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Culinary Creature Combat
Culinary Creature Combat
By ygrichman and Jamie Slowgrove
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 512 | 3.52 | 26 | |
| Fun | 477 | 3.41 | 26 | |
| Innovation | 429 | 3.54 | 26 | |
| Theme | 136 | 4.18 | 26 | |
| Graphics | 744 | 3.22 | 27 | |
| Humor | 165 | 3.71 | 25 | |
Comments
elbcore
2018-04-24 18:34
This was really fun! I had a bug in the WebGL version I played, where all of the attack names on the UI were the Stove ones. But it doesn't hinder the gameplay that much. The idea however is very original! A mix of pokemon and a cooking game works suprizingly well! Well done!
dragojt
2018-04-24 18:41
Funny concept, I thought about pokemon immediately. More animations would have added a better feeling for the user. The idea of having to move through the different food zones is pretty good, but when I captured a bread more enemies didn't appear. Nice job!
You guys did a great job, seems like you put a lot of work into it. Glad it paid off in the end, hope many people get to enjoy it like I have.
@dragojt Thanks! 😄 Yeah we ran out of time for animations, and the sprites for the left and right movement were literally made the last second (which is why they look so... uh, not good 😅). As for the enemies not appearing once you had caught the bread, no enemies will spawn again until you have placed the caught ingredient either in a prep station or in the bin, giving you an empty inventory.
@hare-software Thanks for playing it! 😄
@elbcore Good catch on that bug, I added the attack names last thing and didn't even notice they didn't change as they had been all the same during development, whoops. Anyway I've patched that now. Thanks for the feedback, we're enjoying your game as well 🙂.
Funky concept - I feel like it needs a more balancing, and the font is difficult to read. That aside I really enjoyed playing this, sliding around the kitchen to my next battle 🙃 Neat Game.
wallie
2018-04-24 21:50
Nice idea! I like gameplay also! Good job!
geck0
2018-04-25 15:58
nice theme implementation! good job
freso
2018-04-25 17:00
Nice music. Hard to remember what to bash those meat heads with. Some animations in the fight scenes would go a long way also. Pretty good job overall!
@wallie @geck0 Thanks for the nice comments! 😄
@lewis-quaife Thanks! 😄 Yeah, the font does have some issues, (especially the fact n looks like a h 😅) but it was the best copyright free font I could find at the time that matched the style of the art.
@freso Thanks! 😄 We were going to try and add battle animations but we just ran out of time unfortunately 😅
steffo
2018-04-25 21:03
Hahaha! I started and downloaded the game without reading the description, and laughed quite a bit when I got to the first battle.
Then I went back, and actually read the description...
I liked it! Graphics and sound are pretty nice too, so good job!
wow this is great!
@steffo @martintristan Thanks for the positive feedback! 😄
merrow
2018-04-26 11:47
Funny idea, nice job. The fights could get a little bit more action, struggling with the food :) Well done!
I love the crossover here and the graphics and music are very fitting. Really good solid entry!
mr-blue
2018-04-26 14:01
Nice! Reminds me of Pokemon, haha.
@merrow @darby-costello @mr-blue Thanks for nice comments! 😄
2018-05-03 10:31
real nice game. good gameplay even for an unpolished game, neat concept. good execution, the only thing i want to see is more stations/foods/maybe a tool capture mechanic?
if ludum dare let me rate it it'd be 4 stars
Really funny concept! I was surprised by the first battle screen. I wish I could put items on the counter for later dishes because I'd spend a LOT of time running from various veggies until finding the last one I need. This is a little frustrating because I can't capture them or do anything productive, just run away. Also the battle menu should have a back button. The food items and tools were very cute. Great idea and impressive results!
@majorgoose Thanks! 😄 Yeah we did initially want to have an inventory system for keeping caught ingredients but we just couldn't manage to make it in the time. However a back button should really have been something we included! 😅