Foon → Ludum Dare Explorer → Users → MonoS
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Speechless | jam | 615 | 3.10 | 2.82 | 3.78 | 3.58 | 2.30 | 2.48 | 2.89 | 96 | |
| 2014 | 31 | Entire Game on One Screen | A Chainsaw Across my Heart | jam | 824 | 2.80 | 2.35 | 2.46 | 2.59 | 2.13 | 3.76 | 69 | ||
| 2014 | 30 | Connected Worlds | Potatoed Encryption | compo | 17 |
Very nice idea, graphic and music, but why the music reset every time you die D:??
Very nice idea, graphic and music, but why the music reset every time you die D:??
Quite fitting into the theme, maybe some sfx and more variety in the mini games would have made a better game overall.
È UNA FIGATA PAZZESCA!
Really love the visual and how the theme was integrated.
Pretty scary at times but also really enjoying.
Really great art and sound, too bad the game is not finished :(
OH MY GOD THIS GAME IS AMAZING.
The idea is AMAZING and the presentation even more.
My kudos for this game, you deserve 5/5 on every categories :D
Really great game, a perfect mood imho.
Great graphic and audio, the gameplay is also interesting, but personally i'd swap the directon at every start
A really good game, but not for long run, it's very slow and repetitive and after some minute it became boring.
But anyway is a good game
Good music and graphic [really liked the ballpoint draw].
Really simple but fun gameplay.
it took me a couple of minutes to understand the controls.
The game, AFAIK, is governed by luck not by gameplay and this lower the fun score a lot.
Graphic and sound are really good, loved the noisy style
Neat, polished, colorful and fun.
Your game is cool and you're a pretty cool guy
Nothing special, but pretty fun and humorous.
FUCK THE NSA!!
Extra point for making it for the GB, but the game lacks a goal.
The game lagged a bit on gambatte when there was tons of flashing squares on the screen
Mhe, not a really interesting idea, at a first sight seems very interesting but after a while became boring.
Really polished game but i encountered a bug: When the guy on the river call you at end game, if you are on the crafting menu the game freeze and the story don't finish.
Wooooo Vilix, really good game on every aspect
Good graphic, good sound, average gameplay [for 48 hour, it's amazing].
With a bit of polishing can become a very excellent game.
I frigging love the art style, the idea is pretty interesting.
Certain endings are not great as other, for example i love the ending where they sell themselves as mascot and bring client thanks to they cuteness [the red haired one is the cutest].
WOW, very hard game, had some fun playing it :)
The art style is the best part of this game, i really loved it.
Gameplay wise it lacks a bit and the control are not the best [but maybe is my fault for using a ps3 controller]
With some more time this could be a really good title, but as is is not so good, sorry [also it make my browser crash]
Artistically speaking, is a really little gem.
The art is superb [but a little lacking in the animations] and the music is really relaxing.
The gameplay is the lacking part on this game.
The concept is interesting, but the realization not so much.
Cool graphic, not a lot for the sprite, but the background is cool
As a first try is a very good game, the mechanic need some improvement though.
In the begining i thought hat this was a boring game, but as soon as the speed goes up it became quite challenging
I didn't like the game so much.
The sfx are a bit annoying adn the rhythm is supper slow and made me boring.
I also lost a few times before understanding what to do
The game is interesting, but is really to difficult and there is to much on the screen.
Maybe a bit more of polishing and it can became a really good game
The biggest game i played so far XD [340MB, wow]
The mouse sensitivity is very low, and forced me to crank up the dpi of my mouse for making the game playable.
Very interesting use of the theme, loved the ending.
Graphically speaking is very good and also the music and sound, very great job :D
Ehm, i can't rate it :(
I'm sorry Andi, but i really can't understand what to do :(
I tried every key on the keyboard but i didn't figured out how to play it.
But the graphic is really cool as ever, you are a goddess in this
The collision detection is REALLY bad, got stuck in a tree after 1 minute, also the game caused memory leak in my browser and after 5 minute forced me to alt-f4 after i clicked on quit.
Maybe the game could gain a lot of "humor" if the realization was better done.
Fun game, nothing spectacular, but fun :).
Cool graphics and sounds, love your art style
The music and sfx ARE AMAZING, i can't say anything more because wow, they are good.
The game is fun and pretty challenging.
The graphics is average, but it's not bad.
What the game need is more time and contents, i'd like to see further development of this.
The only annoying thing is that when i die and click on the guitar a strange white little creature appear and i'm unable to restart the level, bho, that's strange.
I liked this game a lot :)
First time i see a danmaku shooter in a Ludum Dare :D.
The game is excessively difficult, i played some Touhou in the past and despite the fact that i was not that good, i was able to win the first level without dieing, but there is almost impossible.
Tweak more the patterns and crank down the difficulty, btw i good game overall.
The game may be fun if the "combat system" would be a bit better and simpler to use and understand.
Music and art are average, but cool, maybe a "south park"-style would have fitted the game better.
Cool art style, but even cooler music, a bit more polish in the protagonist art style and i'd have loved she :D.
Cool puzzle, probably with some more time and dedication you guyz and girlz could come up with some very interesting level.
I hope that the ability to fly over explosive barrel is intentional XD.
The game crashed after entering one of the stage, i didn't checked what http://abload.de/img/clipboard025out9.png [this didn't influenced my vote]
The game froze at the end of every stage and stutter like crazy on my pc.
The concept is very interesting and i liked it [even if i couldn't play it much], also the graphics is pretty cool.
The colors deplete very fast and the endless mode seems broken [dozen and dozen of enemy on screen]
Ok, the music was cool, maybe the graphics need a bit more work.
Wasn't really sure what to do and in the end i lost but don't know why, my energy was almost full.
Pretty fun in some sense.
Some more weeks of work and polish will surely make this game a little fun gem.
The costruction screen and mechanics is well done, i loved making my "Flying Warship of SaDistruction D:"
http://abload.de/img/clipboard02geu7u.png THIS DOESN'T FLY, WHYYYYYYYY?!?!
http://abload.de/img/clipboard04ywup7.png Won the game with this
Got me some tries o achieve all the endings.
The game mostly need better narrative.
Had some fun nuking everything, but in my first run i carefully chose what to nuke 4dlulz
Cleared in 259 seconds on the first try.
The only problem with the game is the boring-nes of the concept, even in 5 minutes i was pretty bored, sorry :(.
I CANT TYPE D:
The game is pretty annoying, but if you need to type for whatever reason [like inappropriatebeeguin] may be good.
I scored about 150 points.
Took me a while to understand of to properly use the spaceship, maybe it's not a mouse type of game?? I'll think a bit more about that.
Nice music and sfx, specially the increasing tone when you destroy the buildings.
even after a couple of plays i've still had problem using the beacon, i've also wanted to use a pulling beacon instead of an attracting one.
Guiding the blue cubes to the goal was almost impossible and the majority of the points were done by pure luck.
Loved the TicTac protagonist, to bad it's not red cinnamon :(
There are still a lot of bug in the game.
The arrow still point in some random direction [not binded to the camera] and make impossible to find enemies.
The pathfinding is still buggy in fact i got two enemies stuck in the mountains.
also the playfield is very big, i lost almost 15 minutes to find the first enemies and for a LD entries it's a problem because a lot of people surely will skip the game.
There are graphical issues all over the place, from wrong shadows to wrong LOD.
There are a lot of potential in this game, the combat mechanics [that are pretty weak at this stage] could be improved by a lot.
I wish you good luck for further development :)
This game made me understand that i don't know how to write on a keyboard.
The game is kind of fun, but god the volume, is damn to high i understand that you want to play on with the theme of your game, but it almost hurt me :(
Oh well, where do i start.
first: Reading your response to CriticalMammal gave me some perspective about your game, so take in mind his/her feedback and your response.
The design of the city is very interesting, but a mixture of bad controls, bad collision detection and bad level design, make the experience boring and frustrating, i spent a lot of time trying to get out of some structures.
The lack of a radar and the strange architectures make very hard to spot the orbs and the lack of distinction between where i can teleport and where i don't make it even more difficult.
The game have potential, i'll gladly play an exploration game with an aesthetic like that, maybe with some other gameplay mechanics, but just as a teleport-y game can become very good :D.
As a side note, shadow are strange, they seems bonded to the facing direction
Kind of liked the low poly graphics, but it needed more work on it because i saw some error in it.
The "story", if we want to call it so, didn't take me [not that i understood where it want to go or mean].
i played the story 3 times choosing different answer, but i didn't see much difference.
With more work may become a good adventure.
The last level is uselessly complicated that because don't allow any error to be made, also the platforming is to strict.
Cranking down the level of difficulty would made this game a bit better, but the lack of innovation can be see from a distance.
I had the upload a new version, there was an "almost game breaking bug".
The on equip effect were not updated correctly, that's why on LukeZaz gameplay the word Ya made impossible to equip other words
The game have potential, but for now, as you pointed out, the level design is very simplistic, it almost looks like a tutorial.
As a whole good game, fun use of the theme and graphics and sounds are ok.
Remember, next time multithreading XD.
The game is impossible, the cockroach breed TOO DAMN FAST D:.
Actually laughed a bit seeing thousands of cockroach spinning furiously under everything XD.
Need more polishing, but kudos for making it using SFML :D
Very nice mechanics, to bad there are only 3 levels i wanted more.
The control need some better explanation, took me some time to understand how the game works.
In the end interesting game, put some more time into it :D
WOW if this game looks and sounds good :D!
Loved every piece of this really polished game, doesn't look like a 72h game.
My compliments to both the authors :)
To bad there isn't any category for code, else you'll get 5/5 for that.
Kudos for making it on a NES, and making it so well.
graphically speaking the game is really well done and it's kind of cute.
The gameplay is nothing new but it's solid and well coded.
Very well use of the theme.
The audio fits very well into the game and made me appreciate even more.
The only problem is the crowd, i spent about 15 minute trying to calm it down [using sorrow -3, rage -2 and fear +1 and some little modification] but was unable to do so, in the end i killed everybody out of "rage" and felt like this was the only way to calm it down [as jmborden said].
I'll try the post-jam version asap and see how it plays
First the easy part:
The game is beautiful for the eyes and ears, probably one of the best locking game ever saw on LD, i really want to buy some illustration book by your artist Miss Augusta cause... oh my god if i like the drawings.
The concept is interesting but lack something to the gameplay, i found it uninteresting and boring, i'd have preferred none [but this didn't lowered any score for the game].
Now the hard part:
The ending, don't know why, almost made me to tears, i was petrified watching the ending, probably the game a a whole should have touched something inside me and i'd like to thank the team for that :) [already done on facebook, BTW]
Ok, the game seems easily exploitable with an high reputation, but sure i had some fun.
After understanding how to make those drunkyard move and attack others the way to the end was clear.
Finished it in about 20 minutes and the ending is pretty funny, a really good game :D
I won without firing a single bullet(?) :D.
I didn't understood very well what i was suppose to do [and no, i won't read the solution], the buildings need to have more information about what they do.
The song i pretty cool btw.
I had to quit the game despite the fact that it made me laugh 3-4 times.
The sprite are really good and remember me of Chrono Trigger, very well done.
Some situation are fun, but the slowness of the whole experience is almost unacceptable, walking in tooo frigging slooooooooooow, the same for the battle, two seconds for an attack is really too much, and sometimes the enemies have long, case sensitive, name.
For the next time use a framework you are more familiar with and mostly sleep well, passing out after submission is never good because you always fund last minutes bug.
Made two screenshoot on my adventure
http://abload.de/img/clipboard029wunn.png [after he told me to use open source software]
http://abload.de/img/clipboard03qqump.png [next week i'll make a cosplay with the word "Will Code for Food, play my games" on it, so i had to make this]
The graphics is almost unwatchable, i'm not talking about the colors but for the sprite that make almost everything really confusing.
The best part of the game is the plot and the use of the theme, really really good, bat probably some better storytelling and suspance would had made the game top notch, in fact i understood the main twist just since the end of the second chapter.
But maybe i'm a bit to harsh on your game story-side, cause i liked how you told the story.
I liked a lot the fake-3d shader.
Interesting stuff in this game, but it need a bit more polishing and balancing.
My best is 34 interfaces after about 4 tries.
The game is fun as hell, laughed harder than i's have expected to some of the minigame.
The music is also pretty good, maybe some of the track lost some point in the higher pitched-higher speed section of the game [but this is just a side note]
Cool graphics, but maybe some more detail would have helped.
Does the computer have the same face of the game icon??
A bit disappointed by the game, the screenshot suggested a totally different experience and then i got an arkanoid-pong clone.
Nice sfx and intro music.
The slowdown effect maybe is a bit to slow but useful when the ball reached high speed.
The gameplay need more polishing and proper explanation mostly in the classic mode, for example i don't understand why sometimes all the block respawned.
The game is a lot of fun, i loved the fact that i can destroy the city as well as the enemies XD.
Cool music, the graphics a bit less.
Pretty innovative the single player co-op.
Contrary to Andy Gainey i prefer the camera centered to the player because the control radius is equal to the dimension of the screen.
The mood is interesting, but nothing more, the gameplay is a bit boring and need better mechanics.
Some levels don't have proper boundaries and some dragons(?) got lost outside of the screen.
The graphics remember me of some rpgmaker sprite and, if i understand correctly, you didn't make the music, the most interesting part of the game.
Fast paced and really fun, completed in about 10 minutes of button smashing.
Sadly skipped the tutorial but understood what to to after the first battle, and that grants bonus point.
Cool art and sound, thought i'd preferred a bit more detail in the protagonist.
There is a little problem with the jump [when i hit the ceiling jumping i don't fall off] and with the spike that don't fall off when i press down twice.
Had some fun with the game in the end :)
I'm literally horrified by this game [in a kind of good manner].
Your game load indefinitely [30+ minutes] on Pale Moon
At first i thought about a card game and MHE, but then WOH, really liked how you used the theme and I enjoyed it quite a lot.
Maybe it need a bit more balancing and synergies.
I played it without sounds, it was especially annoying, in fact i voted 1 for i.
WOW Managore, i don't know how but you can make very masterpiece in literally no time [and not little masterpiece].
Sadly i don't like platformers so i didn't finished the game [for now], i really don't like tight platforming and i hope you'll forgive me for that :(
This game really need some better explanation, spent almost 15 minutes but didn't understood what to do.
Nice graphics but the lack of proper lightning ruin the experience.
Well done as your first try with this engine, i share your pain cause my first LD game was made not only using C but also using pdcurses that i had never used before.
Cool concept but obviously it need more polish and levels.
That's deep D:!!
Wonderful mood in this little game.
The game is a bit to short and simple, but the gameplay is solid.
Good music, but the graphics it's not that good.
Keep up with this game that imho is promising :D.
I don't understand why do you chose this control scheme, wouldn't have been better a simple wasd??
BTW the game feel easily exploitable hiding in a corner.
I quite like the concept, but the realization is a bit poor, as you said is heavily unbalanced and the whole experience seems guided by luck more than experience.
Pretty good experience :D.
Maybe a knife is not well fitting into the theme, but we were in a gun fight so is unconventional in some sense, also the time manipulation is cool.
Some tips about the graphics, sub pixel accuracy, watch episode 92 or 93 [i hope was one of those, i really don't remember atm] of Handmade Hero, it's a bit ugly to see the pixel shake when you stop.
Also enemies can shoot you behind thin wall, you set the collision point from the tip of the gun and not the center of the enemy.
WOoooo, didn't expected a strategic but wow cool.
Art and sound make up a lot of tension in the game.
Loved the art style and the various line effects.
Personally i'll make the cursor collision a bit better, wasted 5 minutes to understand what to do.
Maybe some winning condition?? Live for at least 10 turns [always died before]??
Very nice gameplay, i liked it :D.
the lack of explanation of the various enemies made the adventure even more enjoyable.
Nice pixel art and music and this one help creating a alienating mood.
Very well done
I were unable to use the squirt gun.
the background seemed out of play and very different from the sprites of the guy.
Remember to turn of bilinear interpolation when you create a pixel style game, it will improve the quality of the game.
Ok, i'm unable to play this game cause my fingers can't move properly, but i like the concept of a realistic string instrument game :D
I got 9 point broking my elbow.
Maybe the concept may be kind of good, but the realization luck on different point.
Collision and range of the pen lack consistency and make the game impossible and boring to play, to this we should add the lack of restart.
This is one of the cruelest game i've played in this edition XD [in a positive way]
The concept is fun, but the isometric view and the laggy controls make it a bit frustrating, a lot of time o thought to have caught a boy but NOPE.
I'm somewhat sorry to give to your game so low score cause you programmed it in pure c++ [and i know the hassle of doing so].
The game need some better mechanics and ui, i had to replay the game a lot of time before understanding at least how to wield a fish.
A little tutorial, also with images would also help.
I'll not rate 5 for the graphics because you used the UE4.
The low poly style with the "soft rendering" is adorable, idem for the music that i really liked.
Sadly the gameplay ruin the experience, i'd have prefered to play an exploration game without fighting that seemed a lot out of place and i suggest you to remove it.
Also shadows, put some shadows into the game
Very cool graphics and effects, liked the gameplay but find it a bit chaotic, probably it's my fault.
The game have severe FPS issues, even if it claim 60fps looks like 10.
In the end the game is not fun or original and the setting add nothing different to an "unconventional weapon"
Quite enjoyed this fun little game, pretty tense sometimes, i liked it :D.
Nice graphics and sfx, maybe the CPU Chose sfx have a bit to much bass and made my desk tremble a bit.
I FRIGGING HATE WHEN BEAUTIFUL GEM LIKE THAT GOT UNNOTICED D:!!
every aspect of this game is well done and polished.
Loved the use of the theme, the music, the art style and the simple yet interesting gameplay, imho even the spoiler are part of the game
The mood is fantastic and tense and dark and grotesque and music and art style help a lot this.
Made me a little afraid of being alone at home playing this XD.
I don't think i reached the end, but i got 6244 mind power and then got stuck, my mind was completely fucked up.
Cool music and graphic, but next time learn how to dither gradients.
I loled pretty hard playing this game.
Really polished game, probably i'll rethink how the pianos fall from the sky because giving them some momentum gave me some problem in some puzzle.
Nice music and sfx.
Got stuck in the second level of the city so i didn't finished the game.
The game become very caothic near the boss due to the lack of upgrades and vertical movement.
The graphic it's pretty good and good use of the theme.
My greeting for your first game.
The best part of the game is the title screen music.
Gameplay wise there's nothing new or interesting.
There are various control and gameplay bugs in the game that i suggest to fix for a post-compo version.
The control seems a bit unresponsive, when a zombie die the game stutter for some seconds, the zombie get stuck on walls very easily.
I kind of love getting epileptic attack while i rate LD's entries, so kudos :D.
Interesting concept and after only 1 minute it became chaotic in a good way.
Nice trippy graphics and sound
Ok, i tried, i tried very hard and this should be a thing http://abload.de/img/clipboard01u8utx.png
I had some problem understanding the position of a vortex in the 3d space, modern AAA games accustomed me to monodimensional environment.
Joking aside, mostly the control need some polishing.
As the others said the parallax is very odd, also the controls are a bit buggy... well maybe all the game is a bit buggy but i had some fun trying to discover all the bug.
Voted 5 for mood because this https://twitter.com/StrayByte/status/590965725998776322
[If a non italian speaker what to know, here a rough translation: It was exiting, i shouted code while my wife shouted illustration. It was pure magic]
Pretty meh game, cool little music loop.
Controlling the protagonist was a bit ugly.
Before the lack of gameplay and originality, the game need better controls code, they stutter every few seconds making the game frustrating.
BTW congratulation for your first jam.
The graphic is decent, i'd have suggested to make all the sprite with a crayon style
The concept of the game is interesting, but need a more lot polishing.
The inability to zoom out and the slow movement make the game a bit slow.
The graphic is good and in the end create a good mood to the game.
I understand that this is your first jam, but the game is nearly non functional, next time don't try to make everything or pointing to high.
The game crashed when i teleported to the start.
AAAHHHHH, IT'S SO FRIGGING CUTE!!
The character are really cute, i don't blame all those people who tried to confess [but they stopped at me, not at my megane-wearing friend].
Good use of the theme.
I've thrown away Miku's painting... What have i become D:??
Great possibilities of expansion.
Liked the simple and lowpoly graphics and the music, not to short.
I find the game unbeatable, lot of dead end, giant monster and dead path, also the lack of checkpoint make this game very difficult.
Loved the mechanics and how they was implemented, very tense when you miss a shot or a monster is running before you
The sfx of the protagonist attack is very annoying but the music is good.
I tried defeating the second boss a couple of time but lost in a matter of seconds.
The graphics is pretty cool, mostly the background of the first boss.
The game is surprisingly interesting and fun, but it's too symple.
You can easily exploit the game creating the "Fund Opposition parties" and the "Troll Army" and then always chose a 2AP low/medium risk/effect and the game play by itself.
Too bad, because i had fun reading all the description of the various actions.
Also good concept and use of the theme
I had to skip the boss fight with my god, after a couple of minutes without understanding what to do i gave up.
The music is very good and the narration fits well into the idea.
Pretty good game and interesting mechanics :D.
Very good the minimalistic art style and the music.
The gameplay is solid, but the physics need more polishing [pretty fun sky rocketing when fast forwarding and jump-hugging XD].
OH GOD, i love the ending XD.
The game is well done and have great possibility of post development, i suggest you to continue developing this game :).
Graphics and sounds are cool, maybe a longer loop will help for longer run.
The general idea is good but the realization is lacking on more than one aspect.
I personally got bored after a couple of minutes cause of this.
Some description of the object you pick would have helped a lot, also smaller play areas
Music and art style really good, maybe the spring load to slowly and sometimes it felt like the object was pushed in the wrong angle.
Maybe also better control [they felt a bit strange] could help, but the main selling point remain the art style :).
Kind of liked the 2d low res sprite with the 3d environment, also the accumulation of body parts XD.
Took me some time to feel accustomed with the controls, but than was a fly to the ending.
Overall a bit to short and nothing new to the genre, so low innovation but well fitting into the theme.
OH GOD the platforming and jump is terrible, quitted on the 2nd level cause of this.
Very nice the light effects, but looks out for the banding next time.
It's a bit difficult to explain, is something innatural in respect to other platformers, maybe to much air drag on the movement??
What?!?! only 12 ratings so fare?? THIS IS OUTRAGEOUS D:!!
This game is very good, had some good fun playing this :D.
The trill of guiding granny back home and a car by this little |.| miss you is... WOOOOO that was close.
At first i was a bit disoriented by the amount of people on screen, but once i understood how to use the grandson i started laughing by my SUPREME INTELLIGENCE :D.
Cool concept and realization, good use of the theme.
Good graphic and music.
Good mood as i said, maybe the kind of game don't speak thrill, but it thrilled me :D
I got stuck at the 5th level because it required very thing platforming [due to the low ceiling] so i didn't finished the game.
The music at the beginning was cool, but after 90 seconds it became unsupportable.
the game is fun in the end, but please fix the 5th level
Ok, the game is fun and innovative, but it use two things i'm not so good: platforming and rhythm, i don't have none of those.
Really good music, not so much for the graphics and i find the main idea very intriguing.
Love the Echo Ice :3
I think that i found a bug in the game, human have 7 ribs IIRC but the game let me use only 6.
Joking aside, the game is pretty fun and have cool music and sprite, the gameplay is not so innovative and the weapon are not "unconventional" in some sense.
Also, you should make it clear that you can pick as many item as you want from the pile of rubbish, would have saved me some times