kitch 2015-04-20 03:33
Wow... that was a lot of fun. Everything looked great, sound was awesome, and that mechanic was really novel, fun and easy to learn and work with. Really good job.
Thanks!
Foon → Ludum Dare Explorer → LD32 → Eye Rush
By asobitech
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 42 | 3.93 | ||
| Audio | 70 | 3.78 | ||
| Overall | 117 | 3.75 | ||
| Graphics | 192 | 3.73 | ||
| Innovation | 279 | 3.50 | ||
| Theme | 543 | 3.35 |
Wow... that was a lot of fun. Everything looked great, sound was awesome, and that mechanic was really novel, fun and easy to learn and work with. Really good job.
Thanks!
This game has really nice looking art and it's really fun to play! Great job
fun to play, and unconventional eye.. :D... solid work. :>
This is good! Very juicy, nice amount of polish for such a short development time! I expected to have to "catch" my eyes when they came back, arkanoid style, but didn't have to. TBH I think that would be a cool addition. Or maybe I just didn't get far enough, I'm not very good at this.
Simple, fun, and a really slick presentation. Great sound, music, and chunky graphics. I tend to be a fan of arcadey experience like this. Nice work.
Very fun! The game looked very polished and perform very well. Great job!
Why did you opt out of Graphics? 5/5 from me, nice idea, fun gameplay, well executed retro design. Thumbs up from me!
Fucking cool man. The efects, the musicm the sprites, the game are really good.
Really good job. I love old style games. :D
This game is great! Kind of minimalistic, but fun and challenging at the same time. The chain mechanic is interesting, it would be nice to have some kind of indicator, a bar maybe, to indicate when and why the chain is breaking.
Awesome stuff! Loved it :)
The art style is really original!
Gameboy forever!
Non-stop action just I like it!
This game is really fun! I really like the mechanic of the eyeballs bouncing back and returning to you as ammo. The game is really smooth and plays really cleanly!
I think the visuals do obfuscate the game just a tad bit. With only 4 shades of grey/green, the enemies don't really pop out from the background (especially since they're also just squares) which can be dangerous for the player, especially when the enemies are on the smaller end of their size-change cycles. It can be really easy to miss one that's near you. Also, (and this is a a very minor thing) the font at the beginning of the game is a bit difficult to read as well.
Overall, the game runs really well and is a lot of fun to play! I think you have a pretty good scoring system as well, limiting the game by both time (so you can't just slowly rack up points by avoiding death) and with your chain system (dropping your chain is very detrimental to your score). Not to mention that the game is pretty fun to play both for those who just try to survive and blast things for 1 minute, as well as people trying to maximize their score. In that sense, the game is really balanced for a wide audience! One thing I would have liked to have, though, is a timer to tell me how far into my 1 minute I am. Preferably also counting down, because the first time I died by timer, I was confused because I thought I had accidentally run into a rogue square or something.
Great game, and I'm really impressed that this game was made under Compo restrictions!
Amazing game! I love audio. It went well when I fire rapidly, and got 43990pt.
Cool game, interesting gameplay. I like how you can just spam projectiles because you are shooting your own ship/body parts. Art style and music are really nice.
BTW: It's hard to survive 1 full minute :D
Excellent music and effects, simple and rewarding gameplay.
Well well, it's fun and well polished with a solid core mechanic, lots of juice, chaining is fun (if utterly mysterious, you need to expose that mechanic a bit more)... Just... Lacks any feel of progression I guess :)
Very cool game ! It's a lot of fun ! Well done !
Really really great.
At first I thought it was going to be boring, but it's not, absolutely not.
It's really fast-paced, and you really have *this* feeling when you're chain killing dozens of rectangle.
Really liked it, good job :)
Man, I just love retro pixel explosions and shaking screens! Good job on that! The music is fantastic. Maybe jsut add some variety to enemies and weapons.
Awesome idea, great feeling : perfect job! =)
Enjoyed it, good job!
Great fun. Gamepad support great addition. Love the music. Well done!:D
Simple yet really fun! Great game!
Nice little game. I like the style.
You left out the categories I wanted to score you the highest in. :/ The graphics were really nice and so was the sound as well. I gave you an extra point on overall instead. :p
Overall solid game. I don't agree with your opinion on the theme though. :p It falls in the same category as every other game where you shoot bullets except your bullets are something else. You need to make the look of the projectiles actually affect the game mechanics in my opinion.
Very fun to play. A good retro looking game focus on the essentials ;)
So good, love the old style ^^.
I love these simple yet addictive games
Great! Just Great!
I love this aesthetics and the music.
Adictive. It has teleported me directly in to the game.
Score:54340!!
Nice idea! Old-school and catchy!
Holy CRAP that was excellent.
Fun fun! Cheers!
Very solid and polished. Good use of the GB palette and resolution, although I'd appreciate the possibility of playing in a less scaled window. Nice touch with the BG-inspired icon.
This was really fun to play. I liked the retro Gameboy style and I loved experimenting with the eyeball mechanics (I was actually playing this with an arcade stick plugged into my pc for that extra retro feel).
Hey guy, awesome entry. This game has so much nostalgia, not just because of the limited use of color and pixels but also because the game play feels finely tweaked and fun. This has been one of my favorite entries.
font is slightly illegible though. Nevertheless excellent work
Sound and general feedback of your actions are really nicely made.
Cool Game! great art!
Good game! I liked the "force feedback", even dying was fun :)
REALLY nice gamefeel on this one. Quite challenging, but also very rewarding when you get a chain going. Bonus innovation points for using GLBasic D:
Nice game! I think music made the most difference to the whole polish of the game here... good choice! (I contacted you about music by others not being allowed for the compo, so we're good there)
I kinda wish the theme impacted on the game a little more, though. The only difference as far as mechanics between a regular shmup is that you have 5 bullets at most, and have to use them a little sparingly so you don't wait for them to come back, which is the same limitation lots of shmups (especially older ones) have. Maybe if having less eyes meant you could see less, that could be cool, or something else.
That being said, it's very fun, and very well polished. Good job!
@Jezzamon, that's a very excellent idea bout having the less eyes you have the less you could see.
I only spent 12 hours on this entry, so it's all very minimal. I had lots of more ideas I wanted to put in. Different enemies and how the number of eyes effects you.
I used insta-death to mask I didn't have time to implement the original idea of each time you get hit you lose an eye.
Haha, really fun and also humorous! Could you make the central eye look different, so it's easier to tell where you (vs. your projectiles) are? Great game, lots of fun!
Woah, instant action. Way funnier that it looks. that's really good for 12 hours.
Hey this is great! I really like the graphic style, so "old"! Well done! :D
Awesome! Really enjoying the style :D
Very fun game. I like the idea. Good game
Very polished game, with tight controls and predictable eye-ball movements. Had a lot of fun with it! Too bad it's only a time-attack game, but it did make me replay it a lot.
Hey, Asobi! This is Taunia. :)
Your game development is certainly getting stronger, and you've done a lot better in terms of comfort, control schemes and movement associated with gameplay. You've both simplified and complicated strategy with this one -- you really need to move your eyeball cluster around in order to do the most damage, and that in and of itself is a challenge.
The only thing you really need to work on is graphics. I know that they are not your strong point -- and that's okay! You've gotten a good foothold here with the Gameboy-styled pixel art but your text needs to be easily readable from your peripheral vision -- make that your new rule of thumb. You also need more contrast in terms of your enemies as they're flipping around, especially when you're going to have moving stars in the background.
For a shooter, that is naturally moving quite quickly for what it is, you need to keep aware of what parts of the game are moving and which are not -- the eye can only easily track so much at once, and you don't want to overwhelm players with too much movement with similarly-colored objects.
All in all, it was very comfortable to play and I felt it fit the theme very well. Something about shooting eyeballs in space was also very funny to me, so I enjoyed that too. :)
You did REALLY well this round. Do more games in this style. Perfect it. You have a knack for it.
Great job. As one fan of authentic retro graphics to another, I really like the job you did with the authentic retro graphics.
Even with very simple graphics, you've made something which feels great to play! My high score is 57,060 ;)