FoonLudum Dare ExplorerLD39 → Rush

Rush

By gingerale, shinmera and mood

View on ldjam.com

CategoryRankScoreCount
Overall5093.2357
Fun5972.8756
Innovation6902.5655
Theme5343.3455
Graphics3533.7154
Mood4583.1652

Comments

webster 2017-08-01 09:07

The controller is really cool !

But the darkness is not disadvantageous enough !

Maybe think to decrease the light not only in function of time but in fonction of what the player do (like running or jumping) in a plateformer game it can be interesting to try this !

alejandrodlsp 2017-08-01 09:10

It won't open for me, it crash the moment I execute it. I'm using W10 x64

daydreamerstudios 2017-08-01 09:17

The lighting is really amazing, the game is a bit too hard, :sweat_smile:, maybe it's just me. But overall I enjoyed playing it.

stormforce02 2017-08-01 09:20

This was a really neat and cool game. There were a couple places that I got stuck, and I think the lights always turned off way too soon, but other than that, it was a great platformer. I was also really happy that I got to use my gamepad.

gao-ming 2017-08-01 09:43

The graphics are beautiful. Great work!The girl is definitely an athlete!A little regret, no sound!

https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day

manoloon 2017-08-01 15:50

yeap.. same here, it opens and then .. pff.. close !

roka-josh 2017-08-01 16:56

Overall amazing game, the art and animations are beautiful, and the mood is created with the help of these. I really enjoyed playing, and noticing all the small details such as the when the character runs through a small pool of toxic waste you see the splashes. On terms of gameplay, the levels were sometimes confusing and seemed to lack direction and a sense of flow, however eventually I reached them, and in all honesty I enjoyed exploring the mini worlds you have created. The characters movement is very fast and fluent, however this is sadly spoiled occasionally when you land from wall jumps or double jumps, as it slows the character down and sticks them in place. Whether intentional or not, I feel is spoils the flow of the fast and frantic gameplay in order to find power. Overall though, an amazing game, best of luck to you!

aleal-dev 2017-08-01 16:57

The game doesn't run in my PC. Using W10 x64 :(

e-jp 2017-08-01 17:03

The game crash right after i open it.

tamas-turi 2017-08-01 17:15

I like it, nice graphics and animations, good job!

damoy 2017-08-01 17:33

The game does not open at all :/

red-fan-games 2017-08-01 17:45

A game made in lisp! :O Error on linux, here is the output: https://pastebin.com/xTXEj4Y4

tamfoolery 2017-08-01 18:21

Much more fun to play on controller than keyboard! Looks great and feels great to play!

greepybrainsdev 2017-08-01 18:37

Way too hard for me :D

eott 2017-08-01 18:52

In principle I like this, but didn't get to see a lot of it. I got stuck at the first walljump section. A couple of times I got almost to the top, but fell down again. I tried again and again, on controller too, until my fingers started to cramp, but no dice. I guess the difficulty needs to be scaled down for those sections? Maybe the walljump could be improved so it allows for a larger margin of error for the exact timing of jumps. Or maybe I just did it wrong.

Apart from that, the game looks very cool and atmospheric, the minimal outlines enhance the effect of the fading light and the red highlights are nice too. The controls are also okay and smooth.

jake-cope 2017-08-01 19:10

Nice concept and very nice art. Found to be a bit hard and were constantly finding myself stumbling around and finding the end on accident. Overall not a bad game, just a bit difficult which isn't always a bad thing.

felixmcfelix 2017-08-01 19:25

Both Windows binaries crash on Win10 (x64 Intel i7, AMD card) for me. If you can fix it, message me and I'll give it a play. :)

shinmera 2017-08-01 20:02

@red-fan-games: Looks like your system doesn't support the required GL features in some way. Do you have GL 3.3 capabilities?

@eott: The wall jump in that section should be super easy. Just hitting jump repeatedly without any other buttons should get you to the top quite quickly.

@alejandrodlsp @monoloon @ALeal-Dev @e-jp @Damoy @FelixMcFelix: I'm very sorry that the game doesn't run for you guys. It's unfortunately very hard to tell what's going on, since we can't reproduce the issue on our own Windows 10 x64 machines. If you could download [this](https://filebox.tymoon.eu//file/TVRNNE1nPT0=) alternative binary, replace the existing one in the folder and run it again, then it should produce a `trial.log` file that might contain some useful hints. If you could send me that, I would appreciate it a whole lot.

Edit: I've also just realised that you might simply need to install the visual c redistributable that is included with the windows download.

rickylaghi 2017-08-01 20:42

unfortunatelly still not working for mac, i hope you fix the build asap! cant wait to try it out

dorkandy 2017-08-01 21:00

The controller's reactivity is very good and the mood really makes the game special. Nice work!

flurrih 2017-08-01 21:15

Cool game, loved the red things in the dark

silvanne 2017-08-01 21:17

The mood was very well done with the chosen palette and glowing materials. Some music would've been the icing on the cake!

landberglife 2017-08-01 21:20

I liked the graphics but i felt like the walljumping was unsresponcive. I did not get that far into the game before i gave up because of this.

pjnovas 2017-08-01 23:06

tried 64 version on windows 10 and I couldn't run it, it just doesn't do anything on ld39.exe :S

felixmcfelix 2017-08-01 23:28

@Shinmera I've uploaded a [copy of the log I'm getting](https://www.dropbox.com/s/8vdkb37ury55694/trial.log?dl=0). Looks like a shader compile error, I don't think the AMD drivers let you use function names like "__main_1" etc.

tinfoilboy 2017-08-02 03:44

Cool idea for a game. I liked the graphics a lot, and it was a cool concept. Though, I feel that the darkness of the game was wayyy to dark, as I could barely see where I was going half the time. Also, the wall jumping seemed a little strange to me, but besides that, nice game for 72 hours!

shinmera 2017-08-02 06:19

@felixmcfelix Whoops, looks like the AMD drivers don't conform to the GLSL specification then. Thanks for the report! Here's a fixed up binary that sidesteps this issue: Hopefully that'll work.

holyblackcat 2017-08-02 09:59

The game always crashes if I move a few steps to the right from here: http://i.imgur.com/WSKqGPz.png

Here is your log: https://pastebin.com/hrrnzBGY

I'm on windows 7 x64, both x86 and x64 versions have the same issue.

shinmera 2017-08-02 10:23

@holyblackcat Yeesh, that seems like an error originating somewhere in the GL driver. I'm not sure if I was able to fix it, but I've [updated the downloads](https://github.com/Shirakumo/ld39/releases/download/0.9/win64-ld39.zip) with a potential workaround.

ohmaigawd 2017-08-02 10:39

I liked the graphics and the mood it sets out :) I didn't understand why the light is there tho, I could finish the level without picking up the lights and it was dark before I could even get to the light.

holyblackcat 2017-08-02 10:39

Yup, now it works.

Nice game with fancy lighting, especially impressive since it's written in LISP!

Sorry, I couldn't resist: [XKCD 297: Lisp Cycles](https://xkcd.com/297/)

lisp_cycles.png

konio-softworks 2017-08-02 12:03

interesting game

felixmcfelix 2017-08-02 14:42

@shinmera The binary no longer crashes outright ([and the log file now shows no *explicit* errors](https://www.dropbox.com/s/2pay2asxsl9d87c/trial2.log?dl=0)), but I'm just seeing a black screen now. I'll need to give it a run on another machine or something.

shinmera 2017-08-02 17:24

@felixmcfelix Sorry for all the trouble. I wish I had an AMD card to debug this with.

juicybrucey 2017-08-02 17:46

I liked it- managed to complete it after about 20 minutes. The editor at the end was cool, and the lighting was very nice. Apart from the moments of eye-twitching frustration at how sometimes the character wouldn't double jump at the moment I needed it most (especially on that huge barrel stack, hot damn) it was a very nice game, pretty fun and fits the theme well. If there was some audio, such as some ambiance then the mood of the game would have been really great, though it was still good without it. Nice job!

pio 2017-08-03 01:44

I like the concept a lot and the art is really nice. It was really easy to get lost for me. It's not clear to me how the wall jump works. It seems that there are issues with it sometimes. Besides that it's a really interesting game and I had fun playing it. Sound didn't work for me on GNU/Linux and the game crashed once, but that's not a big deal.

2017-08-03 06:48

Hi @Shinmera !

Amazing work!

I tried. I played. I loved. Simple as that.

The light, the moves, wall jumps and double jumps are really great.

And seeing submissions in Lisp is really great!

mikeliosus 2017-08-03 10:04

Hi, guys! Can not launch the game for now. Downloaded x32 and x64 win versions, both crashed right after the launch.

I would like to rate you game when I will be able to play it.

2017-08-03 12:02

Nice graphics and pretty neat controls (played with keyboard), but I think the light fades off to soon.

felixmcfelix 2017-08-03 20:50

Managed to get it running on a friend's laptop. Aside from some performance problems when using the default Intel graphics system (are you using lots of box/convolutional filters [Gaussians at full res etc.] in the frag shader?), but it ran okay on the Nvidia chip.

Most of the levels felt fair (even though I was fumbling about in the dark), but the barrel tower and the ledges hidden in them felt really inconsistent. It did take a while to get used to the platforming, but it's super hard to get the feel of that perfect in a gamejam environment. The graphics were pretty good overall, and worked to sell the atmosphere.

Pretty good effort overall, well done!

eott 2017-08-03 22:25

@Shinmera Oh thanks, that cleared my problems right up. Guess I was really just overthinking things.

bveeramani 2017-08-04 06:01

I'm really impressed with the art; great job with that! I found the wall jump mechanic to be somewhat unintuitive at times, but it wasn't so distracting that it greatly distracted from the experience. Overall, well done!

shinmera 2017-08-04 11:40

@felixmcfelix The primary effect in the game comes from a rather intensive fragment shader, so I'm not surprised that low-end chips are lagging quite a bit.

sinclairstrange 2017-08-05 16:53

Overall it was pretty solid entry, I liked the clean look of the graphics and the gimmicks of the lights slowly fading was pretty cool. The shadow work was also very nice. I did have problems with the wall jumping, it felt really difficult to pull off, took a few tries to somewhat get it down slightly. Overall good job making this, I had fun playing it and the graphics were nice. Shame there was no music to set the mood even more.

conk 2017-08-05 19:20

Love the graphics! Controls felt a little sticky which made wall jumping a little tedious.

ledez 2017-08-05 22:25

Nice game! Need adjust on the wall jump a little bit. Just needs audio. Great work.

sarrixx 2017-08-07 15:05

The best thing about this game for me is the art style, I loved the art style although the character stood out from everything else a bit because it's not quite in the same style. Not sure what the purpose of the flashlight was really because its super easy to see without it. Elaborate on the current mechanics a bit and refine the art style and I could see this game selling pretty well :)

brazmogu 2017-08-07 21:59

The art and lighting is pretty good (has a Limbo silhouetted feel to it) and I enjoyed the level design(the misdirection in the second level was tricky, but well done). The warning lights could be more indicative of actual danger though, and the movement is rather clunky.

eremiell 2017-08-08 16:07

This one was really hard for me to really try. I was too slow and getting lost in darkness and presumably dead ends all the time. Still great idea and with some slight balancing might be a very enjoyable game.