Underground Hangovers by Deconstructeam 2015-04-28T01:15:00
Very intuitive. I've never seen anything like the double hook claw before. Nice job!
Foon → Ludum Dare Explorer → Users → Nate
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Phagocytosis | compo | 10 | ||||||||||
| 2015 | 33 | You are the Monster | Wastelands | compo | 941 | 2.21 | 2.17 | 2.00 | 2.47 | 2.47 | 2.18 | 37 | |||
| 2015 | 32 | An Unconventional Weapon | Hacked | compo | 477 | 3.25 | 2.94 | 2.83 | 3.18 | 2.71 | 1.94 | 2.33 | 2.77 | 62 |
Very intuitive. I've never seen anything like the double hook claw before. Nice job!
I don't understand how this fits with the theme. I like the art though.
The camera angle is a little wonky. The movement isn't well adapted to keyboard inputs. Also, the camera damping made me slightly nauseous. Perhaps a top-down angle aligned with the cardinal directions would be best. that way no guards would sneak up on me unfairly. Otherwise, neat game.
Wits are sharper than any sword!
I couldn't figure out how to play. Z and X didn't work. Nice job on the mood though.
I literally have no idea what I'm supposed to do. I start your game and it just starts flipping out cards like nobody's business. A tutorial would be helpful and not just text in the description.
This looks like a neat game, but it's unplayable, dude. The aiming reticle is inverted which makes it impossible to play with a mouse. Also, your intro text is upside-down. I don't know if it is just me, but you should consider fixing it. Best of luck!
Wow. I enjoyed watching them grow up; go through their stages of life. The ending was very touching. Bravo for finding an unconventional, yet effective, way to spread the message.
I love upgrading my airship! I wish there was a little more depth, but this is to be expected from an LD game. Nice job!
You and I had literally the same experience. It's kind of settling. Check out my game here - http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50898
I love the idea! However, I did find it to be very short. I wish there were more levels or a boss fight.
Console based games are fun, but I couldn't figure out how to play even with the tutorial pictures. :(
This is the best looking non-AAA unity game I've ever seen!
Neat game. Are you planning on posting a PC port?
The concept is amazing. I know you said there is an end state, but lost interest before I ever got to it. Also, some way to tell a person's mood would be nice.
This is the most bestest Jam game I've played since the beginning of my future! TRANSLATION: Nice work.
Very impressive. I very much like the art style.
I like this game like this much |_________________________|
Do you have any plans to port it to PC?
Your game looks neat, but the site you're hosting it on is pretty sketchy. It wants my to download a bunch of crap before I can get to your game. :( Consider hosting it somewhere like Dropbox.
Purdy.... That is all I have to say.
Cute! I have a problem with the movement. It seems you used physics based movement. This game would work best with instant acceleration/deceleration. Otherwise, I love the idea of getting the cat to his box. :D
I love the art. I don't know if it was just me or not, but I couldn't attack the baddies without taking damage.
Interesting idea. However, it was quite buggy.
This game is AWESOME!!!! I can see how this might be confusing for non-programmers, but I think this is genius!
This looks awesome! Too bad it crashes on my computer. :(
Your game looks interesting, but I and many others I'm sure, are unable to play it due to its android exclusivity. As a rule of thumb for LD, always make PC and Mac ports. Many people do not have androids or the time to bring the game over. It is a shame so many people will not be able to enjoy your game. :(
It's not often you see a narrative game in LD. I enjoyed finding all the quite humerus endings and the voice acting was top notch! Nice work.
I absolutely loooooove the fear effect! I get so tense.
Very novel! I love using the sword as a puzzle element. I did find the platforming controls to be a little floaty, but that's just my preference. Great game.
I really want to play your game, it looks awesome, but I can't run it on my computer. My laptop uses a 32bit operating system and your game requires a 64bit. Please post a download for the few of us that still use 32 bit OS.
I like the concept. Berta is kind of a b*tch.
I could't get it to open. :( Too bad, this looks like an excellent game.
This looks like a neat little game, but I can't play it. You've only posted a web version that doesn't run on chrome. Consider posting a webGL or windows/mac version.
You really might want to listen to these guys. No one can play your game if you don't post any links.
I love the fresh take on the theme! Truly one of a kind. I like the jokes about big game reviewing companies like IGN. Also, I like how you made links in game at the end. You sir, are truly a genius.
This, sir, is quite the enjoyable little game. I love the concept of indirect combat. I still am unable to figure out how you accomplished the old monitor effect.
I like leaping around and pouncing on the hunters.
This is a very neat idea. I would suggest you go with option A. Option B would be fun, but there is already a game like that being made called Sword Coast Legends.
I love the art style.
I love the idea! The tentacles floating on screen where cool too. It made me feel like the alien. I wish the level design would allow me to play stealthily rather than just attacking the guards head on. Perhaps adding a crouch button would help. Overall, you guys did a good job.
The ending legitimacy made me feel bad. Ah, well. I'm rich now, so what do I care? Mwahahaha!
The art is superb!