iguanana 2022-04-04 02:09
I love the low poly look! I didn't quite understand the controls to begin with, but I found it pretty easy to pick up. Great job and neat idea!
Foon → Ludum Dare Explorer → LD50 → Hotel Lazarus
By sacredbacon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 267 | 3.50 | 47 | |
| Fun | 333 | 3.28 | 47 | |
| Innovation | 147 | 3.67 | 47 | |
| Theme | 391 | 3.45 | 47 | |
| Graphics | 243 | 3.60 | 47 | |
| Audio | 235 | 3.37 | 45 | |
| Humor | 230 | 3.09 | 45 | |
| Mood | 257 | 3.35 | 43 |
I love the low poly look! I didn't quite understand the controls to begin with, but I found it pretty easy to pick up. Great job and neat idea!
I can't super figure out how to play, I keep ending up with no money and exploding, cute graphics and interesting premise ^^
What are all these people doing up there? why don't they just calm down! :') I built 1 of each type of room and fully upgraded them, then I built up 20 more bedrooms thinking ill watch them all fall.. Then I realised you could zoom out so I didn't have to die.. great management game, good work!
Nice game! Controlling the camera with the mouse is a bit inconvenient, but the gameplay is good)
the graphics and music fit the game nicely. Controls were a bit unclear in the beginning though
I was amazed this was a compo. 3D is a pain to do especially solo! All of the features seem to work well and it was challenging to keep things going
Love the idea, presentation and the models. This could be because I have a large and wide screen, but I found the camera movement a bit too sensitive to the mouse movements, specially vertically.
Thanks for all the positivity! @truth-defined The low poly look made it a bit easier since it didn't have to look good to have a 'style'. I had originally planned to model each of the rooms degrading, but i ended up cutting that for time. Glad you enjoyed it. @suvi you may be right, there's a bug with the unity Input class where playing in full screen loses the mouse position, I'll have to research how to fix it
@sacredbacon I just did a double take when I realized that this is a compo game, super impressive!
Very cool! @suvi has a point -- super impressive especially for a compo game!
This is great! Impressive you tried to get a leaderboard in too, I keep meaning to setup my own backend for one but still havn't. I very much appreciated the warning sound when a room needed repair as I got to higher levels!
This was great! Solid music, and you did 3d models and animations within the compo timeframe. Very enjoyable and relaxing to move people between the different floors. If I could have a request, I wish I could tell how much it was going to cost to push a button before I pushed it. Prices are only shown after I push the button rather than on mousehover. Perhaps this is planning ahead for a possible mobile version? In which case I wish the prices were somehow displayed in place (though I understand seeing all theprices on ever button could start to feel really text heavy).
Well done! Very ambitious
I enjoyed this entry alot. I found myself super invested in trying to keep going! Only critic I even have is some times when you click things it doesnt register if the camera has to move. A little annoying there but it did not stop me from enjoying myself!
Untitled.png
This is my kind of real estate.
I actually really enjoyed this game. Limited on features yes, and they didn't really make use of my upper level floors, but who would? The tower is waaaaaaay too flimsy looking hahahahahaha.
Very ambitious game! I like all the different things that the guests wear, that's a nice detail. Camera control is a little difficult, and I didn't even know you could zoom out until after I finished playing when I saw other comments.
Brings me back to my days playing Tiny Tower. Ah, good times. Thanks for the fun! Nicely done.
I really enjoy this game, the feeling is really cool on the early game and on the late game. I love the multiplicity of the customers. Great job !
Really great job creating a very consistent environment. There were all sorts of nice touches added on top of the core gameplay which is pretty impressive for a compo entry.
So glad to see y'all like the entry, thanks to everyone for getting to 20. :heart:
So glad to see y'all like the entry, thanks to everyone for getting to 20. :heart:
This was fun! I like the mechanics that are in this as it's simple and entertaining. I also think the characters are charming. Some additional SFX and a little more UI work could push this up to the next level. Great work, the entry is a solid one!
Seems like a well fleshed out game especially for a compo one! I liked the game loop though I was unclear what the purpose of different types of rooms were.
Simple but really nice graphics, good music and engaing gameplay. :thumbsup:
Very impressive for a compo entry!
Very awesome game! Great graphics, good music and even some sound effects. No observable bugs or anything.
Pack on a bit more details and an actual endgame (currently it can get a bit boring at some point) - and you have yourself a game I would buy :grin:
Lovely concept and addicting gameplay! I think you made it a little too easy, I could have gone on forever. There doesn't seem to be any malus to letting monsters wait, that's something that would have added to the craze. Nice job!
Tiny tower of destruction!!! Nice work
It was surprisingly stressful :sweat_smile:
Everything seemed to work quite well and I enjoyed playing it, thought it felt like there wasn't any goal to work towards which made the game feel a little hollow, but aside from that it's really polished and surprisingly complex for a compo game, great work!
Nice game! I thought the idea was really cool, and it was fun to play. Great job!
nice looking game with a good concept but getting the hang of it was quite difficult, regardless well done!
Haha, nice game.
Cool game, I like the wizards with their hats :D
Very nice game, semms like everything is in the correct place :D Nice visuals and audio. The gameplay is very good!
Hey this was a beautiful game! Overall I felt there was a bit of confusion about how to spend the money at the beginning (there was only one viable strategy and if you bought the wrong thing you would lose). But after that was clear the game actually felt a bit too easy and strategy was very straight-forward. Got to 40k and decided to stop playing. Really pretty graphics! And music was excellent - fits well and manages not to be annoying! I didn't understand if there was any difference between the various rooms you could build. If you had managed to adapt the difficulty a bit better it would have been perfect. (the importance of play-testing that we always unfortunately leave for the last minute!)
2450 ptsm once teh strategy is found you have have more levels and the game become really interesting ! the audio is peacefull. well done :)