Type-Eat by Srynetix 2023-01-27T08:41:02Z ♥ 1
I feel like I'm back in school π
I've never seen a typing Ludum Dare game, this was really unique! I love the humour you had, especially with the opening cutscene and kicking all the veggie;, it worked really well with the audio. As others have said it did start off slow, but once it ramped up and introduced multiple letters it did get challenging and quite fun! I would have love maybe some sort of life system so it was a bit less punishing, but was still pretty fun, nice work!
LD53 — Delivery (14)
Ghost Pizza by pkenney 2023-05-13T07:47:10Z ♥ 2
Oof rough to hear about that schedule conflict and coming down with a cold, I've been in that position it's tough to actually get a game out, let alone one that actually runs and is fun. I originally wasn't feeling this game, but I will admit the more I played the more and more I was interested and the more and more fun I was having. By the end I was laughing and dodging and it was really enjoyable.
The gameplay was so simple, but felt satisfying and not boring. As I mentioned at the beginning I didn't quite understand it or what the difficulty is, but the more I played and the more ghosts came in, the more interesting and engaging it was. The sweet spot for me was around the 2/3 to 3/4 mark, with the ghosts being busy enough to make dodging them a real challenge, but not too busy that it felt overwhelming or unfair as the last few did. The first ghost actually came right out of the blue, almost impossible to dodge π
The graphics were definitely different from what I was expecting, I was surprised seeing a pkenney game so loose and cartoony but I agree with the description, pixel art would not have made much sense. I think you managed to keep everything really clear whilst keeping a distinct style and aesthetic. I maybe would have liked a bit more feedback or excitement, but I understand with the situation that's a bit hard. Audio wise as well, what was there fit, but maybe a few more effects could have fleshed it out more.
Overall this was fun, and took me a while but I did get hooked. It was surprisingly skillful and tested my ability to remember where things were and my reactions! Definitely an example of a simple gameplay loop done well and done effectively, nice work! (And hope you managed to rest up from the cold afterwards)
Pizza Dash by kdx 2023-05-13T07:34:26Z ♥ 1
Such a good looking and feeling game, nice work! The aesthetics and sound design were on point in terms of building an atmosphere and mood, loved it. The gameplay took a while to get used to, especially with the movement and grappling. I found the movement to be quite heavy, but really flowy when you got the hang of it. The grappling however not so much, even after beating the game (with a reported 0 deaths, fun bug π ) I still don't understand it fully. I also found the graphics, whilst gorgeous, didn't fully convey where to go or what to do next? I think a little bit more guidance around a level would fit the flowy heavy movement. This was fun though, and I did play all the way through it, nice work!
Parasitus by Koyaaaa 2023-05-13T07:19:33Z ♥ 1
This was interesting, I often find horror to be a rough one with game jams as it's hard to build all that atmosphere in 48 or 72 hours, so I look forward to seeing how they play. This game controlled really nicely, and the pixel aesthetic was done really well. I will admit that the darkness did have me on edge, but that darkness was often a bit too overwhelming. I think maybe a few more lights could have kept the atmosphere without sacrificing gameplay. The monsters looked horrifying at first, but I found the more I found them, and the more I face them, the less scary they got. I think if you added a story, built the tension a little bit more and definitely added some more feedback and gun play (like limited ammo, reloading and animation) it would feel pretty good. I would take a deeper look at what made games like resident evil scary, outside of the graphics! It was the survival and not knowing if you would be prepared for what was to come. I think you could flesh this out with a bit more time and it would be really cool!
Delivery DRONE by kasperhangard 2023-05-13T07:10:00Z ♥ 0
I like the idea of this one. Driving around with a slippery car in a frantic environment is a really nice idea, and the map you had was really huge and made me really excited to explore! Once I got in the car however I found it pretty slow to control, and with the camera it felt a bit sea-sickening. I still played for a few days, but would have loved to see the pace and physics tightened up a little bit. I like the map that you had, very helpful, and the music was a nice (if repetitive) touch, maybe some sfx could have really fleshed out the vibe? Nice work!
Per My Last Bullet, by HexyVexy 2023-05-05T12:48:50Z ♥ 2
This game had some STYLE. The graphics were really nice, paired with the lighting it worked really well. On top of that the sound effects felt really punchy, nice work. The gunplay with the cover was a lot of fun, but often I will be honest I just stuck with the pistol and spammed click until I was at the end. Similarly the levels tended to be a bit corridor-ey, I would have loved some more dynamic areas to play around in! Overall though this was a pretty fun game with a humour that definitely worked without being too over the top. Nice work!
Also that ladder had me in stitches
PARCEL PUNISHER by SirMilkman 2023-05-05T12:03:23Z ♥ 0
This game had a lot of style and charm to it, on top of a rocking soundtrack and some really intense gameplay. The game felt very hotline miami, but with the package you had to pick up and the edges to watch out for it had some really nice innovations and twists that pushed it into it's own league. The style as well, it didn't really suit the text as it was very hard to read, but the sketchy look with the broad highlights, such a clear and good looking aesthetic that suits the gameplay. It reminded me of sitting in class creating little war games in notebooks. I did find myself getting a bit frustrated with how precise I sometimes had to be, especially picking up the package. This may just be a skill issue but with a game that felt like it was encouraging me to go fast, I found it really hard to keep a flow going on not die, I only worked best when I played it super slow and safe. Again this might just be a thing that comes with practice. This is a good game, and I enjoyed my time with it, nice work!
Air Delivery by pianoman373 2023-05-05T10:42:31Z ♥ 1
I love this, it was so sweet and I love metroidvanias, so I overall had a really good time. The visuals were just stunning, and the music too. I am so impressed that this was a compo game, I had to re-read it multiple times just to check! The story and world, I just wish I could explore it more, honestly, I was getting lost in it. The controls were really nice as well, a nice speed and the gliding was satisfying. I will say the early jumps before the glide were really precise, probably a bit too much so. It was really tricky and got quite frustrating at parts. I also noticed the ladders were a bit awkward at times, but that didn't stop me from really enjoying this game. Nice work!
Fridge Floppers by Split82 2023-05-05T10:30:40Z ♥ 1
This has honestly been my favourite game I have played this entire jam, I love it. Instantly I am taken back to mucking about in class on old flash sites.
The idea was so simple but executed really well, the physics had just enough give and difficulty that I had a lot of fun with them. The puzzles as well had a really nice progression to them, my only complaint would be that it was shorter than I would have liked! If I had more levels like that last one, with that difficulty, perfect.
The graphics were also really well done. Again so simple, but it read super clearly. I love the little details of polish too. The animations, the squish, the eyes following the box. Only thing that was missing was a soundtrack to annoy the hell out of me as I struggled.
Overall I am absolutely in love with this, it's fantastic. I played it on call with a friend and honestly we were cheering from fun, great work.
Station Zero : Data Rogue by Arthur Sorignet--Gautrot 2023-05-05T10:16:37Z ♥ 5
I really love the style of this game. The blank white landscapes I thought might get dull but against the black sky was really nice, especially mixed in with the cell-shading. The render distance was a little short at first, but once I flew around I actually really liked the effect it gave. I think some things visually could be a little clearer, I was completely lost on the menus and the drones blended into the background, but style wise this game drew me in.
The gameplay itself was innovative and ambitious for a gamejam. I love flying games and I like the idea you had with flying through a space city. I will say the controls were really not intuitive for me, the sticks were flipped and having the bumpers be shoot meant that I had to take my hands off one control to do another, maybe a simple button press would have been good? The auto aim was a good touch though, in a tipsy turvy world it was nice I didn't have to be precise.
This was a good looking game, I just wish the controls were a bit tighter. Nice work though I'm super impressed with how this looks and the world you made for a jam!
Apricot Kernel by riley9 2023-05-05T09:48:53Z ♥ 1
This was neat, I certainly played it longer than I initially thought I would (narrative games are not usually my thing)! I loved the story you created, and at first the Pokemon names really threw me off but I trusted there would be a reason, and sure enough there was. One thing that I did enjoy was that it was a trans narrative done through a lens I hadn't really seen too much before. Plenty of elements hit a bit too close to home at times, the staring, the difficulty with memories and dealing with the past and who you were. First of all, if these are things you are dealing with I want to say that things will always look better, and you will find a network and community to care for you as you. I know I personally have found that and it has been such a gift. But second of all I liked how you didn't hit people over the head with these elements. It's there, but if you missed the trans flag you really would just see it as a sad robot story.
The game itself was nicely paced, it went on a lot longer than i expected and I enjoyed the elements where you played with the UI, especially going into the textbox and interacting with the interface. At the beginning especially I really had some difficulty with the graphics I will admit, it was quite hard to parse what was what and what was going on, I could only really find the player when they were moving. The only other things was it was occasionally frustrating that if I backtracked, I would have to go through every trigger again when I passed it. I was able to get used to these two things, but it initially took me out of it.
Overall though I'm glad I spent some time with this game, it was really nice to go through and experience the story you created!
Frantic Folding by J4cko16 2023-05-01T09:12:17Z ♥ 1
This was an interesting game, I really liked the idea and concept behind it. It was simple but effective, and at times was really stressful trying to keep up! The music really added to that, so nice work making that and getting it in, it fit the mood.
Not to beat a dead horse, but the lack of penalty did ruin a lot of the tension. As others have said maybe some pause or delay if you hit the wrong key might be good. I think similarly to what others have said the arrows were just a bit hard to parse being so simple, maybe they could be more exaggerated! The letters though I liked, and I like change in colour with a change of difficulty, it added to the vibe and really let me know things were getting serious.
This was a neat concept overall with some nice touches, with a few changes I could see myself wasting a lot of time with friends competing for a high score.
Twisted Pedal by Samuli 2023-05-01T09:03:01Z ♥ 1
This was a neat game. It was a lot of fun to get into and play, and squishing the tomatoes was so satisfying. The squishing audio and announcer added to the vibe, and the simple start with just over the top graphics and upgrades was so good. Having a bike with spikes and an afterburner was just so wild in the best way.
The mashing of the two keys for pedaling was a really novel touch, and I liked it at first but it got sore quick. Maybe if you did it to accelerate rather than constantly my fingers wouldn't burn out so quick? I think as well maybe if the turning circle was a bit smaller that might be good, often I would see an obstacle and not be able to react in time.
Overall though this was really novel and interesting, I had some fun!
Postominoes by Rawb 2023-05-01T08:54:31Z ♥ 1
I loved this so much! Like no joke I said that multiple times outloud while playing, this is charming and strategic and just so delightful. As others have said my first run I packed it full, and ended up running out of time in the end, but the next go I was more strategic, really planned it out and beat it!
The timing was fantastic, really got down to the wire but it never felt unfair, which was a big plus for me. The physics I really enjoyed as well, they were floaty but they didn't feel too sticky, I never felt like I was caught on anything or stuck, outside of one or two times at the beginning of a day which was frustrating. But just throwing stuff around was lots of fun. The single mouse controls worked super well too, great work.
I was impressed that you managed to make the music as well, I think my only real critique was the graphics, they were a big simple in the driving section, and the different pixel sizes of different elements really threw me off, some had thin lines where as others were really thick.
Overall though I loved this a lot, great work. I can see why at first glance our games appear similar though π
Mobile Drone by tompudding 2023-05-01T08:24:58Z ♥ 1
This was a pretty fun game, I actually found it surprisingly relaxing even with the time limit. Love the inclusion of a tutorial as well, always a great touch when rating so many games. The humour was a great, seeing the contents and guessing the weight and fragility was fun, and I had a laugh when the ttrpg books weighed me down so much I could barely move (I wonder how much that would have cost). I did find the time restraints really tight, it made it hard for me to time anything well, especially when you got charging in the mix. I found myself constantly going into the negatives especially with the more fragile items. I think I would have also made the game just game-over when you run out of charge, it felt a bit empty having to manually exit out. Overall though this controlled really nicely and was a relaxing little game, nice work!