PLASMAGUN! by yuigoto 2017-08-21T10:41:56Z ♥ 1
Hey, this is great! This looks very great(excellent pixel graphics there) and the game's core is solid, and there are lots of little details and craft through the game(like how the plasma keeps depleting because it's leaking, and it shows in the graphics :D).
Just as a bit of polish, the shooting doesn't have a good "feel" to it(I almost didn't notice I was shooting for a while), but this is excellent. And kudos for making it on HTML5, makes it a lot easier to play and rate! :)
LD43 — Sacrifices must be made (20)
Destructor 32 GMS by Erik Brunnstrom 2018-12-27T22:33:11Z ♥ 1
I really, really like the feel of this game. I like games that simulate very specific interfaces and make the player decipher data gathered through these technical interfaces. I do like the somber tone that the theme was given in this game, and how the tension builds accordingly.
Only one thing is missing from it, and it'd be a better UI (the game gets locked when you lose, so I had to close and open it again) and also some way to cancel the triangulation when I can't find the target signal at all after connecting with the relay. I end up with overlapping circles that I wish I could erase or never had plotted. :P
I still haven't suceeded in the mission, but this game sure makes me want to get it right.
At least it's not death... by Ajayajayaj 2018-12-27T21:42:06Z ♥ 0
I'm not sure if the weird camera spinning around was intentional or not... and the text configuration made it impossible to know which the sacrifices were to my choices.
And I'll second the observation that when you die pressing A/D because you were moving, the game chooses one option automatically. :/
Castle Defense by tgiant 2018-12-27T21:35:29Z ♥ 1
Good job on the graphics, there, they look simply neat. :)
The only concerns I have is that the attack of the towers is not very clear (as in, when they will attack or where) and not being able to see the enemy's health at all makes it hard to estimate if you'll need more towers or not.
The game is rather easy as it is, and while I thought it could use a way to remove towers, I think it'd be even easier if they could be removed. :P
Nice job!
Forgotten Heritage by ded 2018-12-26T23:58:07Z ♥ 0
Well, that certainly was unexpected XD
I'm not sure if there's a way to "win" this game. I did have fun when I found out what the right mouse button was supposed to do, though ;P
Pyres by flynn 2018-12-26T23:49:30Z ♥ 1
I like the tactics aspect, and also that deciding the route to getting to the city is quite important (going straight through rivers and cliffs is literally a bad idea XD)
The game itself is pretty boring, though... the battle is basically a matter of defending, waiting and then switching to heavy attack if you're impatient. I think it could work better if the battles were done in big sweeps(like tens of seconds of battle at once) and the player had to decide a strategy while the enemy could do the same (and so the game would have more of a rock-paper-scissor scheme of tactics).
Useful Corpses by Zanzlanz 2018-12-26T23:34:17Z ♥ 1
Some of the levels demand a very precise way of placing the corpses that could benefit from some "corpse moving" mechanic.
This seems to be a very popular interpretation of the theme (my very first idea, in fact, had a similar mechanic).
Organic Harvest by shujal 2018-12-26T23:24:07Z ♥ 1
Took me a while to figure out I should incinerate the ones that I left incomplete, but I admit I didn't read the instructions very clearly, so that's on me :P
The vessel connecting minigame was, honestly, awful to control. Everything else was a morbidly fun resource managing game with a dark sense of humor.
Coloremix by HuvaaKoodia 2018-12-26T22:51:53Z ♥ 1
I very much like the idea of color combining as a mechanic (except for the fact that it renders accessibility almost impossible), and the design is simple and effective. It's really admirable.
That said, the "sacrifice" theme is pretty loose in this game. :P
I still like it very much. The fact that combinations with pigment (CMYK) rather than light (RGB) are tricky adds to the puzzle component, and the only big complaint I have is the lack of a "retry" button so I can skip combining everything until the mixture is unstable beyond repair if I know I lost it already.
Limbs Quest VII by BlueCalx 2018-12-22T11:00:49Z ♥ 2
Unlike most entries with a similar principal, this one at least is humorous instead of tragic.
The gameplay, though, is pretty hard to get past. The physics could be better, the enemies got me locked in a state of bouncing and hurting multiple times until I die, and the jump button doesn't respond very well.
He-Who-Is-Beyond-The-Sun by Joror 2018-12-21T17:24:59Z ♥ 1
This is a very intriguing game. It could use a tutorial of sorts, or at least some tooltips, and the description of some cards seem a bit incomplete. But with a bit of art this game would be very awesome on top of being cool to play.
Temple-based Sacrifice by Aurel300 2018-12-21T16:30:38Z ♥ 0
This is very incredible, a rather polished turn based strategy. The UI is a bit hard to read and figure, but overall the game is top notch quality!
The Missing Piece by comenoha 2018-12-21T15:47:54Z ♥ 1
Very nice, I haven't played all the levels but I like these mechanics of copying and sacrificing. I did consider making a game like this, too. I especially like the idea of creating a new self and having it jump right away as a mechanic.
One minor specific nitpick is that some levels could've been better tailored. Level 2, for example, could have the pencils placed so the player would fall exactly on the next one if pressing right all the way to the end. I think it'd feel better, but it's not a big deal.
Colossus by PlagueOfMinds 2018-12-21T15:35:01Z ♥ 1
Good for a first entry. Congrats on finishing a game! (Although I'll say: tackling a new technology for a jam is a bad idea; I know it by experience)
I like the graphics over all and the animation. The idea is good. The gameplay lacks "juice", though, the jump is very floaty and there could be some feedback for the player to know they have an extra jump.
It could also feature some indicator of the colossal's health. 🆙
Congrats again. Despite the flaws, it was fun to figure out a way around the creature's attacks.
The Cave God by pranjalbisht 2018-12-21T15:24:38Z ♥ 1
This was really good, I just wish it had more items and stuff to try around. The light orb was a good touch to help the player going further (that is, if you don't end up losing them :P) and I was actually amused that the goat did not go as well as I intended.
The graphics are also great and atmospheric, very good work!
Boonioo by Blix 2018-12-17T00:40:46Z ♥ 2
This game is really cute and I like in general that I can breed creatures, and the design of the creatures is very nice, too... I'm just not sure if it really should have no danger at all or if my game just bugged :P Being so, I didn't really feel I had to use my creatures...
The controls also are a bit hard to use, when you have 5 creatures around you it gets hard to herd them around and even click them.
Slimeling by Diego Manarim 2018-12-17T00:25:07Z ♥ 1
I do like the idea of being a slime and having to shed off slime pieces to progress...
But the movement of this game doesn't quite work, and I think sticking to walls automatically is part of why. And I didn't quite feel that shedding off slime was much of a tradeoff to what I had to do.
It's a really good idea that could use some polish and go places.
FTD : Fixin' to Die by Dezzles 2018-12-14T15:58:27Z ♥ 2
This is really amazing. The graphics are just as graphic (ha) as they need to be, the whole game has a morbid humor that also gives away the tension of the theme, the mechanics come up at a good pace, and overall it really feels good to play. This is definitely the best game I've played so far in this jam!
ROBO-KEY by Togimaro 2018-12-14T14:29:43Z ♥ 0
This is a very clever game. I think it would work marvelously with a system designed for gamepads, with face buttons and what not. Still, it has clever design and a system that takes some figuring out, but is very rewarding to learn. A+!
Vegefrice by andremariano 2018-12-10T15:17:39Z ♥ 2
A few less than good poins, first - The mechanics are hard to get, even with the tutorial up there. Admittedly, it took me longer than I'd like to admit to figure that I needed to jump on things to activate them, but the illustration could be clearer. - The time is really tight for the mechanics. - Carrying and placing the pieces could be polished. It's sometimes impossible to place a piece correctly because it's supposed to go too low for the character to reach, and sometimes the piece gets stuck too high to grab it again. Also, I suppose the rotation of the piece should not change when the character turns.
All that aside, this is really marvelous. I love the way the graphics gel together, the concept and the mechanics are fun and the puzzle was marvelous, too. I really felt that my second playthrough was a lot more efficient than my first, and maybe if I had a few more seconds in the second level I'd make it. :P
Congrats on this game, I loved it!
Be The Bridge by Codesity 2018-12-04T14:30:13Z ♥ 1
That's quite a good idea and I only have myself to blame for not realizing I could drag/drop the pieces :P I also found interesting that if you click on your loose parts, the other loose parts become intangible (I died because of that). The movement is a bit clunky (especially in the beginning, while you're still just a box), but I do like the concept.