Eye Rush by asobi tech 2015-04-23T08:35:00
Good game! I liked the "force feedback", even dying was fun :)
Foon → Ludum Dare Explorer → Users → Robotic-Brain
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Transposition | compo | 967 | 2.65 | 2.57 | 2.85 | 2.88 | 2.43 | 2.31 | 2.09 | 2.32 | 62 |
Good game! I liked the "force feedback", even dying was fun :)
Nice concept and execution :)
But to be honest, I never liked the strange, tile based movement of Pokemon... (subjective opinion of course!)
For the Poll: definitely A or B!
You could of course combine both ideas in a special level...
e.g.: the main game uses A/B, but in one chapter the Agent gets drugged by the villain, so the quantum cat has to take over and find a cure.
Unfortunately the controls (WebGL) are very glitchy :(
Without that it would be a fun game. Really like the Graphics!
The control scheme could have been better. I always switched all colors off, so i could start from scratch with the next color.
My suggestion would be to use 3 buttons with black as default and switch on the channels only, if you are holding the button down.
Lots of people seem to use this inverse color mechanic in some way, but this is the best implementation so far (for me at least)
Gameplay issues:
-The camera could be improved.
If you walk right, the player should be at the left of the screen, so you can look ahead of yourself.
- Jumping makes more sense on UP imho
Interface issues:
-why can't I move the window?
It being stuck to the corner of my screen was quite annoying.
- The Menu as bitdecaygames pointed out already
I liked the concept though, I could see this being a full game :)
I also liked the retro graphics.
The "Auto fire" if you hold the mouse button is a bit slow, so I put my Gamepad on Rapid fire mode - is that cheating? :P
Liked the Game overall. Kept me engaged longer, than it probably should have.
I don't know about the Theme though, since it is just a basic shoot'em up...
Solid and fun game!
Only the ships are a bit too fast and it would be nice if you could hold the shoot button instead of hammering it.
I didn't really understand what exactly makes you "lose".
However it's a nice relaxing game. Good music choice!
I can't get passed the splash screen :(
It stops at:
Apr 21, 2015 6:09:27 PM cz.dat.gaben.util.Logger info
INFORMATION: [GabeN] INFO: Loading /cz/dat/ld32/res/fonts/mammagamma.ttf as fonts/mammagamma
Testing window creation
Right on spot of the theme, really liked it!.
The slow controls really make you fell like an actual tornado.
More statistics like cars crushed, people killed, houses destroyed would be nice.
Wow..
Kudos for pulling of a rhythm game in 48 hours!
An easier song would be nice though... I had no idea how it should sound and screwed totally up :(
Also you seem to be missing a clear screen somewhere, since i got jumbled buffer contents on screen.
I opted out of fun because I don't really consider this a "Game"
For that there would have to be some more levels...
However I enabled it now...
Exceptional game!
The only complaint I have, is the fly ability disappearing...
Poop everywhere!!
No complaints at all:
Nice Graphics
Nice Music
Nice Gameplay
Right on the Theme
This game quite literally "Kills Time" :)
Good idea!
The Mac Download link gives me a windows executable!
The Mac Download link gives me a windows executable!
Nice concept!
After some balancing this will be great.
(my score actually overflowed with a rainbow board xD)
http://imgur.com/0nScOkR
It didn't recognize my gamepad, so i had to patch it manually.
1. unzip .love file
2. add:
love.joystick.loadGamepadMappings("padmap")
to love.load in main.lua
3. create file called "padmap" and add your mapping data (see: https://wiki.libsdl.org/SDL_GameControllerAddMapping?highlight=%28%5CbCategoryAPI%5Cb%29%7C%28SDLFunctionTemplate%29)
4. zip up love file (see: https://www.love2d.org/wiki/Game_Distribution)
This is exceptionally hard! I was unable to survive more than 1 thing.
Wow this is a pretty similar concept to mine: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=36236
(maybe not as puzzle oriented)
Gameplay:
- The "Boss" was way too easy to kill.
- There are some parts, where you can get outside the level.
GUI:
- I seem to have one of the Machines, where everything is black :(
Lol the dialogue is awesome! - although a bit repetitive...
Really good game!
Only the "quake" effect was a bit distracting.