FoonLudum Dare ExplorerLD50 → Delayed Destruction

Delayed Destruction

By imaginary

View on ldjam.com

CategoryRankScoreCount
Overall5652.8424
Fun5392.7024
Innovation3133.2924
Theme1004.0624
Graphics5382.7724
Audio3882.9023
Humor2672.8823
Mood5402.5923

Comments

sirjupitron 2022-04-04 15:27

Hi! Nice game! bulldozer force reached like 3 million lol! My score 05:15.607 Thanks

pinballjunior 2022-04-04 19:50

Fun game, fits the theme well wasn't really sure how to get the bulldozer to smash into other peoples' houses. I got a score of like 4 million.

tengusheath 2022-04-04 20:10

Pretty fun trying to find ways to block the bulldozer.

jesusnoseq 2022-04-05 17:19

Direct and easy to understand mechanics. It was fun to play

Delayed Destruction.png I think I've beaten the game :innocent:

imaginary 2022-04-06 07:34

That's actually pretty awesome. Nice setup.

yusovv 2022-04-07 23:49

It was a glorious 6 minutes, then I got tired of pushing him back with beams)SharedScreenshot.jpg

yusovv 2022-04-07 23:49

But after I saw how the beams were made for 20 minutes, I am disappointed in myself ((

mateu 2022-04-08 03:19

This one was a cute game. The mechanics were pretty simple and worked well with the theme. The premise was also really great. (My poor house :() Anyways, some things could definitely be polished, specifically the player controls and the gameplay. I wish it had been a little bit more in-depth than just pushing the bulldozer back. Great job!

sofignedova 2022-04-09 00:11

thank you, it was cool!

coatline 2022-04-09 20:12

I thought I did well with 5:26 but then I looked at the comments :laughing: ! I've played this too many times trying to get a better score (around 30 minutes). Yes, very simple but fun mechanic. The music got a bit repetitive but thankfully you added a slider for both! One thing, I would love to be able to control this man a little better. I would ask if you would either slow him down a bit or make him able to stop moving. Also, it would be cool to have more control over the rotation of the barriers or even give us a build phase. Thanks for the game!

coatline 2022-04-10 13:34

This was fun.

Oh Joy.PNG

imaginary 2022-04-10 17:41

Lulz. NICE job. Funny when someone figures out something you didn't think was possible.

games-by-tom 2022-04-10 18:56

Hm, is there a way to not keep moving until I hit a wall? Multiple times I actually have run off screen and did not find my character again :sweat_smile: (is it better with a controller?)

Apart from that the game has a really nice idea and game mechanic, which fits the theme very well. The graphics are fitting, but the music is a little repetitive after some time - luckily you can turn it off then.

imaginary 2022-04-10 20:53

People keep picking up the walls I put on the edges of the game to stop the character from leaving the game area and using them to stop the bulldozer.

ramil-dev 2022-04-11 14:26

Fun entry! The slow but steady movement of the bulldozer got me panicking a little :D. I would prefer if the character movement was slower and to be ablo to rotate the beams, but I it might change the game feel completely and remove the rush and panic feel. Nevertheless, nice entry!

john-llyod-apolo 2022-04-11 15:22

The idea fits the jam theme. The player move too fast and keeps moving without moving it. But still great job on working on this for 10 hours.

zimny11 2022-04-11 17:41

Cool game idea. Nice music! I wish the game was a bit faster. Since, once you deploy all steel beam, there isn't much to do, so maybe speeding up bulldozer faster would solver the issue. Anyway, nice entry!

peter-ondus 2022-04-11 19:32

where's the bulldozer? :p

bulldoze.png

rubixnoob13 2022-04-11 20:03

I agree that the player moves too fast and once I let go of the movement button I'd expect him to STOP moving, but otherwise it was a fun little game!

arttu-halonen 2022-04-12 14:29

A really fun idea and well executed! The player movement took a little getting used to, but the physics worked without too much issue (game physics are always a nightmare to get working properly). After my first playthrough I first thought that the I had seen all the game had to offer, but when the end screen hinted about the neighbours' houses being moved, I was inspired to go back in and try to wedge the girders between the other houses. It worked and was really fun! Nice job, keep it up!

imaginary 2022-04-16 05:29

@peter-ondus now how did you do that? .20