Disco Lovers by Hishicorne 2018-08-14T00:37:07Z
I really liked the special effects when moving around the map. I didn't really get the objective of the game however, perhaps I missed something during the tutorial.
Foon → Ludum Dare Explorer → Users → LukeWaffel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Pussy Plinko | jam | 704 | 2.95 | 2.72 | 2.70 | 3.02 | 3.22 | 1.60 | 2.38 | 2.39 | |
| 2021 | 49 | Unstable | Unstable Business | jam | 1171 | 3.18 | 3.40 | 2.40 | 3.05 | 3.02 | 1.69 | 2.91 | 2.86 | |
| 2020 | 47 | Stuck in a loop | BreakAway | compo | 3.30 | 3.39 | 3.03 | 3.14 | 2.69 | 2.15 | 1.96 | 3.15 | ||
| 2018 | 42 | Running out of space | Moon Racer | jam | 735 | 3.25 | 3.63 | 2.13 | 2.44 | 3.00 | 3.15 | 2.55 | 2.94 |
I really liked the special effects when moving around the map. I didn't really get the objective of the game however, perhaps I missed something during the tutorial.
Great looking game with fun mechanics! A little bit too hard for me though
Fun but challenging game!
Even though the graphics aren't special, and the controls are mildly annoying, MAN did I laugh while playing this!
@brooke Thanks for the good feedback! :smiley: I totally forgot about the credits for the sound/music. We made them together, but I probably should've clarified that. When you flip upside down, there's a five second timer before the game stops. I did this to make sure that you wouldn't get the game over screen while making flips in the air, but I definitely agree that the wait times are annoying.
Glad you liked it! :smile:
@2games2easy I spent a LOT of time testing the controls/physics to try and perfect it as much as possible, and I tried switching them in the air. While I definitely agree that it feels more natural, really annoying problems occurred when landing the vehicle (Because the wheels are spinning the other way, you basically instantly flipped over if you had any speed whatsoever). I wanted to add an option in the settings to switch the controls in the air but sadly we didn't have the time for it.
Thanks for the great feedback :angel:
@katie-dover Thanks for the great feedback! And that score definitely isn't bad, I've seen people play it with much lower scores :smile: The reason you were never waiting for more than 2-3 seconds is because there's a 5 second death timer on flipping over :) I had to add some kind of timer to allow you to do front/back flips in the air.
Glad to hear you liked the game :smile: Saving and showing a highscore definitely is a must for me too, and rather easy to add :slight_smile:
Very fun and challenging game with great graphics. Would've loved to see a slightly faster attack, but that would probably throw off the balance.
It's rather unclear what you need to do. I get that I need to dump boxes into the lake and the forest, but I seem to get random point reductions from greenpeace and the dolphins. It doesn't seem to matter what I do, I always get those point reductions. I liked the talking box though :smile:
Amazing game! My only complaint is what others have said as well. The camera following you down is a bit too slow. It turns into a leap of faith if you can't see where you're going. Another mild annoyence was the fact that the character made the jump sound on every single jump. I think every other or even every third jump would've been enough. Other than that great game though!
Great concept. I personally found the controls a bit off. It felt like the marble wasn't really controlled by physics and often ramped over random cubes a bit too easily. Loved the fact that there was music too!
Amazing visuals, great sound design and overall just a really polished game. Would've loved an ending/break in the cycle though!
Quite a cool game. Loved the use of the ball and the interesting gameplay that it gives. Would've loved to play more levels of this! Physics could use some refinement though, and you can also jump infinitely? Although the jumps do get smaller each time so you'll touch down eventually.
I had a really fun time driving around in this stylized world! The bus physics can feel a little annoying at times as it is quite hard to control (though that does also add to the experience). Like others have said you really nailed the "Just a little more" feeling. I just wanted to keep going.
Great job!
@javicepa Thanks! I wish a had a little bit more time to further balance and polish the game. But I'm glad you enjoyed it!
@dusho Hahaa yeah, you kind of are a fat wisp :stuck_out_tongue_closed_eyes: . Thanks for playing!
@melvinng Thanks a lot!
@fabdynamic Great job on beating it! And thanks for the constructive feedback ofcourse!
I wish I had some more time to put some more polish into the game. Sadly I was running out of time and even had to patch my game serveral times because of some annoying UI scaling issues.
Glad to hear that you enjoyed it so much!
@kirthos The game definitely lacks any type of in-game tutorial other than the 'How to' text on the main menu.
Thanks for playing!
The audio is great and the idea is quirky. The camera pan at the start was a bit too slow for my liking after dying so often. Speeding that up would've made for a more pleasent experience in my opinion.
Like many have said, this is an incredible piece of work! Complete with a scoreboard and everything! Wow, you truly managed to do a lot in the 48 hours! Hats off to you my friend. Keep up the good work!
I do agree with others regarding the tutorial bit. But I did notice you mentioned why you kept it in.
Really fun game once you start playing it! Had a hard time stopping honestly. At first I wasn't quite sure what the goal was, and why I didn't get a gameover screen when my tower fell, but that's probably just me not taking the time to read the description.
Great little game!
@electric Thanks for your honest feedback! You're totally right on the clarity of it all. We had some nasty issues in the last hour that threw some important details out of the window. But you do what you gotta do right? :smile:
Simple but very enjoyable game. Would've definitely liked more levels because it was so much fun!
Really fun concept with a great mood! I got stuck a few times which was a bit less pleasant but overall great game!
Really fun game to play! Loved the implementation of the unstable mechanics and the animations on the character. Wouldn't mind a bit more polish on the UI though. Great work!
Seems like a really interesting concept, but maybe slightly too complicated for a jam game. I personally had a hard time understanding all the different elements on the screen and what I was supposed to do when one of the meters filled up.
Like many before me have sad, wow, what a great game this is. The main mechanics are fun on their own, but with the twist and everything, dang. The graphics are also great and the sound design is top notch too. Amazing entry!
Really great mood, feels super creepy. Though the movement and the platforming really put me off. I would've liked to be able to sprint continuesly, this would help a lot with the jumps.
Really fun game! Couldn't get passed the level with 2 levers next to eachother like someone else mentioned. But overall a great game!
Seems like this could be super fun, but sadly I suck too much. I feel like a faster movement speed might suite the game better, and a dash like others have suggested.
Great potential though!
Cute game! We loved the 'Thank you' sound effect when helping a fellow creature. Making the 'secret' rooms a requirement to finish the game is a bit ballsy, but I liked the challenge!
There seem to be some pixel misalignment issues on the background causing a flickering effect, but other than that it looks amazing!
For replayability purposes, it might be a nice idea to make the trash spawn in random locations if you're ever looking to expand the game beyond the Jam version.
Super fun! The graphics are basic but still feel polished. Good job!
Like others mentioned, I was kind of skeptical at first, but damn, this is a really polished, and most of all addictive game. Sounds are great too! The 'Stonks' graph increasing your pack level is a really clever way to making sure the upgrades are worth it!
Thanks @sergs-workshop ! I'm glad you had fun :smile:
We're definitely lacking some sound effects. Sadly we weren't able to spend the full 72 hours of the jam on the game so we had to release without them :cry:
Thank you @dianavi !
That's very kind of you @mk-han !
Thanks for the complement @deadcode !
@schu Thanks for the compliments on the art :)
It's definitely missing some feedback! Sadly, we ran out of time before I could add SFX or text pop-ups indicating the points gained when hitting a peg.
Thanks for playing!
@hank-ather The game is indeed locked to 1080p, there was a big overlap of the game world and the UI which we couldn't get to scale well in the limited time we had. I definitely didn't expect anyone to play the game on a resolution lower than full HD, sorry!
@hank-ather No, the Itch page was set up to start the game in "full screen mode", but that only really forces it t o use the max resolution set in the Unity project, which was 1920x1080. So if your display doesn't reach that resolution, it probably won't work well at all.
@hank-ather Huh that's really weird, I've never encountered that. Sorry for the inconvenience!
Hi @k48uto
I'm sad to hear you had issues while playing the game!
We made sure to use a relatively standard 1080p default resolution to make sure we'd strike a good balance between quality and support for different monitors. Sadly, due to time constraints we couldn't release a build with good enough scaling to allow native fullscreen.
Perhaps you'll have more luck playing by using the F11 key to force your browser into fullscreen mode.
Thanks for taking the time to play our game though!
Thanks a lot @wallted ! That really means a lot <3
@yibirabbit007 Thanks for the review!
I've added some text to the Itch page to better describe the reason for the pegs. You're definitely right about the full-screen window. We didn't have any 1080p monitors available to test the game, so I tested it using a simulated 1080p resolution, but never had any issues. It appears 1080p monitors do in fact behave differently compared to a simulated environment.
An alternative is using the F11 key to force the browser into fullscreen mode.
Fun game and nice audio! The camera is really tripping me out, though. Music is great!
Great gameplay!
I really enjoyed the process of being careful around the bones, using the brush to remove the last pieces of dirt was really satisfying! I'm kind of sad the brush was basically useless after the safety trowel upgrade, which I got fairly early on. Loved seeing the 'damaged' state of the bones on the display being the way I damaged them.
Amazing concept!
Really fun game! Would be cool if you could tow the drifting cars too for extra points!
Vehicle handles really well, but sometimes does give issues when towing a car.
Loving the PS2 style graphics, not sure if I beat the game or not, but I did get to the end with 20 coins so that's something!
Great looking game! Would've loved it if the lighthouse actually emitted light :flashlight:
The day/night cycle really surprised me!
Amazing game! The mechanics work well and the SFX are satisfying too!
Really fun to play! Seems that I found some kind of bug that insta-killed all visible enemies with 2 bombs, but it was super satisfying either way!
Surprisingly addictive! Combining the clicking of the acorns with the movement of the squirrel is an amazing idea!