would be nice to either describe their routing somewhere in the instructions, or show their planned routes in game?
I'm not sure what the effect of traps, monsters, boulders or treasure chests are on the heroes either, and in general it feels like whatever i do to the dungeon, even if it's interesting or cool, will not have much effect on what happens.
more thoughts after 10 more minutes and understanding some things:
okay turns out placing a monster on the road makes it impassable, which causes characters to go off the route, but where do i put them then? Are boulders just walls? if so, i'd recommend making a sprite/name that fits the functionality a bit more
This seems like a bit of a bug in the routing code, but the heroes will route in the following way, and then get stuck in front of a boulder, just 4 steps shy of the exit, not moving anywhere
dungeon.png
And i just noticed this is a compo game, which makes it quite obvious why and how these issues could have arised.
(if you have any questions, or want me to look at the game a bit more, feel free to tag me)