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Games_by_Tom

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableBlock Wizard Arenacompo5412.942.622.822.642.123.002.222.66
202047Stuck in a loopLoop Racercompo5562.852.743.353.632.481.552.272.34

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Games_by_Tom

LD47 — Stuck in a loop

Circuitus Infinitus by LeviDSmith 2020-10-05T20:51:31Z

Ah, at first I thought you had to use ALL provided pieces (exactly) to build a loop... After I had figured that out it was very nice to play.

If you have the time, you should add a button to remove a single piece - it is a big setback if you make one rotation mistake and have to rebuild everything. Speaking of rotation: sometimes a single mouseclick rotates twice, maybe you should check that

Oh, and at some point (after x times looping) the zips... kinda stopped working in level 2?

Depending on how you turn the track, it also becomes somewhat tedious to place another piece - as it is hidden behind an arrow. Without looking at the source code now.. do the arrows (above the pieces) have **raycast target** enabled? circuitus.PNGcircuitus2.PNG (in the second picture the mouse cursor was one square to the left

Loop Invader by Ale 2020-10-06T20:06:10Z

The concept is great and this is a pretty unique approach to the theme :)

My challenge with the game is the keyboard layout, I'm not using a US layout (or keyboard for that matter)

Maybe you could add an option to enable some buttons after you create or edit a code block?

Like:

- if( - while( - 1 - 2 - 3 - <= - \>= - )

so basically a small on-screen keyboard that let's you input all possible combinations?

Ouroboros Paradox by TolMera 2020-10-08T19:33:50Z

Well, the difficulty is a bit hard. When I actively try shooting myself through with my (only moderate) FPS skills, I do not last more than 3 rooms. When I try running, I can manage a bit more - but also come to my early demise at some point.

BTW: does the "go back" button in the main menus's settings not work?

The graphics, sound and the narration are really great! I hope there will be an update with a lower difficulty choice at some point ;)

Control Loss by D-Studios 2020-10-05T20:33:17Z

The loss of control is the hardest thing about it, sometimes I almost had all enemies - and then I was smashed into a wall... All enemies reset :(

But overall: I liked the idea and the selfmade graphics/music. Keep it up!

Hyperloop hell by Aterlamia 2020-10-06T19:45:48Z

The graphics are awesome, the story is interesting and captivating. Yes, it could have been longer and a few more puzzles or even some dialogue options be added - but as you correctly stated it is a game jam. And especially when you lose some progress here, it is a signifant feat to actually finish the game. Well done!

I tried it with the changed font, and that worked well. No major trouble with readability, and its fits the early 90s game theme very well.

Some possible improvements: Why can I not keep going right here? (at that time) .. Nothing indicates I cannot, but there is a barrier. Maybe add some luggage or something, that is later tossed aside? Or have a dialogue pop up, like "I think I should look in the front first" hyperloop1.PNG

And spell-check a bit ;) (if you find the time) "the omb did not explode" ^^ hyperloop2.PNG

Also, the cutting of the wire with the 50-50 chance was a bit... deflating. It is either a "oh no, u ded" situation (as my first run was), or (on a record-worthy second full walkthrough) also a bit disappointing to almost get the same text, presented with the same background color.

Maybe something to change for your upcoming big point+click adventure? ;) Keep it up!

Inner Demons by seanarooni 2020-10-05T19:16:28Z

I found the mechanics a bit hard to understand, especially the buying vs. using mechanic.

Luckily the game was very well done (I especially liked the graphics) and enticing that I tried until I got it.

What you should explain more explicitly: If you buy something, you get its +attack/+block immediately. You do not get its block value subtracted again on "the next" demon, unless you use it. It is only one consistent enemy you are playing against (with 99 life until dead, no matter how many rounds that takes). (correct me if I understood anything incorrectly)

And, to gloat a bit:

demons.PNG

btw: lol, "anywhere but here" ^^

Rocket Factory by Matthew Roelle 2020-10-08T20:46:44Z

Chaotic and stressful. Feels like working in a sweat-shop factory at the conveyer belt :D

The graphics and music is very fitting and greatly done.

The only thing I would change is the sound/graphic effects distinction between a successful build and a failed attempt. Sometime I did not notice that I did (very closely) *not* make the rocket in time and lost a life. And I sometimes lost track of my cursor / could not clearly make out which piece I will be grabbing - and got a wrong one.

All in all a great game!

Spyral by Symnel 2020-10-06T18:36:33Z

That is a really nice and novel idea! Loved it and would like to play more

Wild Ride by CaptainDreamcast 2020-10-09T06:39:37Z

The story and intro are so well done. Every little detail has some (and if only tongue-in-cheek) explaination provdided ^^

The game itself is a bit too far in the "rage game" category for me (the games where you lose progress completely when you make a mistake), so I am yet to get to the fourth loop currently.

But I can say, this was an awesome experience. Especially the setting of the theme. ... and how it fits the theme ;) Very fitting music, (90s) professional dialogue and great jokes. And a port to Dreamcast! (as your name promised :D guess it's about time to buy one ^^)

Chronic Curse by Diego Escalante 2020-10-07T19:35:41Z

Awesome graphics and catchy sound track!

The controls are snappy and on point. You even included coyote time I see :D

The game reminds me of Celeste, both in aesthetics/graphic scheme as in gameplay. - in the best way! The core mechanic is a well executed and playable interpretation of the theme (especially since its includes possible deaths!)

What could be improved: - The explaination of the doors/switches. I am still not sure if the colors matter / match to the colors of the (looped) player? Sometimes the loop seems to reset the doors, sometimes not. This was the part I did not get fully.

- And the spikes: if they kill you when you run onto the side - they should have some smaller spikes on the side. If they are only "spikey" on top, it is unexpected to be killed like this: chronic curse1.PNG

All in all possibly one of the best entries <3

Grinding Gears by Pincushion 2020-10-06T12:52:37Z

Very interesting concept, nice graphics and pretty challenging (especially 3rd) puzzle (I'll tell you if/when I finish that) ;)

You should expand this with more levels (maybe some inbetween level 2 and 3?) and make it into a small "full" indie game.

About the room change: i haven't looked at the source code yet, but if you do **one camera for each room** - and just switch them (maybe fade out, then in with the new camera) the potential disorientation should be lessened. Like in VR games where you can teleport instead of running now.

Hero Rabbit On The Bed by JoshuaRabbit 2020-10-06T13:12:52Z

A strong metaphor for the everyday struggle of fighting with diseases. Hope can be a crucial weapon, and this fight is not only fought on a physical layer. A work of art.

I liked the hand-drawn style and the sound effects very much (even if they were a little too loud, you could turn the volume down a bit ;))

also, yay :) Screenshot 2020-10-06 at 15.05.22.png

Escape-loop by Chukwuebuka_racer 2020-10-08T18:56:50Z

Good choice of music, and a fun idea.

The shooting was a little unpredictable and I seem to have killed myself quite a few times ^^

Is the "muzzle of the gun" always on the right side of the player?

Maybe make a child object of the player, put it in the "front" of the player, e.g. with a (0f,0f,+1f) offset, and spawn the bullets on that transform's position. That way the nozzle would always rotate the way the player is facing... Or - since the bullets are always fired *towards* the nearest enemie, you should probable just have the muzzle on top of the player, e.g. with a (0f,+1f,0f) offset?

The probably best solution would be to have that muzzle point (or an actual "gun barrel" cube) spinning around the player, and pointing towards the nearest enemie.

Challenge Accepted by yangying 2020-10-07T16:20:14Z

The graphics are very nice, and the idea is awesome. It fits the theme nicely.

The questions are a tad bit too hard IMO, so I am waiting for that walkthrough after all ;)

Challenge Accepted by yangying 2020-10-07T18:52:02Z

thanks, but it seems to be missing the answer to question 9 ;)

Don't Go by ubershmekel 2020-10-07T20:26:55Z

That ... is something ... new.

I can say with confidence that this could be the most novel experience I have ever ** *seen* ** in a game.

It was hard, especially not knowing that I am even playing a 2D platformer (some crucial info I only got from your map!), or if am making discrete steps / moving analogous (which I still do not know, as I could not finish the "steps" at the end)

So, yes. This is an awesome idea and the voiced hints were actually pretty helpful and non-intrusive. This is definitley a 5/5 for innovation! (and an awesome experienc, which you should extend if you have the time) :D

**And this was obviously the easy part, I think we can all agree on that:**

dontgo.PNG

BagJam by Ryan Paton 2020-10-05T10:35:26Z

Hi, awesome idea!

The matching of the color could be a bit easier though ;)

bagjam.PNG

In the example it's very straight forward

But when I saw this suitcase, I thought it should belong to someone dressed in brown: bagjam2.PNG

I pushed it into the empty area as there was no one dressed in brown (I now know that it should have gone to cyan, because the stickers have that color). Now the game was stuck, I cannot retrieve the suitcase again (as it is on the other side of the conveyor belt) and try again. So I had to wait until the time runs our - or click Retry. Is that intentional?

All the best, Tom

Loopfield by MikoziQ 2020-10-07T18:39:32Z

Neat and simplistic graphics, a good minimalist approach to sound effects (even if they are a little monotone and could be pitched up/down a bit based on their speed)

What you could change a bit:

loopfield.PNG

1) This huge block of text, a few bullet points would probably fit better

and 2) the speed of the power-ups, they seem to be the fastest by default and are often very hard to catch

Keep up the good work!

Project L.O.O.P by PeteH 2020-10-09T19:04:33Z

The story is really well though out and elaborate. The music sets the mood very nicely and the graphics are fun.

What bothered me was the relatively extremely loud walking sounds, so I eventually had to turn down the audio almost to zero.

Reading through the text could maybe streamlined a bit by having the remaining text appear instantly when a button/mousebutton is pressed.

To summarize: I liked it very much and am very proud of myself ;) : project loop.PNG

The Death Loop by droei 2020-10-08T07:01:02Z

It is a very nice little game, and I particularly liked the dev art style and the sound effects/voice acting.

To finish it, it took me actually longer than I had expected - I saw your devlog video and wrongly believed the solutions were spoiled ^^ All deaths were pretty unexpected, and the popping up blade actually killed me on a second try of a later obstacle

So, very well done. I had a good time playing it - dank je wel, and keep up the good work!

GHOST FROM JAIL by Gilad Bar Ilan 2020-10-07T19:21:36Z

My first thought were the doors in the background were some way of navigating through some labyrinth, sadly they just seem to be... well the background (right?)

The graphics are really cute, and the teleport ability is a nice idea. IF there was some way of shooting upwards, the difficulty would be a bit more forgiving.

All in all, nice work!

Stuck In A Loop by Wppjensen 2020-10-06T18:39:36Z

ditto, link is still dead

Hyper Loop by Neblig 2020-10-05T20:21:44Z

Well, it fits the theme very nicely ^^

As you said, it's a loop simulator... for now.

You should start by adding a new component to the player:

hyper-loop.PNG

you want to have a (box) collider there, otherwise your **OnCollisionEnter(Collision collision)** method in the **MovementController.cs** will not be called ;) ...or instead implement the method in the **colliderController** class - as this is attached to the Cube (child object of Player). Only the object with the colliders will get the respective messages/callbacks.

see also https://docs.unity3d.com/ScriptReference/Collider.html : > OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.

Catch the Higgs boson by Obi One 2020-10-05T13:06:22Z

Thanks to the included source code I could take a look what the energy goal actually is ;) For anyone interested: catch-the-higgs-boson.PNG

Before I looked it up, I thought I had to have one particle on each vertex and was surprised I did not solve it.

A nice puzzle!

Loop Racer by Games_by_Tom 2020-10-05T10:17:59Z

Hi @tolmera and @peteh,

** thanks for your feedback! **

The falling-off-the-map is intentional (if you drive too near to an edge at least ;), but I wanted to reset the car to the default position (without resetting the time of course) - which apparently I forgot in the end...

This was now fixed with a few lines of code:

> if (transform.position.y < -10f)

> {

> transform.position = new Vector3(0f, 1f, 0f);

> rb.rotation = Quaternion.Euler(0, rb.rotation.eulerAngles.y, 0);

> rb.velocity = new Vector3(0f, 0f, 0f);

> }

and re-deployed.

Its also a good idea to include a pause menu, I will do this after the jam - since this would be a new feature and not a fix.

Loop Racer by Games_by_Tom 2020-10-06T12:56:04Z

@obi-one awesome! gz :)

Loop Racer by Games_by_Tom 2020-10-06T19:48:56Z

@captaindreamcast That is exactly what I was hoping for, and experienced myself in development. You get better while you play it, but have a relatively steep learning curve. All the more rewarding when you start to master it :smile:

Loop Racer by Games_by_Tom 2020-10-17T09:30:28Z

Thank you all for your feedback!

@gilad-bar-ilan thank you! I actually tried to make the ground a bit more appealing and spend about three hours on a custom shader - that would have given it a nice half-transparent look with a pattern.

But I did not get all other materials to work with the new shader pipeline (i.e. would have ended up with a lot of pink surfaces).. so eventually I had to revert two commits and rather finish at all :wink:

LD50 — Delay the inevitable

Carpentangle by Jimbly 2022-04-09T17:48:05Z

Classic and simplistic look, the main mechanic is easy enough to understand - without being too easy, and the music fits the maritime setting / story very well.

Even though I am not necessarily good enough to be on the upper end of the high score list, the game does make a lot of fun, it works very well and also fits the theme.

Great work!

Save Gogo by MAT4DOR 2022-04-09T16:58:33Z

Very cute! I do like the concept of collaboratively caring for our new dog. :smile:

Very innovative in this combination, nice graphics and sound effects.

Only the inevitable outcome makes me (and probably us all) a bit sad.. after the last person at some point forgets to feed him.

Numerus Maximus by SimplePotential 2022-04-10T17:40:17Z

numerus.PNG

:grin: yay

that was fun!

I liked the concept and the clean look. The theme is also on spot.

Good timekiller and a great game!

Crab Battle by cottontshirtz 2022-04-03T22:29:57Z

Took me a while to actually find some of the crabs, but then it was pretty funny to keep hitting them, throwing sticks and throwing crabs at other crabs.

Was not sure what the "H" value at the top was until I eventually ran out of ... health ^^ ("you monster" :D)

The shader is a bit hard on the eyes, but overall looks like quite a bit of fun!

Wobbly Plankster by mgear 2022-04-08T06:42:55Z

Did not see the the controls at the beginning and wondered how I can be so far off from everyone on the leaderboard. At some I point I figured out that you can actually jump :sweat_smile:

The addition of leaderboards was a really good idea to motivate the players to get better.

Challenging and fun, a sweet little game that brings back memories of the old flash days!

Priestess of Larak by Alex Mulkerrin 2022-04-04T18:33:47Z

Since i do like (economy) simulation games, i think this is really cool - even with this much text. You have random incidents or even disasters, and also some beneficial things that can happen.

But in the end it looks like it will always go downhill at some point, so the theme was met very well.

Questions for you regarding game strategy: can i see somewhere, how many tons i would need with the current settings in that year (assuming no incidents)? And is there a reason why i would not set the "sowing on" to 100% if i can?

Inevitable Garden Infestation by patwork 2022-04-05T19:39:14Z

Haha, at first I thought "that is not so bad, i can handle those bunnies".. but yeah. Those bunnies do really "multiply" 😆

I did like those sweet looking bunnies and the carrot leafs as an indicator to the health of the plant.

What could be done a bit better for the player's index finger would be that both mouse buttons could trigger an "attack".

Nevertheless, it was a fun experience, well done!

BLACKSUN by Davide Rossetto 2022-04-10T18:05:03Z

Always loved a good worker-mechanic, which this definitely is. Great game that makes a lot of fun!

Graphics are also great, and the theme is spot on.

The only thing I was missing a bit was some music. And this 'tooltip being cut off' bug makes the game very hard as soon as the job list starts getting full (WebGL version at least): blacksun.PNG

Moonshot by Diego Escalante 2022-04-04T18:01:53Z

Incredible atmosphere with that combination of elaborate dialogue, graphics, audio and difficulty. The story hits the theme spot on!

I encountered a small bug with the impact ETA (which I noticed only after it had corrected itself about two rounds later when i hit my first piece of debris) - the ETA started with and did not change from "imminent".

Overall an awesome game!

C.O.R.E by KaisenTheGreatOne 2022-04-04T17:44:10Z

Do you have a typo in the itch.io URL or maybe did not hit publish there yet? I am getting an error "We couldn't find your page"

Meteor Power by UkuleleFury 2022-04-04T18:18:30Z

Very nice retro graphics and a very fitting soundtrack. Difficulty gets harder and harder over time, thereby fitting the theme also very nicely.

Took me three tries to actually figure out how not to run out of energy so fast ;) , but it worked out better then. Is this somewhat good?

meteor-power1.PNG

Also, i noticed a small graphics glitch when you zoom out very far - maybe you should just limit how far one can zoom out a bit more?

meteor-power2.PNG

Desktop by eyedromeda 2022-04-04T18:52:10Z

Is this a game with a message? About the inevitability of doing stuff other / more useful than procratinating? 😁

Loved the typing mistakes and "no, i can't write that" moments.

And I am looking forward to reading more of your description, so I can play it again with that in mind 😉

Desktop by eyedromeda 2022-04-11T06:35:23Z

@eyedromeda : you actually are allowed to fix bugs, as long as you are not adding a new feature and add a note with a change log -> https://ldjam.com/events/ludum-dare/rules * (see chapter "Additional Notes for both the Jam and Compo") *

Hotel Lazarus by sacredbacon 2022-04-12T17:32:41Z

Very awesome game! Great graphics, good music and even some sound effects. No observable bugs or anything.

Pack on a bit more details and an actual endgame (currently it can get a bit boring at some point) - and you have yourself a game I would buy :grin:

GameJam Tycoon by Dobryn 2022-04-12T07:00:59Z

When I read "tycoon", I did not necessarily expect a choose-your-own adventure style text game :laughing:

But I really liked it! Great humor, even though a bit dark / pessimistic ;)

It works, even though you did not get to finish everything that you had wanted to in the first place. Great game, keep it up!

Block Wizard Arena by Games_by_Tom 2022-04-07T18:06:22Z

@tiny-pig and @jimbly : It seems that when the game is not set to fullscreen with that fullscreen.png blue botton, the text of the left cube is always cut off. Maybe it works for you if you enable that? I added the screenshot above as well, maybe it helps someone.

@jimbly the Cleric comment had me actually laughing :laughing:

** And also so far ** @studio-vykanic @mat4dor @alexhoratio @ukulelefury @mgear :

** Thanks for your feedback everyone! **

I think I spent too much time getting those pesky "virtual cameras" from Unity to do at least a bit of what I wanted them to, and too much on the debugging of the action blocks.

Which kind of left me with the characters I made "as a prototype" in the end, and still some bugs I did not see for myself. Well, next time I will improve :smile:

Block Wizard Arena by Games_by_Tom 2022-04-13T05:51:39Z

@hungryroy "options" and "AI" are strong words :wink: ... the code for that is very minimalistic and just picks one of three values for damage (that each scale up with the current round) at random. The one-shot is actually something that happened too often for me while balancing this - that should now happen only in pretty late rounds, where losing is "inevitable anyway"

@dob with the sounds being really "soft" - do you mean not loud enough? (sorry, not a native English speaker)

.

Thank you both for your feedback and for taking the time to play my game!

Block Wizard Arena by Games_by_Tom 2022-04-13T05:52:36Z

@imaginary and @eyedromeda yes, you are definitely right about the pace, if I had more time I would have also added an option to speed up the transitions and enemy move. And maybe additional difficulty settings, where everything scales up quicker. If I do come back to expanding this game, definitely something I will do (maybe "normal / hard / inevitable defeat"? and with "normal", the player's abilities would also scale up...) @claytonrumley For that I could also use your great idea with the pickups, like assimilating some bosses main ability

@imaginary for the imbalance of the options I wanted to have some element of luck, I guess I could have put them in three tiers and made sure to pick the choices from at least two of them. My initial idea actually was to build the game as a deck-based game, maybe I should have gone with that 😅 And for the last point: I did not know yet that I can actually put 3d objects in the UI layer, so I just found out how to do that. Thanks for the tip!

.

Thanks for your feedback and for playing!

Block Wizard Arena by Games_by_Tom 2022-04-13T05:54:59Z

@eyedromeda and @diego-escalante yes, I was also not super happy with the text on the boxes, that could be more readible and some color-coding would help (like "what does it cost" / "what does it give or do" as two colors per box). Well, if I do come back to it - I will add this to a second version of the game

to you and also to @jzucc12 @sacredbacon : Thank you all for playing and giving feedback, I really appreciate it!

Block Wizard Arena by Games_by_Tom 2022-04-13T06:15:20Z

Hm, in relation to the music - or the music as well?

I did set the default (overall) volume pretty low, did you increase it with the buttons on the top?

Wizardfall by Quite Good 2022-04-07T18:17:42Z

Great graphics and very fitting music. The gameplay is also a very nice balance between minimalistic controls and still feeling in control and having fun.

Sometimes the keys did not seem to respond at all, but at least one does not instantly die - so not a real problem.

I discovered three of the endings, and kind of ran out of ideas to try to find additional ones :thinking:

Clickity Clackity, this is a Strawberry! by Frankey333 2022-04-11T06:54:27Z

Great tower defence! It feels very balanced despite the randomness of the upgrades (which btw were a very cool and pretty unique addition).

The graphics are very much fitting, the sound effects and music were good too. Also of course the game hits the theme.

Loved to play it, and probably will keep doing so in the coming days until i also reach that "end round" with the huge boss crab.

No Hope For Bope by Studio Vykanic 2022-04-09T17:14:59Z

Took me a minute to figure out what I actually needed to do / avoid, but after that it really was an awesome physics puzzle with a menacing timed twist... that black beam that creeps up higher and higher, ever so slow but deadly.

Simplistic and yet very awesome graphic style! Very fitting music to the "you could die instantly, and probably will soon" mood.

Overall a great game that I will also check on again later after the voting period when you bring out a new version :smiley:

Cold and Alone by David York 2022-04-10T14:31:32Z

As the others have already said a lot of good things i very much agree with, I will keep my comment relatively short:

Pro: Awesome game, great graphics, great story, and very much fitting the theme.

Potentials for improvements: Music/Soundeffects, Controls (I missed going left and right, maybe just control with the numpad 1-9?), Endgame after the last upgrades (e.g. something more you can discover with x crystals?)

Overall: If you extend this into a full game, I would be interested! :smiley:

Bacterial Protection by Tiny Pig 2022-04-07T18:30:37Z

I could not fully get the keyboard controls to work, and had to use the mouse mostly. But still, after a few rounds I got to a maximum colony of 5.

Graphics and music are minimalistic, but fitting.

And the intro was hilarious! All in all a great first game jam game!

Delayed Destruction by Imaginary 2022-04-10T18:56:26Z

Hm, is there a way to not keep moving until I hit a wall? Multiple times I actually have run off screen and did not find my character again :sweat_smile: (is it better with a controller?)

Apart from that the game has a really nice idea and game mechanic, which fits the theme very well. The graphics are fitting, but the music is a little repetitive after some time - luckily you can turn it off then.

Candler by SunJet 2022-04-12T17:03:37Z

Sweet graphics, sound effects and working gameplay that is fun. What more can we expect from a good game in a jam?

Great work, and especially awesome since it is your first jam game. :thumbsup:

The only thing you could improve is the explaination of the control (i.e. that you have to ** click ** with the mouse)

Unload by mwillsey 2022-04-12T18:12:48Z

Boiling down a complete genre to its basic concept. 🤩 Very nicely done and very much fitting the theme!

Jelly Strike: Tower Offensive by DaNaiX 2022-04-12T18:35:58Z

Funny reverse tower defense, i liked it a lot.

The graphics were awesome, especially -well... the jelly-ness 😂

The collision between the individual jellies let to some bugs however: - I had a lot of with the splitter jellies almost at the finish line, when three of them turned around and went back to the nearest corner in the path (next to a turret), after reaching that the two remaining ones turned again and went to the finish again. - and in the last level, my first jelly was destroyed immediately after the start (before the rest even spawned). When I pressed "retry", the rest spawned while i was still picking out the "team", so I had a lot of extra jellies that should not have been there. And I think these were the ones that just stopped at the first corner, and stood there: jelly.PNG (you can see the little halo of the healer jelly and its now red health bar

A little "accelerate time" button would also have been a useful addition, but all critique aside:

Overall, a great game! Would love to see more of it!