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Ronin Sacrifice: The Tale of the Last Rabbit
Ronin Sacrifice: The Tale of the Last Rabbit
By honey and prema
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 273 | 3.70 | 52 | |
| Fun | 378 | 3.43 | 52 | |
| Innovation | 555 | 3.10 | 52 | |
| Theme | 116 | 4.11 | 52 | |
| Graphics | 335 | 3.87 | 52 | |
| Audio | 302 | 3.43 | 51 | |
| Humor | 467 | 2.95 | 45 | |
| Mood | 267 | 3.63 | 50 | |
Comments
nkrim
2018-12-05 20:04
Fantastic all around. From the art, to the movement, to the concept, to the level design. Looks great and feels great, and the I even loved the last level (reminded me of the last level of stephen's sausage roll), just a little extra time with the game to give yourself a pat on the back for getting to the end. 10/10
kroute
2018-12-05 20:36
I absolutely enjoyed playing your game. Everything is coherent and works well. I want more levels! Did you do the seppuku voices by yourself?
Nice game, had a lot of fun while suiciding :P Some levels where designed to just go a lot of times to the same place and suicide, which was a little annoying, but most of them were just pure fun to play.
honey
2018-12-05 21:21
@nkrim Hey, that brought tears of happiness into my eyes! Really glad you had that good experience! Awesome!
@kroute Thanks for that, we're very glad to hear that. Yes, we did all the sound effects by ourselves, including the seppuku voices :) More levels will probably come soon :)
@gucio-miszcz We tried not to annoy our player if possible, so if you could tell us which level in particular (or which part of that level) was the annoying part for you, we'd be really glad, especially when more levels are about to come!
mohrro
2018-12-05 21:32
Good art style! I really enjoyed its approach for the theme. Well done!
@honey some about 8th I think, when player has to jump to the top, then in the middle of level go down, than sacrifice about 3 times to get to the end ;)
shendev
2018-12-05 22:22
That last level was brutal.
ld.JPG
Pros:
-The level design was very well done, It was a lot of fun
-The main mechanic was enjoyable! I was really digging it
-The art! It's SO pretty, congratulations!!
-The sound effects were really cool :)
Cons:
-The jump was a little bit weird, Gave me troubles at the beggining but I got used to it :)
-I liked the music but the loop was so short that began to be a little bit annoying (I don't have music in my game so hey, it's better than mine already)
-The hitboxes were also weird sometimes I think? If I happened to step at the edge of the platform, I'd started to fall down veeery slow. Nothing to important but made me fell a couple of times.
Overall it's an incredible and very enjoyable game, solid entry. You managed to make a lot of levels! Congratulations for this :)
Edit: forgot about the theme! A clean implementation, nice job there too!
honey
2018-12-05 22:35
@gucio-miszcz You mean this one? We'll look into its design and see what can be done :)
scr.png
honey
2018-12-05 22:55
@shendev Hey, thanks for the insightful comment and also for posting those numbers! We're very glad that you took the time to play the game and post your comment! You are totally right with both jump and hitboxes, we decided we don't have enough time to produce custom physics engine for the game, so we went with bit modified Unity's native one, which sometimes does weird things like sliding colliders side to side and it's hard to prevent it (if you know how, don't keep it to yourself! :D ). Also we took a long time to fiddle with jump to feel good, but even a long time during 72 hours game jam is not long enough to make it feel perfect :( You know, every game could use another month or two of development :) Thanks for stopping by, it is very appreciated!
shendev
2018-12-06 00:11
I feel your pain with the physics and hitboxes, so don't worry! Can't help you with Unity, I'm a construct2 slave haha.
The jump is hard to get used to because of the strong boost in the X axis that it gives you, but imo it serves the purpose for your game.
One last thing that I found annoying, in the following image if you try to walk to the step just in front you, most of the time you just will slide down and die. It was tricky, I had to do short jumps in order to get down there. Wasn't sure if you were aware of it. Cheers!!
Captura.JPG
@honey exactly that one :) when you kill both foxes it is just: go up, go down, kill yourself, go up, go down, kill yourself, but it may be only mine opinion :P
honey
2018-12-06 09:04
@shendev Yep, that's annoying even for us, as it started to behave like this few hours before deadline for no apparent reason and I haven't figured out why yet. But it can be overcome using different approaches, so it's fortunately not game breaking.
@gucio-miszcz I consulted it with our level designer and there are actually only 4 sacrifices needed to finish this level, all of them on your way up. Hint: plan well before you kill the fox :) still thanks for pointing it out, we probably need to learn player to think about it before this level.
prema
2018-12-06 12:01
@shendev Dude, its actualy my nightmare. We still dont know, whats causing it. But more interesting is, that this problem solves itself after two deaths of brave rabbit ronin. What is the game trying to tell us?:)
shendev
2018-12-06 13:33
@prema It has gained SELF-CONSCIOUSNESS.
hahah weird indeed, I didn't realize about that cause I was going for a "perfect" run! Videogames are mysterious beings...
stending
2018-12-06 14:58
What a nice entry! The animation, mood and overall feeling is great! The jump control was a bit weird but the game's totally playable and fun.
I've ended up building a staircase out of bunnies, is this how it's suppoused to be played? Good game tho. The artstyle and the mood are strong here, the music loop is a bit short, but overall, great entry
honey
2018-12-06 20:43
@stending Thanks for your kind words! Jump is kinda in need of further care, we agree :)
@chaosthelegend Well it depends - if you really ended up - like at the end of the game - then it was supposed to be played like that - we wanted to give player oportunity to seppuku the hell out of his rabbit, so that last level is kinda asking for it. The levels before are more about efficiency and even the last level can be finished with only a few rabbits (much less than @shendev 48 :D ). Thank you for your time spent to play and comment our game, it is highly appreciated!
shendev
2018-12-06 21:02
Dammit. I did an egyptian pyramid of corpses.
simone
2018-12-06 22:24
Hey!
Indeed we had sort of the same idea for the theme :D I have to say that your music sounds a lot more Japanese than mine tho... Great job!:)
The only remark I could make is that you have too many levels for the mechanics you implemented, this results in a couple levels that "feels" like the previous one.
Nevertheless, this is a very enjoyable game. I wish all the ones I tried were like this
prema
2018-12-07 10:21
@simone Friend of ours is very talented guitarist and somehow he founds exactly the feeling, that we were looking for.
I admit, that level design could be better, but we wanted to make a game with almost no tutorial, so we tried to catch the learning curve for most players. In next version (we still working on the game) we could use some new mechanics, Your sepuccu plates to open a gate looks interesting, if you wouldnt mind:)
Thanks for playing our game and for you nice feedback.
simone
2018-12-07 15:42
Well, I stole the idea on plates to open gates from other games, so feel free to use that mechanic as much as you want :D
abso
2018-12-08 02:00
The game was enjoyable :D would love to have a full version with better graphics <3 please have a look and rate mine too
The animations were very well done! The suicide mechanic made the levels feel repetitive to me, but this isn't really my genre of game anyway. The sound was good too.
corbak
2018-12-08 09:16
I finished the last level with only 7 sacrifices! I am so proud XD Dead simple yet effective gameplay, I like it! I love that you chose rabbits that can then repopulate, makes the sacrifice feel less horrible :-p This is a really cool game, good job!
honey
2018-12-08 14:44
@abso Hey, thanks for that, we hope your wish will come true for it is our wish as well! Thanks for taking the time to play and rate our game!
@team-infernus Thanks for your feedback, maybe mixing up the level design could blunt the feeling of repetitivness a bit? We'll look into that! Thanks for your time taken to play and leave a comment!
@corbak Hey, you've reached our best score for the last level! What was your total I wonder? Thanks for playing and also commenting here!
nikolaj
2018-12-08 18:48
wow this was fun, clever, cute, and dark. Great Job!
2018-12-12 18:18
Excellent take on the theme!
Did a good job with the theme, the audio and graphics were solid and I actually really liked the style you went for. Fast iteration times meant what could be frustrating gameplay was fun. The mechanics were well thought out, and while I had some struggles with the intended golden path through some of the levels, I managed to get pretty far. Looking at the platformer controller, I noticed a few things you might wanna look at for future platformers. 1) The Velocity didn't seem consistent from frame to frame, or action to action. Sometimes I'd jump and I'd move forward ~3 units, other times I'd jump and fly across the screen. The inconsistency made it a little frustrating to play. I'd recommend looking at clamping the Velocity, and using an easing function other than Lerp. 2) I had some trouble figuring out the controls. Specifically, the Seppuku mechanic. 3) Controller support was spotty. 4) Things felt unresponsive, I suspect the use of a Non-Kinematic Rigidbody is the responsible party. It's worth doing the leg work to build a simple kinematic platformer. Trust me. Overall, you did a good job and should feel good about the game you made!
gizmolo
2018-12-14 05:11
Aww making the bunnies commit suicide is so depressing :( I guess that's what samurai's have to do some times. Great job on the theme, very original. I liked the artistic style and simple animation that went with it. The controls felt very smooth too. Good job!
dk5000p
2018-12-14 15:05
So what is the lowest number the developers have? I feel the platformer controls could have been a little tighter and hitting up for jump was a little weird. I did like the ability to restart the levels. Some of the situations were a little frustrating but the artwork was great and loved all the sound effects. The music did get a little redundant. I ended up with 87 rabbits sacrificed. Also, amazing the number of levels. Not sure if having the corpses behave with physics would have subtracted or added to the game, but I really wanted to be able to push the fox corpse around for positioning. Still all around a good game.
folex70
2018-12-14 21:54
lol wonderful game 5/5! i loved the art and songs, and the "harakiri" are a good way to use the theme! congratulations.
zuzupd
2018-12-15 16:43
This is a great game you did! I especially love the art of the main hero: ronin Bob and Bobek style :smile:
I also encountered the jumping problem that the others mentioned and once a fox ran away from the platform after I accidentally jump on her spear, but these are some minor issues. Overall good job. 5/5.
Schermafbeelding 2018-12-16 om 12.53.46.png
Imprisoned the fox
honey
2018-12-18 16:40
@nikolaj @chriscorr @folex70 Thanks guys, that's very warming and appreciated! Thank you for playing and taking the time to leave your kind comments! :)
@gizmolo Hey, thanks, we tried to make the backstory with enchanted sword that keeps rabbit soul even when the body dies, so that it feels less depressing, but we didn't have the time to really tell that backstory in the game :( But also thank you, we're glad that you enjoyed our style choices and had at least a bit pleasant experience!
@occultone Hey, we know that the physics/movement wasn't the strongest part. You're right that when building a proper game, it is much better to go custom, on the other hand when jamming, building on built-in systems is much faster. Still it's true that you haven't got full control niether of built-in system and niether of your custom one. The controller support wasn't actually a thing due to lack of time, so what works works only because of unity native input manager (horizontal and vertical controller axis, fire button...). That was definitely a big mistake to forget about controller support and not having it in mind from the beginning when making the control scheme. Thank you very much for all the valuable feedback, we're still actually not sure what's causing the weird jump feeling/behaviour, cause the math behind seems pretty simple. Also the button prompt for the seppuku could work much better. Thanks for playing and leaving lot of stuff for us to think about :) And yeah, despite all that said above, we do feel pretty good, the progress is heavy during our three jam entries :)
@dk5000p Hey, thanks for playing and leaving your feedback! First - the music loop is actually more than a minute, but the motive itself is too short to not bother you in a long run, shame that we didn't noticed ourselves in time :( For controls, you can read above - we went half way, it was better than going with built-in, but still not as good as custom could've been. We were actually thinking about going with ragdolls and pushable dead bodies, but we decided for unmovable bodies, so that the player actually have to kill the enemy in the right spot. We thought it adds a little of extra depth and tactics when traversing the levels, and also makes the mistakes (killing in wrong spot) more punishing (need to sacrifice more rabbits instead of using enemy body). We think that the minimum of sacrificed rabbits in current state of game is 26 :) Anyways, thank you so much for stopping by and glad you liked the game (at least some aspects of it) :)
@zuzupd Hey, it's a shame that you did not post your score (or beat the lowes one), cause judging by Bob and Bobek reference as well as your game credits, you'd actually be able to claim the prize! :D Yeah, known issue with the damn foxes, I think that best solution would be to not allow the fox to collide with dead rabbits, so even when mistake is made, the fox can carry on on its usual path. But it's actually unbelievable how many problems show up when you add a simple mechanic like leaving dead bodies around as platforms :) Thank you for playing and leaving a comment, really, much appreciated! And glad you liked it!
@king-kujito Man... You actually made us laugh. Like out loud. For a while. That's awesome! :D We kind of hoped from the beginning that we made enough room for this kind of rabbit fun, but we weren't expecting anything like this! :D How did you do that? We need to know! Maybe the dev beer prize is coming to you instead! :D Thank you very much for playing and especially for leaving your comment that prolonged our life expectancy at least a few days :)
dk5000p
2018-12-18 16:52
@honey Oh yeah the main negative aspects were because I really wanted to get a high score. If I am overlooking trying to get a high score than most of the negatives can also be ignored.
I'd suggest thinking about it for 5 more minutes. You forgot to program one crucial constraint almost every game needs. --- If you're ready for the answer, read on ahead:
Players should not be allowed to spawn objects on spawn points! I just spammed rabbit sacrifices without moving and got some pretty funny trippy stuff to happen :smile: I hope you can take this advice with you in your next LD ^^
Hey honey_g_tw! Thanks for submitting your game for me to play on my livestream!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058907?t=20m51s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
2018-12-19 12:15
Nice graphics! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/RJjn8MPNuQ4
prema
2018-12-20 09:24
To: @dk5000p and others, who entered our challenge:)
Hi guys, here I present my best playthrough score for now, without any glitches (but anything is allowed).
I can manage only 26 deaths. But I thing, that in third level is possible not to die cause of spikes. Have seen some players can manage their jump so precise, that they jumped all over the gap. Anyway, beer for everyone, who can beat me :)
Ronin sacrifice_best dev score_20.12.2018.jpg
ted
2018-12-22 23:26
Good character art and animation, good core mechanic. Level design had a weird difficulty ramp, but nothing felt impossible. Good work.
One of the best games I've played this time. Great mechanic, great polish. Well done.
skdf
2018-12-23 18:02
Well, I intended to play just 5 minutes but it was so good I made it until the end. Still, killing all these rabbits made me cry :( Great work anyway!
acaral
2018-12-25 18:14
I like to discover by chance a polished game in the games menu. And I found your entry! So I have to say that: there are lovely mechanics + a good interpretation of the theme + cute graphics + a sound design that seves your game. Unfortunately I'm too far (and I haven't the time in the immediate future to travel somewhere) to take a beer with you. That's why I will not publish my score.
ryjcio
2018-12-26 00:46
Great entry! Everything works together! Congrats!
prema
2018-12-26 22:16
@acaral Thx for your kind words And for spending your time with our creation 🙂. Anyway, I cant deal with not showing your score. If its under 26, I must know how you did it. Perhaps you have a record of your playthrough.
@ted thank you for playing our game. Yeah we figure out, that the difficulty curve is weird. We working on new levels and new mechanics. Maybe you'll stop by to find out.
@skdf hey, thanks for your time:) dont worry rabbits are evil creatures full of hatred, so feel free to fulfill their destiny 🙂 lead those b.tches to death 🙂
@eli-delventhal thank you man. We are honored to read such a nice words!!! We will keep working 🙂
@ryjcio we know, that there is so much work to do, but we like to read this 🙂 have a good Day sir 🙂
kiv
2018-12-29 20:50
Awesome game! I like every aspect of it. Really fun to play
lilkrit
2018-12-29 21:08
People said it already, but... never make up "jump" in a platformer :P
honey
2018-12-29 23:47
@kiv Hey, thank you very much! We're very glad you like it!
@lilkrit Hey, yeah, some people already pointed this out and I actually wanted to have a look into that, but I haven't found anything on this topic. So my question is - is it really objectively bad? We kind of went with that old Prince of Persia control scheme and it worked well back then. I know that the controls definitely should be rebindable, no doubt about that, but is the "never up to jump" matter of fact or more of a personal taste? Can you maybe point me out to some knowledge resource on this topic or at least some interesting discusion? That would be awesome! Still thank you very much for taking the time to play our game and leave your feedback! :)
lilkrit
2018-12-30 00:16
@honey I don't think there's any actual science behind this, but me and every single person I know agrees that up for jump is a bad idea for platforming games. It's not bad at all in fighting games, like Tekken though. So it's not really "no up for jump" but "no up for jump in platformers"
The thing is, in fighting games you might want to be able to press kick and jump at the same time, so it's easier with up for jump. But in platformer games you most of the time want that jump button to be something dedicated only for that. Especially if you have other mechanics like dashing or double jumping. For example if you have a game where you can dash in any direction, dashing up would be impossible or very difficult with up as jump
This game is Saweet. I thought i sacrificed a lot till i realized someone up there did like baZILLION!!
kothead
2018-12-30 21:58
<3