sirjupitron 2022-04-04 15:27
Hi! Nice game! bulldozer force reached like 3 million lol! My score 05:15.607 Thanks
Foon → Ludum Dare Explorer → LD50 → Delayed Destruction
By imaginary
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 565 | 2.84 | 24 | |
| Fun | 539 | 2.70 | 24 | |
| Innovation | 313 | 3.29 | 24 | |
| Theme | 100 | 4.06 | 24 | |
| Graphics | 538 | 2.77 | 24 | |
| Audio | 388 | 2.90 | 23 | |
| Humor | 267 | 2.88 | 23 | |
| Mood | 540 | 2.59 | 23 |
Hi! Nice game! bulldozer force reached like 3 million lol! My score 05:15.607 Thanks
Fun game, fits the theme well wasn't really sure how to get the bulldozer to smash into other peoples' houses. I got a score of like 4 million.
Pretty fun trying to find ways to block the bulldozer.
Direct and easy to understand mechanics. It was fun to play
Delayed Destruction.png I think I've beaten the game :innocent:
That's actually pretty awesome. Nice setup.
It was a glorious 6 minutes, then I got tired of pushing him back with beams)SharedScreenshot.jpg
But after I saw how the beams were made for 20 minutes, I am disappointed in myself ((
This one was a cute game. The mechanics were pretty simple and worked well with the theme. The premise was also really great. (My poor house :() Anyways, some things could definitely be polished, specifically the player controls and the gameplay. I wish it had been a little bit more in-depth than just pushing the bulldozer back. Great job!
thank you, it was cool!
I thought I did well with 5:26 but then I looked at the comments :laughing: ! I've played this too many times trying to get a better score (around 30 minutes). Yes, very simple but fun mechanic. The music got a bit repetitive but thankfully you added a slider for both! One thing, I would love to be able to control this man a little better. I would ask if you would either slow him down a bit or make him able to stop moving. Also, it would be cool to have more control over the rotation of the barriers or even give us a build phase. Thanks for the game!
This was fun.
Oh Joy.PNG
Lulz. NICE job. Funny when someone figures out something you didn't think was possible.
Hm, is there a way to not keep moving until I hit a wall? Multiple times I actually have run off screen and did not find my character again :sweat_smile: (is it better with a controller?)
Apart from that the game has a really nice idea and game mechanic, which fits the theme very well. The graphics are fitting, but the music is a little repetitive after some time - luckily you can turn it off then.
People keep picking up the walls I put on the edges of the game to stop the character from leaving the game area and using them to stop the bulldozer.
Fun entry! The slow but steady movement of the bulldozer got me panicking a little :D. I would prefer if the character movement was slower and to be ablo to rotate the beams, but I it might change the game feel completely and remove the rush and panic feel. Nevertheless, nice entry!
The idea fits the jam theme. The player move too fast and keeps moving without moving it. But still great job on working on this for 10 hours.
Cool game idea. Nice music! I wish the game was a bit faster. Since, once you deploy all steel beam, there isn't much to do, so maybe speeding up bulldozer faster would solver the issue. Anyway, nice entry!
where's the bulldozer? :p
bulldoze.png
I agree that the player moves too fast and once I let go of the movement button I'd expect him to STOP moving, but otherwise it was a fun little game!
A really fun idea and well executed! The player movement took a little getting used to, but the physics worked without too much issue (game physics are always a nightmare to get working properly). After my first playthrough I first thought that the I had seen all the game had to offer, but when the end screen hinted about the neighbours' houses being moved, I was inspired to go back in and try to wedge the girders between the other houses. It worked and was really fun! Nice job, keep it up!
@peter-ondus now how did you do that? .20