RELIC by CptDustmite 2015-04-20T05:39:00
That was stunningly beautiful. The game felt like a prelude for an epic space odyssey, and I'm now sad that it's over. I really enjoyed the dialog as well as the humor. Awesome stuff!
Foon → Ludum Dare Explorer → Users → seankimdesign
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | The Legend of the Yo-Yo Salesman | compo | 305 | 3.45 | 3.04 | 3.14 | 3.92 | 4.10 | 3.57 | 2.80 | 3.41 | 93 |
That was stunningly beautiful. The game felt like a prelude for an epic space odyssey, and I'm now sad that it's over. I really enjoyed the dialog as well as the humor. Awesome stuff!
That was pretty fun. I liked the charming graphics as well as the simple controls. Kudos!
Huh, that was a lot more fun than it initially appeared. I loved the difficulty ramp as well. It was a very satisfying experience. I think being able to keep track of some kind of a high score might be fun too. Great job!
It definitely has the charm of those Japanese arcade games back from the 90's. It was as if I had discovered an SNES gem. Not only is it beautifully crafted with cute music, it was also quite fun to play. Congrats on creating such a finely polished game!
That was really really fun. It took me a few tries for the mechanics to click for me, but once I started to exploit the enemy movements it became super enjoyable. Great stuff.
I liked the idea a lot. Some frustrations aside, I think the mechanic was solid. Surprisingly addictive as well. Kudos!
Ha, that was hilarious! I enjoyed the nostril clearing journey. Once I got to the brain I was a little lost as to what I'm supposed to do, but I think I was able to affect different parts of the brain by picking at it. At one point, the screen turned black and white LOL. Kudos!
Yay, a fellow yo-yo entry! It was really satisfying beating the enemies to bloody pulp using the yo-yo almost as a pendulum. I didn't realize that I could launch the additional yo-yo with my right mouse button on my first try, but that was just me failing to read the description before playing. Awesome stuff!
That was outrageous!!! I loved the cringe-inducing (in a good way) voice acting as well as the hilarious drawings. Awesome!
That was really funny and clever! It appeared as an action game but it was actually a delightful puzzle game. A great take on the theme. Awesome job!
Beautiful game! Simply stunning. Hard to believe how great is looks given the time constraint.
Fantastic game. Everything from the concept to the execution was simply extraordinary, especially given the LD time frame. My favorite part is the amount of polish this game proudly displays. This game gets the highest score from me.
Fantastic atmosphere! I really like the restrained, minimalist approach to your design choices. One thing I personally felt was slightly awkward was the motion control. I feel that it may have been better to map the motions to respond to the direction that the character is facing, as opposed to the 4 compass directions. Kudos.
Dude that was whack... and I loved it.
Damn fine game. I really like the unique approach you took in designing the game mechanics. Really creative. I also enjoyed the decision to keep the player out of the danger zone in the beginning of the game and easing the players in. Really fantastic stuff!
Ha, that was really fun. Hearing the instruments die down as the band members get devoured is a nice touch. I wish the rhythm bars are a little more generous with timing, but only because I suck at these. Fun stuff!
That was pretty fun. I liked having to juggle the two different group of bees. The fact that newly spawned bees follow you arrow also made for an interesting mechanic, and helped me harvest quicker. The graphics and sounds were enjoyable as well.
Beautiful game! Razor sharp innovation as always.
I really liked the concept behind the game. I think you had a lot of interesting ideas here as well. I do wish the game could have been more about solving puzzles and combining the words together cleverly, but I didn't mind the platforming action either. I see a lot of potential for this idea. Keep it up!
I think the concept has a lot of potential to be a very fun game. I liked the unique approach to the ability cooldown, forcing you to run around instead of standing still and killing everything. I think the difficulty curve could be made steeper for a less repetitive feel, and perhaps more enemy types could have made things more interesting. Good job!
The controls get a little frustrating, and I'm not always sure what I'm purchasing when I click on the green pluses. But I think the potential is there for a fun game. I did enjoy eventually clearing out enough asteroids and blasting through the space. Kudos!
The game kind of drags on, and I had to give up when I reached what I believe was the 5th stage. It's a shame because I really wanted to see where the story lead to. It would be interesting to introduce new enemies or mechanics to keep the game from getting repetitive. Kudos!
dll is missing :( The game won't run
I really liked it. The action is really satisfying, and the ridiculous power-ups make each level very exciting. I'm glad that you implemented the skip-level feature (had to rely on it a few times). The game reminded me of both Teleglitch and Hotline Miami, but I'm not calling your game derivative. They're great games to take inspiration from, and I do think you combined the two games in a really fun way. Great job!
I got to 125 on the first play and turned it off a bit disappointed that no other enemy types or difficulty increase would happen. But other than that, a fun game with a lot of potential. I, for one, really enjoy the magnifying glass effect. Kudos!
A neat little game that was charming to look at and satisfying to play. The game is great in its simplicity, and I liked that it does get pretty tough to achieve high scores. (I only got to 2000) There is a bug that lets the ball go through the wall at times and makes it disappear, leaving the main character vulnerable and lonely :(
I love narrative driven games, but I thought your game could benefit from a slightly more interactivity. I enjoyed what you've attempted here though. Keep up the good job!
I think the game could have been more enjoyable with just a few tweaks. One being an implementation of a 'Play Again' button, and the second being a clearer hit box. I thought the sound design was pretty excellent. Fits well into the literary theme. Kudos!
Whoa. That was really amazing. What an unexpected treat. I thought your puzzles were simply brilliant. Fantastic way to tie in the theme as well. Brilliant!
I did enjoy the puzzle behind killing the boss, but the difficulty was a little bit too high for me. I just couldn't afford to replay after the 20th or so times. I had a fun time though. Good job!
Nice. I think this might be a really fun game with a little bit of polish. The powers are very unique and interesting (aside from purple). I also found the music to be very intriguing and well fitting. Awesome stuff!
Ouch, I did not see that coming. Great fun entry. I liked how satisfying it felt to convert the gloomies into happies. Seeing the background change with every pedestrian was also very fun. Great job!
I am glad you've put in the non-epilepsy mode. I just have a hard time figuring out why the screenblink mode is the default recommended way to play. Anyways, I enjoyed the gameplay very much. With a little bit of polish, I can see it being a success on the mobile platform as well. Kudos.
That was pretty fun! I did enjoy the enemy variation as well as the somewhat unorthodox gameplay of 'push out to kill'. The game was a bit easy in that I was able to win on my second attempt, but it was a very satisfying experience. Kudos!
I had a blast playing this game. I loved the simplicity of mechanics as well as the multiple enemy variations. Really fun stuff!
A seemingly simple game that turned out to be very fun and rewarding. My only suggestion would be for you to adopt different graphics for the magnets to differentiate when they're on / off. Kudos.
Contrary to what the screenshots suggested, the game proved to be charming and enjoyable. The bird struggles a bit with narrow corridors, but it was overall a solid fun experience.
Huh, that was a pretty fun game. It took me back to all those 1-on-1 multiplayer games that I used to play with friends back in 2000s. It was easy to pick up and have fun playing. Great music as well. Kudos.
That was more fun than it initially appeared to be! It was surprisingly satisfying to hear the tick as the stickmen went down to my pointy cursor. It would be great to see more variations and elements introduced to this game. Kudos.
That was very enjoyable. I could see this game becoming successful on a mobile platform as well. Great job!
There seems to be some critical bugs with the game. Like... unpredictable and completely game-crashing.
Apparently a rat killed me even though I was outside of the building and the rat was inside! Other than the small bug, I did enjoy the atmosphere you've managed o create. Kudos.
I enjoyed the water splashing idea a lot. Very good take on the theme. Kudos!
A fun concept. It wasn't inherently clear at first what the 'Hit This' color suggested, but it was pretty fun once I figured everything out. I always enjoy twists on existing gaming concepts, and I think this was a pretty good one at that. Great use of the theme too. Kudos.
I'm not quite sure what I'm shooting at. What do the negative scores mean?
Just as an FYI, Chrome browser labels your game file as 'malicious' and force removes your game after download.
I liked the physics based gameplay and the ease of controls. I also appreciated the regenerating shield system, otherwise it could have been frustrating to play without trying to scratch anything. The gameplay isn't the most interesting yet, but I think the idea has a lot of potential. Great entry!