Foon → Ludum Dare Explorer → Users → DopplerInteract
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Trashbag | jam | 651 | 3.06 | 2.90 | 3.37 | 3.31 | 3.37 | 3.26 | 3.04 | 77 |
Oh man, that transition from flat-2D to iso-3D was really nice. Super played with my expectations of what I was looking at. Great work!
Wow, man! Such a concise, polished experience. Visuals were really nice, audio was perfect. Every event felt really 'juicy'. Great work.
Man, art is really wonderful - that almost "bloom" feel is great.
Oh man, you'd have to have a heart of stone not to get an immense amount of joy from this game :D
Up-beat audio, great visuals, instantly-understandable & fun mechanics. Beautiful.
Super nice work man. Like... Katamari-plus-the Fury of the Old Testament. Super clean, non-traditional UI, too.
It's metaphors within metaphors, man. And the way the string slumps to the floor at the end gets me every time.
Also: I only _just_ realized that I took full unconscious inspiration from your walls when I put together my sky. Post-modernism!
That's a really clever game mechanic. And cute visuals! Nice work :D
Damn man. Really nice work.
"score gets reset when the body hits the ground unsupported by legs"
I was wondering about that! That's a great mechanic.
Maybe you could add a red angry-styled treatment to the character on hitting the ground? To super punch the 'dun dun dah' aspect.
Oh man. The simplicity of the world is like - a huge drawcard, but I could definitely see tiny little pixel people running under-foot.
Great work man!