Joyful Cute Pals by LeReveur 2018-04-24T18:51:38Z
I am not sure what this is about, but i won i guess? :smile: The aiming of the chainsaw was kind of hard, since you can only aim in eight directions. Still an enjoyable game! Good job!
Foon → Ludum Dare Explorer → Users → Elbcore
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Speeddating | jam | 104 | 4.01 | 4.08 | 4.15 | 4.42 | 3.61 | 4.25 | 3.88 |
I am not sure what this is about, but i won i guess? :smile: The aiming of the chainsaw was kind of hard, since you can only aim in eight directions. Still an enjoyable game! Good job!
Very cool! I really liked all those references! The personalities of the characters were also all very distinct, and i liked the writing! As for the traps, they seem no not damage you at all? They were all very safe until one pushed me though the wall and i fell through the map. Awesome game overall! Good job!
This game has so much content. The story just keeps on going and going! I have no idea how you managed to put so much "Game" into this in only 72 hours but it is amazing! The graphics are awesome too. And not to mention this whole thing has voiceacting. Simply awesome!
Very interesting! +1 for histroical accuracy :joy: Actually very fresh idea to mix a RTS and DDR/Rhythm genre. I will definetly try the post compo version!
@La-mecanique-du-plastique Thank you for the feedback! The balancing was really hard on this one, since we weren't sure how long it should take for the questions to pop up, therefore having stricter angles had a huge impact on difficulty since you cannot answer questions before their textbox animation has played out.
@PsilocybeGames thank you for the feedback aswell! The driving behind the Date's car was originally planned not to be safe, but we realized we had no real pause button/ pause menu and too little time to make one, so we settled on keeping a little safe space.
Also you can skip trough most of the statements using the Left Mouse Button
@troll-tamer-games thanks for playing our game! We really appreciate the feedback and I am glad you enjoyed it! I really speeded most of the textboxes code, and it seems to be sometimes skipping important messages. At some point I gave up looking for all the bugs, and just tried to patch things up by having the street signs give you the right answers. Actually I am really relieved that this is the only kind of bug that the Dialog system produces. :smile:
Thanks for the feedback everyone who I did not mention specifically yet! We really appreciate every single comment!
@mil Thanks for the feedback! I can assure that no love seeking slow drivers were hurt in the process of making this game! :smile:
@Dovakla thank you for the feedback! Yeah i really did not want this to happen. I tried to patch it up but it ended up consuming alot of time and after 48 of nosleep i just felt too tired to deal with it so i gave up fixing that :smile: I hope it did not bother you too much!
It is extremely ambitious to create a multiplayer game for a game jam! I also like the idea of asymmetric gameplay (the Host playing tower defense, and the players trying to break through)! However this game will probably suffer under the fact that most people cant try it that easily, since you need multiple players.
Very cool combination of two different gameplay styles! I am not so sure about what the scoring attributes are supposed to mean, but they look like variable names to me :smile: This works pretty well considering that it runs on a custom engine! Pretty cool overall!
This was amazing! I totally did not expect that after catching a fish! That's a very creative idea! Really fun game!
WIN WIN WIN! This was a very fun game! I feel like it was way more difficult in the beginning then in the end, considering unfamiliarity with the mechanics and a way shorter time limit then for the later orders. Really enjoyed this!
The graphic style is really awesome! I love the character portraits! Combining a text adventure with tower defense is also a very fresh idea! I feel like the text could go a little slower at the beginning for a better pacing curve, but it was still not that much of a problem! I really enjoyed that!
This felt extremely polished! The controls and graphics were clean, and the mechanics were very well implemented! I love the "Wolfenstein/Doom"-esque look this game has! Very good!
Very abstract concept! Also nice combination of themes, although a walking simulator usually involves some story. While there is not much gameplay here, i really like your perspective! :smile:
The voiceovers are amazing! The storytelling aswell! I really like this game!
This is really cool! I'd never thought a match 3 game and a slot machine would work so well! The sound effects are good, the sprites are cute, and the quests give you some extra challenge to keep things fresh for a little more time! This is a good game! Good job!
Pretty cool for only 3 Hours! Very interesting mechanic! I feel like the melody is distracting from the rhythm, and a simple beat/ drum would be more helpful! Still very impressive for the amount of time!
This looks amazing! The sprites all have very high quality and the "ship" controls pretty neatly. The writing and characters are pretty cool too and its a shame that there is no real "game" part to this. But you can clearly tell that a lot of work has been but into this! Good job!
Nice idea! I certainly did not expect a Virtual Pet/Tamagochi Car mashup! Your custom soundtrack really caught me off guard and made me laugh :joy: :joy:
Really cool game! I've never played something similar to this minigame before! Combining that with the story/ novel aspect of creating potions works really well! It is very clear that alot of work as been put into the writing, and there is so many different potions to make! Sadly the game seems to be stuck in a loop at the point where the hunter asks for a light potion. She just comes back again directly afterwards to ask vor the same thing. I still enjoyed the game very much!
Very beautiful low poly style! The gameplay was also very enjoyable, because throwing fish at stuff is how i solve all of my problems anyways :smile: It seems that sometimes you have to lose a life when there are no more fish on very overcrowded lanes, but it does not bother too much! Very enjoyable game!
I am the Pong Champ now! This was pretty cool! Certainly an interesting twist on Pong by adding the rotation mechanic! Not so sure about the two genres here but i was pretty cool anyways! :smile:
Very cute game! The combination of genres is executed well and the art-style is well made! The ending actually had very nice ambience and having to type "Walk" or "Run" for the hundredth time felt really worth it at that point. That being said you can't really mess up in this game, so i feel like there is some aspect of challenge missing to keep the average player going. I really enjoyed this! Good job!
Is that a two player only game? I tried playing alone but I got stuck on the "Battle" since i can't seem to be able to hit the other player, just push him around a little.
This was really fun! It fits the theme perfectly and it has two different types of gameplay that do not interfere with oneother! At my first try i built too high a way upwards and that made the boss room unreachable, but i guess that ones on me.. :smile: The graphics were cool too! I really enjoyed this!
This was really amazing! The way of uncovering the grid to find enemies or treasure is so simple yet it feels so good! There is only one thing I am not so sure of, how is this a card game? Anyways, keep up the good work!
Interesting Idea! I like that the fish can get a boost for the fight by collecting worms! The controls were good, and the graphics were nice! Nice combination of a fishing and fighting game!
What a creative mashup! I really like the visualization of the magazine and the "Button" queue thats surrounding your character. Shooting the guns also feels nice and responsive. I personally feel like it could use some more challenge, either by making the enemies more of a hazard or punishing the player for pressing a wrong button. Also the U and V letters looked a little similar with the font you used in my opinion, but that did not bother me much at all. I still had a blast playing this! Good job!
This was fun! Nice choice of genres to mix! It is really hard to keep track of everything, and i find myself often driving off the road because i keep looking at the arrows!
I really like your art style! The game was really short, but the expressions of the character were funny. I wish there was more gameplay to this!
This was really fun! I had a bug in the WebGL version I played, where all of the attack names on the UI were the Stove ones. But it doesn't hinder the gameplay that much. The idea however is very original! A mix of pokemon and a cooking game works suprizingly well! Well done!
I really enjoyed this! The animations are very funny despite being very simple! I feel like it could use some more variation for the amount of time it takes to end, but it was very enjoyable overall!
Well that was a weird hyper realistic twist in the end! I like your art, the background looks like there was alot of effort put into! The combat feels a little clunky but nothing to worry too much about. I really enjoyed playing this with my friend! Well done!
I really like the monochrome shading! The genre combination is also very unique and fun! I wish there was a way to skip through cutscenes or advance them faster after you die! Very smooth, fun and enjoyable gameplay!
Mr. Bear actually scared the f out of me :joy: I actually expected a bear just chasing you while you are trying to fish or something, but boy was i wrong! I really enjoyed it!
Very appealing graphics! The gameplay ist pretty fluid too and the package and genre combination works pretty good generally. I feel like its a little too easy, since there is no real punishment for pressing the wrong spell or spamming all of them, but other than that it was pretty good! Good job!
This was very cryptic at first but it turned out to be very enjoyable! I was struggling with the fact that the plates stay empty visually whether you fill them or not. Also the general controls feel a little imprecise, you had to line up perfectly for the cutting board to work. But after i managed to finish the first few orders it was actually pretty fun! I like it!