FoonLudum Dare ExplorerLD46 → Uptime? Nope.

Uptime? Nope.

By ygrichman and Jamie Slowgrove

View on ldjam.com

CategoryRankScoreCount
Overall17203.2742
Fun17403.0742
Innovation9063.4343
Theme9563.7742
Graphics19243.0142
Humor11932.8640

Comments

scottgoldsmith 2020-04-21 12:03

This must be how the LD host must feel lol.

penguinbob 2020-04-21 12:03

Fun game and nice graphic, but way to much reading to understand the game. How did you get so much done, and export to so many platforms with two people and in 72 hour?

anybooks 2020-04-21 12:04

Wow your game is amazing!! I played your game so long, it very fun and the animation is smooth :)

clickbait 2020-04-21 12:05

Hey! Great job with your entry! I loved the simplistic graphics and the chill music. An improvement would be to remove the help window and try to deliver the instructions through visuals. But overall, great job!

polyorbit-studio 2020-04-21 12:06

The concept is pretty good, i played during a long time and the core mechanic is insteresting !

west 2020-04-21 12:07

fun game, i loved the music, i would've liked if there was a more detailed player model though because it feels a tad out of place. that being said i thought the art was charming and had fun playing the game.

toc 2020-04-21 12:09

Works well, and is pretty fun! Balance is a bit off imo, since you have so much money there is no reason not to continuously buy new parts.

zlabya 2020-04-21 12:09

fun game, i loved it

been 2020-04-21 12:10

The graphics are cute, but the game progressed very slowly for me. I liked the idea of juggling the different data centre requirements, but none of them reached levels where I really needed to push myself. If things were a little faster I would've felt more pressure and been a bit more engaged with the game. The hitboxes felt a little bit clunky too, I needed to back up and approach areas again so I could pick up or use the items. Also I'm not quite sure what the smoke signified? Did it mean that something needed replacing in one of the servers, or just that it was undergoing a lot of load and needed upgrades?

carol03x 2020-04-21 12:10

Cool game and all around well done, but the controls could be a little more intuitive.

black-flag 2020-04-21 12:11

Really liked the concept and the gameplay was very fun! One tiny thing, is that I think the same button should have been used for using the computer and picking up/dropping items, which is something so small XD Overall, I had a fun time playing this game!

morel-8 2020-04-21 12:12

wow, that's how it works in server room? my first experience, tho)) Thank you for your game)

tommeh 2020-04-21 12:13

Love the gameplay concept! I had fun for a while with this. Only problem is the lack of depth. The money doesn't matter since you get it so fast. The gameplay quickly becomes constant buying. Good submission!

tic 2020-04-21 12:16

The Hdd were harder to take than the other servers, it could be quite frustrating trying to face the thing correctly to grab it while my server are on fire :P

spawnie 2020-04-21 12:16

Nice twist on the theme. Putting a new blade inside a rack feels really satisfying ! I'd wish you kept the color code consistent across icons, spare parts model and server room areas - it took me some trial and error to figure out what goes where. Also, hard drives are a bit hard to pick up. (I figure they have a smaller hit box for pick up purposes ? You could give them the same hitbox as server blades)

edgelord 2020-04-21 12:17

The was fun to play, even though I wasn't too sure what I was doing. The macOS build does not work. Starting it opens a dialog that says "You cannot open the program "Map.app" because it's likely damaged or not complete" (roughly translated)

paul-sinnett 2020-04-21 12:26

Great game. I found picking up the hard drives to be tricky.

rodi 2020-04-21 12:31

Nice game :D It's hard to take the HDDs but overall it was fun ^^

gurglesprain 2020-04-21 12:40

Cute little game! Could do with a little balance, as others have said the money doesn't seem like a factor.

I also kept trying to press Esc to exit out of a screen, and it would end the game and I'd have to start from the beginning 😭

pythooonuser 2020-04-21 14:47

Really liking the idea and execution. The hard-drive was sometimes hard to grab, though.

bonyok77 2020-04-21 15:12

Wow, this is a really interesting take on the theme!

ygrichman 2020-04-21 15:24

**Thank you everyone for feedback I'll try and answer a few questions.**

@guille It was very difficult to get it done we had to simplify the game concept and take shortcuts (Like the wall of text for help). Thanks for the feedback.

@west Yeah the player model was a fallback as the original attempt was terrifying :scream_cat: (Its head is the statue next to the PC) 2020-04-21 16_22_01-ludum-dare-46 - Lose - PC, Mac & Linux Standalone - Unity 2019.3.10f1 Personal _.png

Neither of us are 3D modellers as i think we proved :laughing:. Thanks for the feedback.

@toc @gurglesprain @tommeh Definitely agree, we originally planned for there to be more random events such as intruders, external events, DDOS attacks. Which would have increased the challenge, but unfortunately didn't get finished. Thanks for the feedback

@been The smoke signifies a module has broken, so if you bring a new one to the server it will swap it out. Thanks for the feedback.

@edgelord Huh, I'll try to get access to a Mac to test as I just hoped Unity's exporter would've just worked. Thanks for letting me know.

@paul-sinnett @rodi @spawnie @tic Next time I will definitely try to add a better pickup collision, it was annoying me as well :smile:. Thanks for the feedback.

@gurglesprain Whoops I added esc as a last minute way of exiting the Windows build, didn't think about that happening. I'll bear that in mind in future. Thanks for the feedback.

@black-flag @carol03x Unfortunately I had a weird input bugs that kept occurring when I had pickup and interact bound to the same button. Probably an annoyingly simple to fix bug, but ran out off time. Thanks for the feedback.

jamie-slowgrove 2020-04-21 15:47

Thank you all for your comments! :grin:

@west Yeah... I discovered that I really can't model characters and just had to give up and make something quick as we were running out of time :sweat_smile:

tobiasw 2020-05-05 01:54

Would've loved to see this game with more events like you planned. Like the others, I also felt like it didn't provide much challenge at the moment. It was easy to understand though, and the basic controls worked well too.

A few suggestions for improvement: - The buying process seems unnecessarily complicated. Why do I have to open it with X instead of A? Why can't I just buy things by pressing A on their option, instead of having to select them and then navigate to "buy"? - Ordering hard disks 1pc each was pretty annoying, and I wish I could've ordered more than one at a time. Especially because I needed so many to keep up.

Also... I'm not sure why I'd sell anything?

The graphics were simple, but really easy to recognize and worked well.