FoonLudum Dare ExplorerLD43 → Coloremix

Coloremix

By huvaakoodia

View on ldjam.com

CategoryRankScoreCount
Overall783.7720
Fun793.7220
Innovation453.8320
Theme3823.0220
Graphics2543.3320

Comments

boltkey 2018-12-03 04:51

I like the core concept. I always like games based around color, there are not many of them.

I like the visual and sound effects. They really add to the experience.

It would be nice if you had some mixing cheatsheet somewhere on the screen.

Like you said, it is easy to cheese the later levels, which I did...

huvaakoodia 2018-12-03 04:55

@boltkey Thanks for playing.

A mixing cheatsheet was on the UI list, but got nowhere as the amount of time kept getting smaller and smaller. Would be nice to implement it alongside other UI features such as undo.

The cheese is strong in this one.

frog5tar 2018-12-05 14:55

Wow, The is Amazing, Best game I've played so far think it's mainly because of how simple it is quite calming to play. I do agree with Bolt through a cheat sheet would be helpful like even just a base one showing what the mix of the primary colours gives. The Audio is great maybe some quiet background music would make it more engaging as that's what it seemed to lack other than that great game and loved the simple UI and Simple Graphics Good Job :)

ggraca 2018-12-05 15:05

Nice puzzle game. Simplistic but very enjoyable art and sounds. I agree that a cheatsheet would be nice for more advanced levels

hilvon 2018-12-07 07:53

Nice little puzzle game.

The game mechanics are quite clear and the tutorial is very well set up.

The depth of solutions is a bit shallow though. In all real levels a winning strategy was to get a pair of colours and then mush everything else together till you ger two blacks to eat what is left and then selfdestruct. Maybe if the levels required to keep at least two pairs of colors, or have the remaining pair to be of tertiary colours it would give more divercity to gameplay.

Also the sound effects are really nice. Simplistic (only 2 clips I believe) but nice.

rumor 2018-12-08 20:51

Rather than a cheatsheet, how about just telling me what color I'm going to get when I add them (by showing a ghost of the prospective color in the middle/merge area)? At least until I get the hang of things. Then I don't need to look at some intimidating chart. For that matter, maybe some way to see what a dot I already have is made from? Like right-click on burgundy to show a flyout of the colors that make it. Then I can learn how to do it myself without a ton of trail and error.

Anyway, enough with suggestions. You did a great job for 12 hours of work, more complete than many entries are after 48 (or 72!). Could definitely see this as an addicting mobile game with a bit more work on the feedback. Good job!

huvaakoodia 2018-12-09 02:52

@hilvon Thanks!

The design called for level specific goals, but I had no time to implement those. Sometimes the goals could be very specific (e.g, a pair of green and a pair of violet), but other times, as you suggest, more open (e.g 1 pair, 2 pairs, 1 pair and 1 pair of tertiary colors). I'll keep that in mind, variety is good.

Glad you liked the audio, implemented in 20 minutes. 3 clips in total, they are in the description. The result of frantic searching on Freesound for something fitting.

@rumor Thanks!

Showing the color in the middle is a good idea, why didn't that come to me during the jam!

A chart could be a separate menu or a context sensitive prompt (or both!). Showing the whole tree leading up to the color within the main view would be interesting. I'll need to limit the amount of colors though, currently a huge amount of combinations are possible.

I'm certainly entertaining the notion of a follow up project (mainly on mobile). Should be a quick one too taken the audio-visual style.

xphere 2018-12-10 00:31

Nice puzzler here, good job on the simplicity of the design, clear gameplay and good puzzles.

arvejeitor 2018-12-12 19:49

Nice game! I really liked how you solved with so simple graphics! Although i don't see the theme so clearly here.

levidsmith 2018-12-21 01:00

Really neat concept with color mixing. I liked the tutorial, but I really didn't understand what needed to be done to get a "stable solution". I got to the level with two black dots and two yellow dots, but couldn't figure out what I needed to do to win.

By the way, I didn't rate because it says that you used third party assets, which aren't allowed for compo games. Sorry, but next time correctly submit it as a "jam" entry.

huvaakoodia 2018-12-21 03:01

@levidsmith Thanks for playing! A stable solution only has pairs of non-black dots. Black dots destroy each other when combined and destroy other colors too, so they can be used to reduce the amount of dots. The tutorial does mention these things, but it is too wordy and unclear as a result.

Using third party fonts is allowed in compo projects according to the rules. When it comes to the audio assets I did change their pitch, and even then I disabled the audio rating category just in case. If you wish to rate the entry after all, you can mute the sounds and, *presto*, have no more issues with the rules!

wowa 2018-12-21 07:39

Nice idea for an puzzle game with very simple mechanic. It was clear what to do without reading the explanation, which is great. But some color combinations where a bit unclear. Like the combination of red and yellow, it should be orange and not beige, or did i missed something? But overall cool entry!

huvaakoodia 2018-12-22 00:47

@wowa Thanks!

Very light orange, I'd say. The colors are mixed using an algorithm described in [this publication](http://nishitalab.org/user/UEI/publication/Sugita_SIG2015.pdf). The results tend towards lighter colors, some tweaking should be possible without hard coding each combination (which is also possible, mind you).

wowa 2018-12-22 07:40

@HuvaaKoodia I see, thanks for the explanation. :)

toadietechnika 2018-12-24 04:44

"A stable mixture!", really like to read this every time I finished a level. A simple mechanic brought an outstanding puzzling experience. The black dots are really useful in order to get two same colors with the other ones. Pretty nice!

linus 2018-12-24 13:51

Great game, it was fun for a while but as you stated in the description once you understood the rules it was simply a matter of mixing colours to get 2 black dots and then 2 of the same ones and you can then destroy all the unwanted dots by combining with a black dot.

It felt very polished for being a game made in only 12 hours with a very helpful tutorial. The sound effects were rewarding.

Great job on this puzzle game :smile:

geckoo1337 2018-12-24 21:09

Interesting gameplay - unusual and fun - clever puzzle game. As an entry which has been created in less than 48 hours, it is really good. I like the minimalist aesthetic. Sometimes colors mixing seems to me weird. However you did a good entry. Highly rated. Well done ++

brazmogu 2018-12-26 22:51

I very much like the idea of color combining as a mechanic (except for the fact that it renders accessibility almost impossible), and the design is simple and effective. It's really admirable.

That said, the "sacrifice" theme is pretty loose in this game. :P

I still like it very much. The fact that combinations with pigment (CMYK) rather than light (RGB) are tricky adds to the puzzle component, and the only big complaint I have is the lack of a "retry" button so I can skip combining everything until the mixture is unstable beyond repair if I know I lost it already.

huvaakoodia 2018-12-26 23:11

@brazmogu

Thanks!

Yes, color mixing doesn't go well with color blindness and, sure, the theme isn't well integrated into the interactivity.

The pigments are combined using the RYB colorspace. CMYK is more optimal but less intuitive to ordinary people who might have experience with paint mixing. There is a retry key: *'R'*; it is explained in the wordy tutorial.

brazmogu 2018-12-26 23:26

@huvaakoodia Oh, that's silly of me. The "mouse for everything" instruction got me misled. :P

Not really criticism, but I think the secondary mixes could be brighter. The orange looks salmon and green is a tad too light... I think it'd look better if the colors had more saturation.

huvaakoodia 2018-12-27 00:02

@brazmogu

> The “mouse for everything” instruction got me misled. :P

Silly me! Fixed.

Yep, the colors are bland. I discussed that in a previous comment.

> The colors are mixed using an algorithm described in [this publication](http://nishitalab.org/user/UEI/publication/Sugita_SIG2015.pdf). The results tend towards lighter colors, some tweaking should be possible without hard coding each combination (which is also possible, mind you).