Foon → Ludum Dare Explorer → Users → Kjetil
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Dementia | jam | 85 | 3.98 | 3.38 | 3.39 | 3.28 | 4.56 | 4.18 | 2.96 | 4.31 |
Kjetil leaves an average of 14.0 feedback comments each event.
LD42 — Running out of space (14)
Too Many Harlots by Team Infernus 2018-08-17T02:31:46Z ♥ 1
I wish there were some more gameplay mechanics here, it feel it plays too much like just matching skills with clients. Which is essentially just trying to remember numbers.
SeaLand by ntw 2018-08-15T19:20:12Z ♥ 0
Loving the mood and vibe here! But, not exactly sure how it works, like, how many scrap metal do I have? Do I need scrap metal? Why is "e" taking be back to start? Does the fishing rod do anything?
Foggy raft by dimlight 2018-08-15T19:11:50Z ♥ 1
I also had some problems understanding the controls, and generally what what going on in the beginning But overall really impressive
Pre Alpha Build by PlusMinus 2018-08-15T19:02:50Z ♥ 2
Very nicely done. I get that most games are really short, but I actually ended up playing this for a while! Missed opportunity with sound effects, the increase spawn and cannons could really lend itself nicely to some very very simple and short blast sfx sounds. I did like the music however
Relentless Siberia by lazarche 2018-08-15T18:46:42Z ♥ 1
fatal error every times the wolf attacks me. But I watched your video, and I really like this type of game (almost like project zomboid), it was really ambitious of to try it. I would like to point out though that the music was very low, you should really look into if you have any options for normalizing audio (compressors, limiters etc).
Secret Knight by shinysteel 2018-08-15T18:39:41Z ♥ 1
Omg, you made a cinematic before endscreen! Character controls were a bit static for an "action" type game, but really cool.
"glow" Our first game Jam! by Angela K. 2018-08-15T14:41:38Z ♥ 1
This is absolutely screaming for some music and sound effects! But I liked the game, was fun playing
The Subway: horror within by Bibilega 2018-08-15T14:38:49Z ♥ 1
Love the painting! Like the idea too, though the gameplay might be a little too simple
Anna's Tale by BloodJohn 2018-08-14T21:50:14Z ♥ 1
I didn't quite understand how to play. Quite hard to get the gist of how the mechanics work. Loved the soundtrack!
When Life Gives You Lemons by sebastianscaini 2018-08-14T21:41:58Z ♥ 0
Nice game!
Some issues I had were that the hit collider for the small lemons were larger than the actual graphic and the death of the large lemons had a few frames of idle before it die (so it's hard to tell if it's dead or not). I feel a few power ups would improve the game significantly. The spawn rate could increase even faster, as it feel quite slow in the beginning for this type of game.
Sweet Squire O' Mine by Plepletier 2018-08-14T20:34:14Z ♥ 1
What a great Idea! One of those things that's been in the back of my mind for a very long time has been to put the player in the perspective of the follower (of the hero), you did just that, I felt like I was playing a helper to a diablo character.
Space Ninja by BlueBlu 2018-08-14T20:21:29Z ♥ 0
Okay, that was incredibly hard! Like the others mention, it was really dark. I think one solution would be to have a very soft point light attached to the player so you'r never really in black.
Moon Racer by LukeWaffel 2018-08-14T20:15:10Z ♥ 1
Really cool game, got such an Elasto Mania vibe from playing it. Was really difficult though, hiding the timer mechanic with a fuel bar. Not sure if randomly generated levels really lent itself to the gameplay, while really cool, I (personally) feel like part of the gameplay style like this is feeling the accomplishment of learning the levels and retrying until you "finally get it right". Thumbs up with the music, haha!
Overflow by antoined73 2018-08-14T20:04:50Z ♥ 1
I really liked the idea here, I think you did a great job of making it feel like a more polished short game. Though I really missed some music in there and sound effects to give life to the people. Good job with the tutorial as well, that needs a special mention.