FoonLudum Dare ExplorerLD40 → Gelatin Eater

Gelatin Eater

By squatch

View on ldjam.com

CategoryRankScoreCount
Overall3913.2823
Fun1283.7123
Innovation2593.3323
Theme6442.4023
Graphics5902.5223
Audio2743.1123
Humor3122.7722
Mood4942.7222

Comments

kbf123 2017-12-05 02:20

I like it. Not quite sure how it relates to the theme, though.

squatch 2017-12-05 02:39

@kbf123 You need gelatin to get a better score, but the more you have the more of a chance you have of bouncing off a ceiling and losing.

kbf123 2017-12-05 02:43

Okay, then.

rodel77 2017-12-05 05:15

Simple but very funny, i took a lot of force and then i fall haha :smile: nice music too!

jack-maxwell 2017-12-06 01:56

Very glad that the theme didn't make you create an unfun mechanic. The idea of the more gelatin you eat the higher you jump but you could fall off, connects to the theme and is a risk reward mechanic. FANTASTIC game design

arch 2017-12-06 02:24

I had a lot of fun playing this. I don't know if I'm the only one, but I kept getting a lot of small angular graphical artifacts. Not too distracting though. Good job with the gameplay mechanics. I found that I ended up just holding down the spacebar all the time unless I had a bad bounce.

siege 2017-12-06 03:06

If you continue with this concept, you should make it faster all around. Could be fun with a good bit of challenge!

kothead 2017-12-06 07:45

Very nice gameplay. At first I fell at every chance I had, but after some practice I got 2343 score. And can do better! =)

koficola 2017-12-07 02:15

Your bounce mechanic is legitimately genius and I wish i'd thought of it. Slap this on a phone with a quick spit polish and i'd play the bejeezus out of it. Incredible stuff friend!

cerno-b 2017-12-07 21:20

I didn't think much of your game at first, but it opened up a strange fascination once I figured that you can make huge leaps if you wedged the ball between two ledges and bounced back and forth for a while.

I think if you focused more on this aspect of the game and added some more polish to the controls (allowing the player more control over the ball, e.g. by adding more staggered ledges or slow motion at the press of a button), I think the core mechanics could have been quite addicting. I got to 1900 points and would have continued playing if I had the feeling that I could exploit these big jumps better.

gilborn 2017-12-09 00:27

Tough, but good.

dimesto52 2017-12-09 00:33

this game is lot of possibility =)

professor 2017-12-09 00:39

I really liked the 'bounce' mechanic! I found myself bouncing fairly high by the end of the game. Thanks for sharing.

terryg 2017-12-09 01:39

Nice entry. took me a while to get good at bouncing. Good take on the theme. Here's my twitch stream of it: https://www.twitch.tv/videos/207917800

porcus-pie 2017-12-09 01:50

It's a pretty solid game. The core mechanic is quite unique and well thought out, and the levels compliment it quite well. The audio manages to avoid being annoying, which is much harder than it sounds, and fits the game well. The graphics as well are simple and work nicely. I did occasionally wedge myself between the floor and a low ceiling before shooting off into the sunset, and I must admit it felt slightly like I was cheating. At the beggining as well the level pans up way too fast, and I died almost instantly in my first go. My second try however went much better. It's simple and it works

marius 2017-12-10 16:02

Very fun game! I like the gameplay, is an awesome ideea, and i think i would play this on my phone (rather than my pc). I sugest you to go further with this game, and officialy publish it! The sound sound a little buggy when you bouncing really fast, and some gray dots appear on textures, but i enjoyed playing this game! Well done!

masterkrepta 2017-12-16 23:31

What a great idea for a comical game, I loved the level of challenge as you jump higher and higher. Feature idea would be to have enemies you have to dodge back and forth as you climb up higher and higher.