Foon → Ludum Dare Explorer → Users → deltagardner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | God Is Angry | jam | 810 | 3.23 | 3.07 | 2.86 | 3.02 | 3.48 | 2.96 | 2.93 | |||
| 2015 | 32 | An Unconventional Weapon | Preparation for a Duel | compo | 10 | |||||||||||
| 2014 | 31 | Entire Game on One Screen | Serpedelic | compo | 204 | 3.59 | 3.39 | 4.20 | 3.94 | 3.51 | 3.65 | 3.00 | 3.84 | 94 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2013 | 45 | Low-Level Jam | C++immung |
deltagardner leaves an average of 2.0 feedback comments each event.
LD41 — Combine 2 Incompatible Genres (2)
Farm in 60 seconds by ProfessorRekyl 2018-04-24T04:54:11Z ♥ 2
^^I am the friend and I heartily concur. Good job!
Zuma Defence by Poroh 2018-04-23T21:13:07Z ♥ 0
Wonderful work! The gameplay that evolves out of your genre choices allows for some deep strategic capabilities. I had a lot of fun working out how to create (and later break) different turretball combos to keep the line as short and streamlined as possible.
I have two quick points of criticism: First, the early game's difficulty is VERY heavily determined by the first few turrets; this can be easily alleviated with some tinkering. (I'd weight the starting randomization a little toward options that build up your bank, but there are a bunch of ways you could go with it.) Second, I encountered a bug where occasionally a shot would jump to the entrance instead of where I was aiming, which sometimes gets in the way. But again, that should be a quick fix.
Anyways, congratulations on making a wonderful game this weekend! I had a lot of fun, and I'm excited to see if someone beats my high score :P