FoonLudum Dare ExplorerLD43 → Colossus

Colossus

By plagueofminds

View on ldjam.com

CategoryRankScoreCount
Overall9962.6543
Fun9482.5442
Innovation9272.5842
Theme10182.0640
Graphics6463.2642
Audio5572.8243
Humor8292.0538
Mood8082.8940

Comments

norfma 2018-12-04 12:05

It's a fine project for a first entry, good job!

I just feel like the game should make it clearer as to when you hit the colossus in the eye or not (I noticed the particles changing colors but feel like it's not enough). Either a growl of the colossus or a different sword swing sound (like maybe a fleshy one instead of metallic clang) might do the trick.

serious07 2018-12-04 12:41

The shift is not the best key for the attack.

fre 2018-12-04 14:23

Well done for a first game in Unity!

There was a lot to figure out (animation, particle effects, sounds, physics,...), so props for that!

As you get more used to the tool, I'd suggest prototyping and polishing the gameplay as early as possible (before worrying about art style).

Some examples of gameplay tweaks you could make: * Limit the sword swing speed to maybe 2x per second. * Add more gravity to the jump, but let the character hang on the the colossus. * Push the player away after a few successful hits (in order to repeat the climbing section a few times).

Overall, I enjoyed this, I can see that it took a lot of work, keep it up!

rustymonky 2018-12-06 01:20

If this is your group's first foray into Unity, I have to say I'm impressed! Even if the game is not on-theme, it has a lot that's generally hard to accomplish when you're working on your first game (exactly as @fre points out). You should all still be proud! The control scheme felt a bit strange using shift to attack, but it was otherwise easy to play (though harder to win).

velvetlobster 2018-12-06 01:43

Oh man I got really curious about your game .. wish I had a windows machine to play it though ...

pellanor 2018-12-07 05:20

Game looked good! I had a tough time telling if I was doing damage though. I swear I was hitting it in the eye, but there was no obvious effect. Ended up dying very quickly.

aumbra 2018-12-07 07:47

I always think the best result you get out of a jam like LD is what you learn along the way so I think you guys are already pretty big winners. The game looked like it was on its way to being pretty cool and even what I could play I found pretty fun. Good job!

awix 2018-12-07 08:37

An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)

kultisti 2018-12-07 14:31

Loved the art! Good job!

sebastian-m 2018-12-08 19:14

Okay, some good things and several bad things.

The good: The art and the mood is really cool. A full game made with this art would be amazing to be honest. The animation was kinda simple but they worked.

The questionable: Why shift for the action? Space made more sense and windows were constantly bugging me because when you press shift a lot a special thing for repetitive special keys appear. Also one manu uses shift and the other space, is a bit confusing.

The bad: The gameplay can get boring really quickly. I find out that the trick was to spam up and shift and I would get to the eye quickly, so I think you need to figure out one or more mechanics to make the game more interesting.

But honestly, is a good entry, the game works as expected and as I said the art is very interesting. Great job!!

abso 2018-12-08 20:20

Very cool and loved the graphics :D a full version would be amazing :) please rate mine too if you want :D <3

porcus-pie 2018-12-09 01:24

This was a cool game. I enjoyed the concept of it and climbing up and over the colossuses (which were really interestingly designed) was really quite fun. I found the attacks quite hard to dogde and the character didn't jump very high, yet fell at such a slow speed, it was jarring to say the least. Honestly I agree with what @fre said with gameplay tweaks, you're almost there and this could be made into a really interesting game. It's a really cool prototype and fantastic for a first time in unity.

peterfonts 2018-12-09 17:53

It's a nice game being your first game! - It's very interesting the mechanic damage the enemy = jump/climb. - It's important to improve the player damage 's feedback... and died feedback too! Also the jump and when you damage in the colossus eye.... players need to see different things and changes in the visuals and sounds when something happens. Is a good prototype! Keep it doing games! :right_facing_fist:

matank 2018-12-11 00:00

What I liked: * The colossus looks really good, awesome boss to fight. * You really nailed the mood with the music and the visuals * Particle effects were awesome * Defeating the colossus felt very satisying

What I didn't like: * It wasn't very clear from the game (without reading the instructions) that slashing the colossus gives you the ability to jump again. Would be nice if it would be more clear visually (e.g., your character shines when it can jump, it gains a shine when it hits the colossus and loses it when it jumps) * I wasn't sure what the ultimate objective was. I killed two colossus and kept walking side to side to find others to defeat but no one showed up. I eventually quit the game - did I miss anything?

Overall, really nice first entry!

phillserrazina 2018-12-14 23:06

The colossus' graphics were great! I liked the gamed although some controls felt uncomfortable

illaks 2018-12-20 17:39

Nice try guys! It was hard to control and some health or damage feedback would be perfect. The aesthetic was well achieved in my opinion.

skdf 2018-12-21 08:10

Super good looking visuals, feedback is indeed a bit hard at first sight and I never succeeded to beat the colossus because the gravity is unreal (when you're hit, you should be pushed behind and not upside). I hope you'll make a more thorough version someday, i'd love to play it!

brazmogu 2018-12-21 15:35

Good for a first entry. Congrats on finishing a game! (Although I'll say: tackling a new technology for a jam is a bad idea; I know it by experience)

I like the graphics over all and the animation. The idea is good. The gameplay lacks "juice", though, the jump is very floaty and there could be some feedback for the player to know they have an extra jump.

It could also feature some indicator of the colossal's health. :up:

Congrats again. Despite the flaws, it was fun to figure out a way around the creature's attacks.

mr-chocolatesalmon 2018-12-22 01:47

Great art assets! The gameplay was a little weird. I ended up using shift and up a lot, basically turning into a flying knight that needed to avoid the colossus' arms. And as others have said, using shift too much isn't the best on Windows. Perhaps Ctrl would have been better.

dzmitry-pukhouski 2018-12-23 09:50

My PC got very confused by my pressing shift to hit Colossus all the time :) Game was still great short but great

eduard-xue 2018-12-27 12:04

I just love the program's code work, it is magnificant, not a bug I can find.