Cactus Care by west 2020-04-21T18:19:44Z
That cactus is adorable :grin: I love it!
Foon → Ludum Dare Explorer → Users → Jamie Slowgrove
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Rapid Reentry | jam | 902 | 3.37 | 3.06 | 3.18 | 3.58 | 3.64 | 3.56 | |
| 2021 | 48 | Deeper and deeper | 👥 | An Ore'ible Game | jam | 1452 | 3.20 | 3.12 | 3.12 | 3.22 | 3.00 | 2.75 | 3.15 |
| 2020 | 47 | Stuck in a loop | 👥 | Directive 399WH | jam | 1015 | 3.35 | 3.28 | 2.92 | 3.83 | 2.95 | 3.25 | 3.57 |
| 2020 | 46 | Keep it alive | 👥 | Uptime? Nope. | jam | 1720 | 3.27 | 3.07 | 3.43 | 3.77 | 3.01 | 2.86 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Culinary Creature Combat | jam | 512 | 3.52 | 3.41 | 3.54 | 4.18 | 3.22 | 3.71 |
That cactus is adorable :grin: I love it!
Really nice game, fun to play and a neat take on the theme :grin: did have a minor bug on a later level on the WebGL version where all the character sprites seemed to break but apart from that great game!
Thank you all for your comments! :grin:
@west Yeah... I discovered that I really can't model characters and just had to give up and make something quick as we were running out of time :sweat_smile:
Really fun little game! Well made, gameplay was fun and I love the graphics and the music. :grin:
This is really nice fun game, the gameplay is solid and the art works well with it and the audio :grin: Would have been nice if you could have used the num keys to change slots as well though as it is really hard to use the scroll wheel on a track pad :rofl:
Really nice looking game and I enjoyed the gameplay, challenging but fun :grin:
Nice Game! I loved the graphics, really clever idea to do it like a medieval tapestry :grin:
Nice game! I enjoyed the way that the ship moved similar to how it would actually move in space and how the asteroid belt would appear in the background when you went through it. Great job!
Nice Game! The graphics were really good and the concept was really interesting :grin: Great job!
What a great game! I loved the humour and the gameplay was really fun. The music worked well and I thought the graphics were great, reminded me of the classic Fallout Pip Boy :grin: Awesome job! :grin:
Nice game! I liked the graphics and the grabbing on to the wall mechanic was really cool. The controls were a bit awkward to use, mainly because my instinct is to use wasd rather than the number keys so that made the z and x in a bit of an awkward place and I kept trying to use w/up for jump. If you were to have it so another key such as space was the axe grab and up/w was jump then you could use either wasd or the arrow keys depending on you preference. Great job though! :grin:
Nice game! Loved the graphics and the sound worked well with them. Good job! :grin:
Nice game! It was fun running around hitting things with the machine gun and I thought the sound worked well. Great job! :grin:
Nice game! Really liked the graphics, the sound worked well and I thought the mechanic where the torch would slowly run out was a really interesting idea. Good job! :grin:
Nice game! I thought it was a clever idea and it was really well executed. The rope mechanics were really cool and the art worked really well! It felt like a very well polished game, awesome job!
This is a really fun game! Great work!
Nice game! The art is great and the game was fun to play :grin: Like others have said a mini-map would be really useful to have (although given the time limit I would have been really impressed if you were able to implement it along with everything else!). A really great job!
Nice game! It was really fun to play, awesome job!
Nice game! I loved the grapple mechanics, it was fun to play and I thought it was a really cool idea. Awesome job!
@enjl thanks! :grin: Yeah we had planned to add some stuff for feedback like animations such as the drone hovering up and down and making the colour of the ore to go dark when it gets depleted but unfortunately we just ran out of time in the end to do it :sweat_smile:
@snotax & @liubovp thanks for the comments! I have to agree that it really could do with some more interaction along with more explanations as to what is happening but unfortunately we ended up spending most of the time trying to learn how to use unity's navmesh system and writing the drone AI so we simply ran out of time :sweat_smile: We wanted to try and do something haven't tried to do before but unfortunately that meant we didn't have the time to implement more of the features to help with gameplay as we had to learn it all from scratch :sweat_smile:
@cedric86 thanks for the comment! Yeah we were going to add more to show what was happening (like having the colour of the ore get slowly more depleted) but unfortunately we ran out of time :sweat_smile:
@realtanhen, @bramreth, @cellularprism6, @alks, @fatpenguin & @chingle thanks for all the comments! :grinning: @realtanhen yeah, we ran out of time to really do much balancing for the game so we weren't sure how many runs would be possible to complete in the end :sweat_smile:
@sacredbacon thanks for the comment! Yeah unfortunately we ran out of time to really play test it and do balancing so I think 3 orbits might be the best that can be done. :sweat_smile:
@maimai thanks for the comment! We wanted to try to make something different this time to the other Ludum Dares we had done previously which is why we decided to try to do an RTS style game but unsurprisingly we ended up spending most of the time trying to get the AI for the drones working so we ended up running out of time for things like game balancing. :sweat_smile:
@kjscott thanks for the comment! Yeah I think the balance between the ore generation and the refineries is completely out of whack :sweat_smile: To be honest we only managed to get the whole system working about 20 minutes before the deadline so we couldn't do much balancing :sweat_smile:
@lemonscripts thanks for the comment! Yeah a tutorial would help, we had to make do with explaining things in the description instead :sweat_smile:
Nice Game! The art was really nice and the game as whole seemed really well polished. Awesome job!
Nice game! I thought the idea was really cool, and it was fun to play. Great job!
This is really impressive for a 72 hour game jam, fantastic job! :grin:
Nice game! It was fun to play and I really enjoyed moving around with the slight drift from the space ship. Good job!
Nice game! The art and the audio worked well with the game and I thought the hint text was well done. I did have a bit of a problem with droping through first though as it wasn't clear that I needed to hold down and then jump (I spent a while just holding down or wall jumping up the wall to see if the fall would make be go through :sweat_smile:). Either way great work! :grin:
Nice game! The graphics were really nice, it would have been helpfull to have some indicater as to where the drills were like a mini-map or maybe and arrow pointing in there direction but apart from that it was fun to play. Great job!
Nice game! It's a shame that the crosshair doesn't work in in the web version as it does make it kind of hard to shoot given the perspective, but even so it was fun to try and hit the asteroids. Awesome job!
Nice game! I love the idea and it was really fun to play, nothing beats controlling the forces of nature to destroy things! I thought the art worked really well with the gameplay and the audio fit well too. Awesome job!
Nice game! A nice simple concept that was well executed and fun to play (it took me a while to figure out where the objects I needed to drag were, although I think that was mainly because the first one I had was a keyboard so I thought it was just a picture to indicate controls :sweat_smile: ). Great job!
Cool game! I thought the graphics were really cool, I like the combination of the 2D art in the 3d world. Nice job! :grin:
Nice game! It would have been nice if there could have been some kind of indicator on the burger meat as to how long it had left till it was cooked/burnt but apart from that it was a pretty fun and well made. Nice job!
Nice game! I liked the fact that you had to hold down the G to keep holding the can rather than a toggle, although I did keep getting lost trying to find my way back to where to deposit the gas so something like a map might have been a nice thing to have. Overall though it was a fun game to play, great job!
Very fun game to play! 😄 I particularly enjoyed trying to hit the enemies around the corner by bouncing the balls of the walls 😄
Nice game! Fun to play and a good level of difficulty. Frustrating enough to be challenging but not enough to make me want to give up 😆
@dragojt Thanks! 😄 Yeah we ran out of time for animations, and the sprites for the left and right movement were literally made the last second (which is why they look so... uh, not good 😅). As for the enemies not appearing once you had caught the bread, no enemies will spawn again until you have placed the caught ingredient either in a prep station or in the bin, giving you an empty inventory.
@hare-software Thanks for playing it! 😄
@wallie @geck0 Thanks for the nice comments! 😄
@lewis-quaife Thanks! 😄 Yeah, the font does have some issues, (especially the fact n looks like a h 😅) but it was the best copyright free font I could find at the time that matched the style of the art.
@freso Thanks! 😄 We were going to try and add battle animations but we just ran out of time unfortunately 😅
@steffo @martintristan Thanks for the positive feedback! 😄
@merrow @darby-costello @mr-blue Thanks for nice comments! 😄
@majorgoose Thanks! 😄 Yeah we did initially want to have an inventory system for keeping caught ingredients but we just couldn't manage to make it in the time. However a back button should really have been something we included! 😅