Gut Feeding by MugenMagnus 2018-08-28T11:29:04Z ♥ 1
A great concept, and a very solid gameplay loop. People have mentioned it before, but having to divide your time between eating and digesting is a very simple yet clever method of keeping the player engaged. I feel that if there had been more time for you to fine-tune the relationship between the size of the gut and the size of the food, it would have been even stronger (as it is, I felt the game was a little easy). Perhaps giving the player an incentive to hit a certain point threshold would be good, too - aside from the purpose of getting a high score, of course. It would be awesome if you could see how well other people were doing in the competition, for example, even if they were only represented by counters: it'd really help to heighten the intensity, especially in the last few seconds.
All in all, I think you did a fantastic job considering what little time you had. I really like the graphics, too... Even if some images are a little rough, such as the background, they still have a great deal of charm!
LD52 — Harvest (10)
CharacteRiser by alexhonor 2023-01-14T19:50:56Z ♥ 3
Such a fantastic idea, and extremely well-executed! The gameplay was original and undeniably engaging. It might have taken a bit of thought to see the true path to the goal, but for a puzzle game, that's hardly a bad thing. I can see that you had a vision and managed to make exactly what you set out to make. Congrats!
CROP NINJA by Bo Dangles 2023-01-12T10:25:44Z ♥ 2
Hooray!
Crop Ninja.PNG
Some of those levels felt devilishly difficult - but they wouldn't have been nearly as satisfying to beat if they weren't. Some of the later levels really showed off the fluid movement mechanics, too, especially with the mixing of corn dashes and carrot bounces. I had an issue with both abilities being 'eaten' if I held the button down too long, but I think that could easily be fixed/adjusted.
You really nailed the concept of a puzzle-based precision platformer - congrats! (And the death sound effects were a great touch!)
4 Souls 2 Reap by Kepsert 2023-01-11T14:13:08Z ♥ 1
Really nice game! I had to stop after I earned the teleport - I watched a video to find out what to do, but I couldn't find a way to throw the scythe upward on my controller (I was playing the web version). Perhaps I'm just being silly. But regardless, I really enjoyed my time with this game. The graphics are very pretty, the music is moody-yet-whimsical, and it's just plain fun to play. Congrats!
Hamburger Harvest by Tuomas 2023-01-11T11:33:36Z ♥ 1
Such a clean and simple game - very addictive. I couldn't stop until I'd made the perfect burger!
I like the use of the walk as a time limit of sorts, and the slight wobble to the tray when it snaps back to the centre added a nice degree of difficulty. Very nice job with the graphics, too! Cartoony and clear.
Burger.PNG
Boar'd'Hell by Blublu 2023-01-10T22:19:23Z ♥ 1
This game is a lot of fun! Having to keep both vehicles (or at least the harvest stream) aligned is a novel concept, and controlling them at the same time is much harder than it looks. Having to scare away the boars and dodge obstacles on top of that was more than enough to fumble my brain and my fingers, but it's fun to try an get a handle on things. Great work!
Combine Harv-racer by procrasteroid 2023-01-10T17:05:05Z ♥ 1
Combining the thrill of racing with the innate satisfaction of harvesting is a really good idea! I can imagine things getting pretty intense with more combine harvesters on the track, especially if it might lead to punishing scenarios (such as being slow and stranded with very few crops to cut down).
I had a lot of fun with this, and I'm looking forward to seeing it expand past a time trial mode. Well done!
Charles, the Bee by Blue Pin Studio 2023-01-10T16:41:32Z ♥ 3
A fun and charming little game! It looks so clean and colourful. I'm glad I was able to beat it despite being awful at rhythm games (so thank you for being lenient)!
As others have said, it'd be nice to see the pollen collection improved/more connected to the dancing segments (maybe spare pollen could be used to help with the dancing, or something), but I did enjoy the nice ebb and flow of the game in terms of intensity.
Overall, the two styles work very nicely together. Well done to all of you!
Harvest Battle Adventure by Falkreon 2023-01-10T13:24:27Z ♥ 1
This is an interesting idea for an idle/clicker game. I like the concept of having a little group of plants off to the side which grow to give bonuses and powerups of their own.
I agree with others that the planters end up being a little underutilised in comparison to the core clicker gameplay. But outside the scope of the jam, I can easily see how they'd end up being very engaging and rewarding - especially with the possibility of more plants, more plant pots (as a potential upgrade/use for extra coins?), and more interactions between the plants themselves.
Clicker games must be hard to balance and pace even without a two-day time limit, so I think you've done a wonderful job! The music, art and flavour text lend themselves to a dangerous mood, too, which I really like. You get the impression that this isn't an average job with average flowers.
Frosty Forestry by Martta 2023-01-10T12:20:51Z ♥ 2
Creative use of the theme! I loved the snowy/wintery feel of the game. The title screen is beautiful, and I really like the name 'Frosty Forestry', too.
The gameplay was tough at first - I wondered how I'd ever meet the boss's demands. It did get easier as I practiced more, though, which is a great sign. Knowing when to expect rocks (even if they were obscured by trees) helped a lot, as did moving the harvester forwards whilst the chainsaw was active. In the end, it was satisfying to earn the win!
Well done to everyone on creating such a solid game, especially for your first project in Godot.
Bas by salmonmoose 2023-01-10T11:53:10Z ♥ 1
Ah, so this is what you were up to!
This a really tidy little game. The gameplay itself reminded me of Charmed Ridge in Spyro: Year of the Dragon (which certainly isn't a bad thing)! The controller support was very much appreciated, as well.
I think that if you were to expand on seed types and level layouts, it'd be easy to flesh this out into a fully-grown (ho-ho) puzzler. Congrats!