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Super Bullet Mania Reloaded (The Sequel)
Super Bullet Mania Reloaded (The Sequel)
By fusionnist, Distorter, lobsterblues, DieMango and maytch
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 401 | 3.61 | 43 | |
| Fun | 554 | 3.33 | 44 | |
| Innovation | 332 | 3.63 | 42 | |
| Theme | 219 | 4.04 | 43 | |
| Graphics | 283 | 3.96 | 44 | |
| Audio | 369 | 3.38 | 42 | |
| Humor | 243 | 3.52 | 39 | |
| Mood | 558 | 3.32 | 42 | |
Comments
samupo
2018-04-24 08:05
Game looks great and sounds amazing! It's a cool mix but the gameplay is a bit too random and hard for new players. I think it's a good concept but needs a bit more balancing and some pause between messages at the start of the game.
ama
2018-04-24 10:33
It's a great idea as a mix of two genres!
But it's still super hard to play and from a visual point of view, it's a bit difficult to understand everything for the tower defense aspect.
Cool graphics! May I ask which font is it? 🙃
elbcore
2018-04-24 10:41
The graphic style is really awesome! I love the character portraits! Combining a text adventure with tower defense is also a very fresh idea! I feel like the text could go a little slower at the beginning for a better pacing curve, but it was still not that much of a problem! I really enjoyed that!
str1pe
2018-04-24 10:41
Wow! I love the art and music. The dialogue is great :D
smiley-4
2018-04-24 11:19
Really fun game and with a bit of polish and balancing, this can be even better. Good job!
walterp
2018-04-24 14:01
Interesting idea, long dialogue but at least it wasn't boring! Nice work keep it up
@Kusaihana : the font is a custom one made by Maytch :)
Others: I agree with what you said about the pacing, the game is quite intense from the start. Unfortunately, when I was scripting the dialogs I ran out of time for curving them out. But I hadn't really considered it that much either, whoops! ;) Very good feedback, thanks!
Pfiouuu ! I cannot read so fast men (English is not my native language). I really like the concept. Am sure you think tower defense is an annoying genre, and you could read a book during playing ^^. However, great work.
mbrezu
2018-04-25 07:25
Fun idea and game, awesome graphics and audio!
Game was too hard for me though, I can't get past the first wave. I do realize pacing/balancing is tough in a game jam :-)
Nice use of the theme! I'll agree with some of the others that dealing with the messages can feel a little chaotic at times, but it's an interesting addition to the tower defense format. Great art and audio too. Nice work!
Note to anyone trying to get a highscore: current record is wave 64 ;)
croewens
2018-04-26 14:46
Wow that was a unique mini-game!
What I loved * Gameplay & overal feel * Audio & overal artwork * The character portraits!!
My Thoughts * Tower defence aspect was a little hard to understand at first * Interesting combination of genres * Needs a little more polishing. But that’s for post jam :wink: * Messages felt a little to big but shifted the focus to them which was good
I’d love for you all to review my submission as well.
https://ldjam.com/events/ludum-dare/41/keyboard-warrior
them
2018-04-26 19:00
You certainly managed to make a chaotic mess of genres that somehow actually works and is really fun. The balancing is pretty off like people have said and it's very easy to get an impossible first wave just because of the absurd quantity of enemies (usually flying) that can spawn. It's still awesome though.
artiko
2018-04-27 19:43
Yep, so strange mix but you have make it works! Very well done guys, no more to say about this!
amazura
2018-04-27 21:01
Love the idea and it's really fun. good work!
Wave 13 ! Cool game, but I can not read at this speed, let me the time to do a choice ^^' The game is cool though, the art is nice, and the music too.
Cool game, keep coding :)
A pretty cool mini-game good job.
I think the range of the turrets should be shorter 'cause a turret from the other side of the map can hit the enemy at his first step ^^
I’d love for you all to review our game too it's also a tower defense mixed with a run n' gun it could be fun to compare our different gameplays : https://ldjam.com/events/ludum-dare/41/gimgumho
I'm pretty sure only the sniper has such a range, the others only have a decent reach, though I did make sure that the turrets wouldn't have too short a range since there wasn't enough time to implement range displaying.
caillou
2018-05-02 14:22
Cool ahah
I liked it. I loved your art style for this game, i found that the song was good and the Mood was perfect! i missed a grid for building though XD. Hey, if you could check my game too, i would appreciate: https://ldjam.com/events/ludum-dare/41/ludum-dare-41-babe
Very fun game, I could not kill many enemies efficiently, but after I got it right, the game was really fun!
Congratulations on the idea!
This was our participation in: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
aszu
2018-05-03 16:42
Great idea, but needs balancing. It scales up too fast. Maybe create an "easy" difficulty, or start the game with slower messages.
Congratulations! And Monogame is awesome!
Great idea and work! Looks like almost finished project! I held til wave 10 but read myself into the messages and missed that some of my turrets vanished! It was fun) and a reminder about day off on Monday off to participate in gamesjam) Graphics are awesome, only thing i'd like turrets to be a bit bigger and more noticable)
markram
2018-05-04 14:14
Liked a lot the art and the mix of genres! actually enjoyed your game even though i get nervous for not beign able to pay attention to both things at the same time sometimes!
hiki911
2018-05-05 18:23
wow, they are really incompatible, haven't had time to read all dialogues =) GJ!
pur3
2018-05-07 18:52
Really love the art style, the combination of genres was nice too! Nice job on using C# too! Maybe balance a few things. Well done to all of your team! :)
Also if you could check out [my entry](https://ldjam.com/events/ludum-dare/41/fluff-piece) I would really appreciate it!