Throes of the Javelin by MatterLinx 2024-04-22T18:47:52Z ♥ 3
Super cool entry, the "Thor's hammer mechanic" is a excellent take on the theme. The mechanics different utilizations were quickly learned but had great depth. I found the difficulty curve and the length of the game excellent for a Jam, I never really got into a "flow" where i could fully utilize any momentum, but that's on me. Even so *almost* all of the puzzles were solvable without any momentum. But the massive knockback made any step by step solution very frustrating.. I guess you were trying to force us to "get good".
A notification that the game had ended would have been great, I tried to pole vault out of the "collectable room" for longer than I care to admit. But hey, its a Jam. Great work!
LD56 — Tiny Creatures (4)
Papufel Energy Inc. by Cafearatus 2024-10-18T19:13:22Z ♥ 1
Extremely pleasant visuals and audio, it created a great mood. I was very confused on how to progress until i read your description. Even if the game-loop was not finished it was still a very impressive entry via the visuals and audio alone, verry well done!
CritterCarnage by MK-Dustan 2024-10-17T19:36:37Z ♥ 1
Fun entry! The intro was verry well done!
It did not seem like the zappy hands upgrade worked. Nothing happened. When I got the other hand upgrades the screen got white and yellow until it just turned bright white, is the some excessive VFX going on?
I'm guessing there is not an end to the game, got to 22 before the screen turn white.
Tiny Push, Big Nap by CaptAndrey 2024-10-15T19:32:28Z ♥ 2
What a fun action/puzzle concept! Super good difficulty ramp, I was a bit worried that the levels would be too simple since we had no restraints on spawning the different creatures. But at the later levels, with the spheres, I realized it was more of an action-puzzler :)
The audio/graphics suited the game nicely, well done!
Squeezlings by Rongo Matane 2024-10-09T19:01:03Z ♥ 3
It looks and sounds awesome, unfortunately there are still quite a few game breaking bugs. My first and third run the chopsticks got stuck together, only taking movement input when i held the mouse button pressed. My second round I got quite far, but one night, when they gathered around the campfire, they just stood there doing nothing, never to return to their daily activities.
This is to be expected in a Jam but given the long game loop, it's quite annoying. If you do take the time to fix these issue please send me an @ and I'll be glad to try it again.