Bubblegum Parkour by Linus Lindberg 2015-04-28T16:18:00
Great concept for the game, very nice hit detection. I wish it had audio and more to the game, like enemies. And a theme, I don't know why I'm playing or any story
Foon → Ludum Dare Explorer → Users → nguyenmv2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Chef Adventure | jam | 1083 | 2.06 | 1.71 | 1.94 | 1.88 | 2.76 | 32 |
Great concept for the game, very nice hit detection. I wish it had audio and more to the game, like enemies. And a theme, I don't know why I'm playing or any story
Great game to play! Love the unconventional weapons, and narration. Did not see the point of letting the player jump, unless it was something that wasn't finished. Also, the game seems to not be consistent with the title. I recommend everyone to play this.
Fun, but hard and based on luck. Great humor and got me playing multiple times. Hitbox seems a bit big though.
It works well, but it's inconsistent. The words would vary in length with no warning and threw me off badly. It needs a difficulty system, but overall nice job for a first ludum dare
I like the concept, but the pet would always run off. I found a way to cheat the game by simply throwing food and having the pet run around forever. Also, I was disappointed about not being able to ride the pet since it seemed to be hinted at.
The movement was very buggy for me and I could only do actions while facing left. Also, I found the fact that all the enemies were the same model as the player to be confusing.
This game was very fun and had lots of great humor. It was a tad unforgiving and winning took the RNG gods to be on your side. It should be designed so that failing a single mission wouldn't make you unable to beat the game.
I found the theme to be a bit offensive, and gameplay got boring very quickly. You can't lose and you can't win either, which makes players frustrated
I found my success in killing the king to be based on luck mostly. The little boomerang things that the dogs were throwing seemed to have no way of avoiding, which was frustrating. The unconventional weapon was a very well done part of the game. Well done game.