diiq2 2015-04-21 00:55
Aww, this looks super cool, but it keeps getting stuck right after the opening montage. I'm looking at half a brick wall. By laptop's fan is going wild, but nothing's happening -- and the arrows do nothing. :(
Foon → Ludum Dare Explorer → LD32 → Just another sketch on the wall
By teamflare
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 5 | 4.36 | ||
| Graphics | 13 | 4.68 | ||
| Coolness | 3 | 73 | ||
| Mood | 52 | 4.00 | ||
| Overall | 57 | 3.95 | ||
| Theme | 179 | 3.82 | ||
| Humor | 292 | 3.32 | ||
| Fun | 385 | 3.23 | ||
| Audio | 467 | 2.88 |
Aww, this looks super cool, but it keeps getting stuck right after the opening montage. I'm looking at half a brick wall. By laptop's fan is going wild, but nothing's happening -- and the arrows do nothing. :(
Very sorry, it's a bug with the webplayer we just realized now. Please try the other builds instead :)
Very diferrent concept, good entry.
Couldn't get past the tear... I'll give this another try, tomorrow. :)
I really liked what I've seen so far! It is a great idea!
That was awesome - some of the puzzles were a little difficult (I didn't know you could interact with drawings you couldn't grab, and had to look at the screenshots for clues), but the interactions were very clever overall. I felt very accomplished when I beat it!
I really loved the aesthetics; you did a fantastic job with the visuals.
Super cool. I loved this!
I can only dream about, making a game that is so beautiful. Great job.
Amazing graphics. Puzzle is a bit to hard sometimes, but the graphics. wow. I really like it.
Could you explain how you did that in Unity? I mean the projection of sprites on the 3D wall?
Epic art style! I really loved it!
I got around a corner with a recycle thing arrow pointing back and a monster I couldn't pass. And I so so dearly didn't want to get stuck. Really interesting feeling and style for a platform game. You should seriously consider extending on this and making it ramp up the difficulty a little kinder so people like me can get further. It wasn't always super-clear what was an obstacle and what was not and since space is kind of a default jump button compared to up it did hinder a bit. I would rather have liked X and C for jump and shoot. The mechanics for throw/shooting was really nice though! Brilliant to have hit, if not hit the catch and if not catch get back to where you started. I think this might be the best game I've played or if not the best then certainly top 3! Get working on a full version. Now! Please
It sounds like she says "faen" when jumping :o
Very pretty and overall amazing look and feel of the game!
The idea is super cool and incredibly well implemented. The visuals are stunning!
But I somehow got stuck. The smiley was the only object left and there was this monster in the way. I couldn't interact with the brush and the mirror got lost in a previous section. Don't know if I overlooked something or if it was a bug.
there is a tag just on the wall wall before the final monster which you have overlooked :)
Wonderfull!!! I loved!
I love the style so much!
Very beautiful entry !
I tried the Window version, and got stuck after the man into the bath because the character refused to catch any objects despite its hand were empty. (I had the smiley face just before, but did not figure what to do with it)
I love the graphical style.
I think you've inspired a bunch of us to start using 3D scanning now :)
Really solid game, quite hard in a fun way! High marks!
holy crap! that was incredible. awesome awesome job!
Really cute presentation and theme usage. Nice work!
Beautiful game! Simply stunning. Hard to believe how great is looks given the time constraint.
Very cool idea.
Unfortunately I also got stuck at that purple monster next to the magnifying glass. I'm sure I tried shooting everything I could grab at everything else but I must have missed something.
This is the best looking non-AAA unity game I've ever seen!
Very original game !! Rare to see innovative games with Unity. The Mac version doesn't work.
really interesting approach to 2D! very nice work
I really loved the aesthetics - you did a fantastic job with the visuals, but the controls and physics seem to me a little bit awkward sometimes. I can't figure out how I can progress in the level. It's beautiful, very impressive by the visual, but after it - you need to find another gameplay. At end, I am frustrated. A good entry ++
Great concept, really enjoyed playing it :)
A very refreshing concept with nice graphics. My major complaints would be 1) the player getting blocked by some slopes that don’t look that steep, and 2) the camera that isn’t very smoothly moving and can be frustrating at times, especially when an interaction is happening and I can’t even see it because of the camera position. But really, that’d be just some polishing to do and doesn’t mean the general feeling isn’t great.
Amazing wall effect !
There are 2 kinds of games I give medium grades to: medium games that are what they are and great games that don't quite come together. You definitely fall in the latter category.
I really wish I could score you higher, because it's clear what you were trying to achieve was really ambitious and fresh, but it just wasn't all up and running.
I have a lot more hope from you than a dev team I might score similiarly because you are clearly smart enough and clever enough to try new things, I just wish that the end result for me was more playable (I couldn't get past the arrow as a weapon).
Really great work guys, if it came together or your next project comes together you could be winners of LudumDare, your ambition and talent are there, you just need to work on the end polish.
Awesome! I just wanna know how to make graphics like it. I will play with your source for some time. And there was some glitches. Like player dont pick things up some times for no reason.
And i noticed that your source wasn't there B(
We're preparing a making of, about how we did the scanning and the projections :)
Sadly we cannot provide the source, since we're using some third party plugins, especially for post fx ( amplify color and some other shader for the bloom and dof effect )
Hey, it works now! I'm not sure I totally understand the logic of all the combinations of objects, but it's a cool idea and it's very easy on the eye-balls.
The camera path was sometimes frustrating -- it sometimes seemed more concerned with showing off the beauty of the rendering than giving me the clearest view of the problems.
Great work!