Two Hearts by dkilford 2014-12-13T14:55:00
Awesome idea and beautiful implementation! Good job!
Foon → Ludum Dare Explorer → Users → kothead
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Moroi | jam | 791 | 3.20 | 2.98 | 3.50 | 3.27 | 3.75 | 3.59 | |||
| 2018 | 43 | Sacrifices must be made | 👥 | False God | jam | 867 | 2.96 | 2.54 | 3.23 | 3.56 | 4.04 | 3.51 | 3.65 | ||
| 2017 | 40 | The more you have, the worse it is | All By Yourself | jam | 950 | 3.00 | 2.63 | 3.19 | 2.50 | 3.46 | 3.05 | ||||
| 2017 | 38 | A Small World | 👥 | This is my spot | jam | 593 | 3.00 | 3.21 | 2.28 | 3.31 | 2.83 | 3.89 | 2.79 | ||
| 2014 | 31 | Entire Game on One Screen | Runaway | jam | 448 | 3.26 | 3.15 | 2.92 | 3.46 | 2.62 | 2.33 | 3.72 | 41 |
Awesome idea and beautiful implementation! Good job!
Great game. Very challenging, and skill demanding.
I would like to read a book with such interactivity. Seems that hypertext fits perfectly for showing the way of thoughts and creating mood.
Great artwork and idea. But there are some issues, like I can't fight while not running, or once darkness came, then I touched the light and the game restarted. It seems to me, cheating darkness ate me behind the screen :) Anyway, good job!
Had great time playing your game. Awesome puzzles. Need more!
Played several times, and only then understood that I can move a viewer. Awesome idea! But controls of the character are stiff a bit. Anyway, well done!
I've got 78. Hint: it's easier to move around with left hand, and dig with right. I like this game.
Just awesome. I didn't beat it, but I'll try again for sure!
At first, I didn't find energy meter too. And some songs seem to be easier than another ones. Maybe it worth to add other collectable items after player gets x4. It's pretty neat idea and nice realization. I like this game
I like graphics and how it's made. I spent some time trying to understand how to control the slider. But now it doesn't seem to be hard at all.
Nice entry! After several levels, I discovered a tactics. You can walk forward a little and then go back spamming grenades. They will reach buildings, but exoskeleton will be safe from enemy bullets. Don't know why, but I passed 20 levels in this way. Hoped for the ending. But I guess this game is endless =)
Your game has not much interaction but nevertheless it is very immersive. I think this is the right way to make something minimalistic.
Decent visuals and great sound effects. I think, you could experiment a little more with controls and core gameplay to make the game more challenging. Nice story, actually, and awesome trailer!
Nice entry! My major complaint is that I didn't find a way to restart the game after "Lost" or "Congratulation" screens. I think that it would be great to have some visual indication about surrounding temperature, e.g. the hotter it is the more red glowing is around or something like that. I like zooming in and out to examine closely my planet and stars and at the same time to see how big galaxy is. It is interesting game about space exploration and survival. And quite challenging!
I like the idea of combining RTS and voxel-like maps. It would be a killer feature, if workers had an ability to construct and destroy blocks to make new passages, to find new mines or even to flood entire enemy base. And awesome map editor you got here.
The only thing to improve IMO is to add a little time of invincibility on hit not to be hit twice with the same ball. Anyway, this game is awesome!
Very nice gameplay. At first I fell at every chance I had, but after some practice I got 2343 score. And can do better! =)
Awesome! Actually, it is easier to play by making a hole in the center of the level and exploit path finding of enemies to fall into it. But adding weight is fun!
Just a perfect Ludum Dare entry. Congrats!
Yep, links are broken
Nice zombie shooter. But IMO it lacks motivation. Player can avoid any encounter with zombie by running away. Would be nice to have something like hunger. Player would need to kill some zombies and find some tasty food to stay alive. And I've heard no sounds in game. Maybe it would be better to opt out music from ratings? Anyway, solid game and nice submission!
@tinis-games Thanks for reply! Yes, at first I thought that different position of messages on the wall would motivate players to examine the level more, but now I see that they should be lower. My idea was that the more clones you make, the harder to maintain height of a "building" it is. Because of poor collision resolution =)
@fenerax Thanks! At first I wanted to add some random movements for clones to left and right, but after some time it became obvious that there was no need to make it harder. Damn towers fall on their own!
@wagner it is possible, trust me =) I got to the end several times. Thanks for your reply!
@goxua Thank you! Would be glad to add more! =D Need more time!
@mshopf Thanks for the reply! Not easier in the end, for sure =) And there is count of used clones after you get out. So the less clones are used, the better. Unfortunately I couldn't come up with better idea for the theme.
@rob-white Thank you! I think that more level design would do better too, but unfortunately I lacked of time. There is no queue to switch clones, the next one is chosen at random when you press space, but it could be a nice feature. I made it to have possibility to get out when I was stuck =D As for a fullscreen mode for web build, pressing space doesn't scroll the page for me (tested in Google Chrome), but anyway I'll see what I can do
@mooncalf @reality-blind @rolle thank you for your feedback!
Awesome game and especially music. Just created soundcloud account to follow the author. And the idea to make player be possessed because of all souls gathered is great. If you want to see one more game about gloomy guy in a hoodie check [this one](https://ldjam.com/events/ludum-dare/40/all-by-yourself) out =)
Awesome entry! I liked it a lot. Challenging but clever game, great art, smooth sword animation, second nightmare difficulty. A lot of content for game jam entry!
One of the most polished entries I've seen so far! Good job!
I was killed by 18 cats. Quite an accomplishment =) Nice entry!
Good job! Taking down big chunks of enemies with a bomb is extremeley fun.
One time I managed to get outside of the map. I ran into the rock on the north of the field, as I remember. But anyway, graphics is superb and music is very intense. I liked these short sessions of panicking around =D Awesome game!
Nice! I think that an arrow pointing towards Mike would be a cool feature
Could not complain almost about anything, except maybe spontaneous moonwalk of main character (that's fun actually) and that I may have suffered permanent brain damage ;) Good job!
Awesome game! Pirate exclamations are very fun to read. Base doesn't collide with asteroids, I think it would be pretty neat to have these kind of threats. Congrats on great entry!
I agree with @tombishopspg on "failed interaction". Searching for ingridients was a little too long because of that. Anyway, it is a really great sumbission. I liked it a lot!
I like the idea of competing with opponents but at the same time helping them to avoid revolutions. It is extremely hard to provide people with enough food without available sources on market. Just like real life!
Only 54% on first run. But that was extremely fun!
After I've killed an enemy, main character starts to shoot without me clicking for some reason. And sometimes he (or she) strafes to the left on respawn to certain death. Anyway I really liked the mixture of two mechanics: platform game and waves of enemies. Good job!
Great concept, but I think it needs more polish. Maybe I'm just too slow, but I miss almost every note. And it would be nice to mute a corresponing note in the audio to give proper feedback. Anyway, it is really fun =)
Yeah! My dragon-blood-addicted hero managed to slay every monster on the level and escape =) Nice game!
Ha ha! Nice ending, I like it =)
Awesome gameplay (reminds me Path of Exile for some reason =P). Made it to level 16, then read previous comment and stopped. I guess, some kind of logical ending would be nice, but anyway you managed to accomplish a lot for such short time. Good job!
@erebus @deltanutmeg @isvan @jdelaay025johnd1788 Thank you for comments! This game is not self-explanatory, isn't it? =D Unfortunatelly I had not enough time to implement something to make things clear. And controls should be reworked definitely. But there are win and gameover conditions. I attached video with gameplay and hope it helps players to understand what should be done to win. Anyway, I'm glad that you like the art, it took almost all my time =)
@drevilbrain Thank you for feedback! The camera is supposed to follow active element (left or right hands or head). Left hand is active while left mouse button is pressed, right hand while right mouse button is pressed. And head is active while no mouse buttons pressed. WASD keys move active part of god's body around. Controls could use some work, I guess =)
Nice entry, good job! But I couldn't find out how my decisions were so deadly for the station's population. It would be really interesting to know how my decisions influenced the life on the station, for example in the logbook.
I liked eerie atmosphere of the game. Good job!
<3
Awesome game! Simple but very entertaining
I've got the same bug as @rjhelms and @virtual-turtle-studio. And sometimes pathfinding makes me run into things. But apart from that it is really neat game with great art style.
One of the best entries. It's a shame how little ratings it has! Awesome game!
It is like an interactive music video clip! Good job!
@ausstein player can do useful things. Some cards can be selected (not necessary an empty one), after that highlights on the board (blinking cards) change and you can select one of them to interact. It is not well balanced though, so you can escape enemies from first wave by outbuilding them. But later waves can be harder.
@dodelov yes, it needs some kind of training or interactive hints. But we wanted to keep cryptic mood (and had not enough time of course), so it seems to us that highlighting positions on the board would be enough to encourage player to investigate. Guess, we were wrong ¯\_(ツ)_/¯
@ausstein It could be. Which browser do you have? Three starting cards are like resource cards. In an adjacent to the cell with a resource card you can place one of three additional cards, which can spawn your own creatures. You need to click a spawning card and then click an adjacent position to spawn a creature. I guess I need to add some information about all this in game's description =D
@ausstein crashes make me sad =(. You are playing html-vesion right? I've replayed several times right now till restart (which means win) and had nothing like it. Could you please tell me what were you doing in general terms and what browser do you use? Or I could compile separate version with logging if it was easier. Don't want to bother your, but I cannot to reproduce it by myself
I liked the idea and I think that it is really neat use of the theme. As for randomness, IMHO it gives quite similar gameplay with roguelike games. Sometimes it is in player's favour, sometimes it is not. But nevertheless it is fun. Good job!
IMHO it would be better not to rotate a sprite of the main character on changing direction. Or to use a different animation for an every direction. Apart from that good job. Special respect for using your own engine!
IMHO perfect length for a LD entry. And I like the twist in the end and how it is connected to the theme. Nice game!
I think collision resolution could be improved. Right now when you run into a wall you can move only in the opposite direction, that's why it seems like you glued to an obstacle. Apart from that it is very good entry. Well done!