FoonLudum Dare ExplorerLD31 → The Beta Bank - A Paragon Pawns Production

The Beta Bank - A Paragon Pawns Production

By diegohenriquez

View on Wayback Machine

CategoryRankScoreCount
Coolness1100
Innovation3653.25
Mood5173.00
Graphics5213.23
Overall7092.98
Fun8462.56
Theme9572.60

Comments

alendro 2014-12-09 21:12

Love the art. Nice job.

d3garcia 2014-12-09 21:13

Very good idea, but there is no visual alarm when he ducks and with that camera its really hard to understand when the bar is coming, overall I like the idea.

diegohenriquez 2014-12-09 21:48

Thanks, Alendro. Our team put a lot of effort into the art. If you happen to revisit the project later, we'll hopefully have our ground textures ready to show off.

We also agree with you, d3garcia. If we had more time, we would have tried to fix the way ducking worked to make it visually clearer.

We appreciate the feedback, guys!

madcapacity 2014-12-09 21:56

Very interesting concept - it took me a while to understand what was going on but I enjoyed the play between the game and the option on the side.

diegohenriquez 2014-12-09 22:18

Much appreciated, madcapacity: we're glad you enjoyed it. There's definitely a lot to process before you can start a session, and juggling it all after the fact is still quite a challenge!

someone 2014-12-09 22:23

Cool concept. A bit unforgiving though.
Would be nice to have key controls for the settings to make it faster to switch between them.

zi 2014-12-10 03:46

Very innovative mechanics, and really nice assets! However, the settings were a bit too much for me to manage. Perhaps two levels of brightness and volume each would have been better. Well, that's just me. =D

teamkwakwa 2014-12-10 08:55

I like the different mechanics you add, but there was maybe too much at the same time. Something more increasing would have been better, with checkpoints.
From the theme, I don't understand how it relates, except that every screens are on one screen.
Arts were great.
Sad there was no music, mood could have better with it.
Still a nice game to play.

teamkwakwa 2014-12-10 08:55

You can check my playthrough here: https://www.youtube.com/watch?v=yWk1GYBxqrE&index=6&list=PLmCAIfF6iKQWX1RhyAaKCdmk_61etZJ_9

murdersantateam 2014-12-10 12:34

awesome idea and graphics :D

diegohenriquez 2014-12-10 19:48

Thanks for the feedback, everyone! I am considering implementing checkpoints, although I'm still curious if anyone can beat it without using them!

ViliX 2014-12-10 21:13

Very complicated description, but the time was definietly worth it :)

vidar 2014-12-10 21:14

Wow, this was interesting. I love the unique mechanics. Very challenging but one you got hang of it (and learned the layout of the level somewhat) things got easier.
I would have prefered to have a life bar, instead of immediately respawning as soon as you made an error.
Oh, great graphics by the way :)

evergreen-games-ludum-dare 2014-12-10 21:17

fun but incredibly hard. excellent graphics

dokthar 2014-12-10 21:18

I just love it, Good job ^^

bthedestroyermc 2014-12-10 21:25

Normal brightness makes it impossible, I can't see the maze. I also have no clue when the bar is coming and sometimes I'd just randomly die...

diegohenriquez 2014-12-10 22:22

@BtheDestroyer not able to see the maze on normal brightness is part of the mechanic. As for the bar you can hear it clearly on high volume and difficult to hear at medium at medium volume. :D i am planing to implement some ques to remind people to use the sound volume to hear the blue beam.

monos 2014-12-11 13:07

The game is interesting, but is really to difficult and there is to much on the screen.
Maybe a bit more of polishing and it can became a really good game

ynots 2014-12-13 17:50

nice visual...

almax27 2014-12-13 17:54

Surprisingly complex, would really benefit from in-game tutorial/prompts, otherwise original idea and good execution.

pjimmy 2014-12-13 23:56

great visuals, well done

01rafael 2014-12-14 20:09

I just falling down from the platform, and everything crashed.
But anyway I like this game. Charackter is great!

pkenney 2014-12-15 01:50

Intriguing idea! I've seen a few of these game where you can only see one type of danger at a time. I always seem to struggle really badly with them for some reason! This one has some nice features, including good graphics, nice ambient sound, and an extremely fast retry loop that doesn't make failure break your heart.

chrismcmath 2014-12-17 15:44

Goodness this is hard, some great ideas though- integrating the menu system as an the actual game mechanic has a lot of potential. The mood is well fostered too; I'm constantly on edge.

gameattack 2014-12-25 04:16

It is probably too complex for me. It looks nice and it has a good mood but half of the time, I don't understand why I die.

stejkrobot 2014-12-28 00:27

its was ok. there wasnt much explanation to how the game worked though and i dont know if it really stayed true to the theme. But the art was nice!

HelkeGames 2014-12-28 17:29

I love the art! the gameplay is really fun! Well done!

crowbeak 2014-12-29 05:42

Whole game on one screen -- including options, which are also game. Nice.

martial_cantarel_games 2014-12-29 08:46

)))))

rojo 2014-12-30 00:45

It's a really interesting concept - definitely feels innovative! I think it's a bit too tough at the moment, though. If you had three sensory modes total instead of six I think it would tighten things up a lot. I'm also not sure if I'm seeing a strong relation to the theme, but maybe that's just me. The audio fit really well and added some nice ambience, though! Also, in the future it would probably be better to embed the version you submitted until voting ends to avoid confusion - a lot of people don't pay much attention to the game description.

jlouisb 2014-12-30 00:54

It's fun and innovative, but a bit too hard !