sergs-workshop 2025-10-07 06:23
Yay, that was fun! Cool game concept — just missing some sound effects, especially for opening packs. Still, great game overall!
Foon → Ludum Dare Explorer → LD58 → Pussy Plinko
By lukewaffel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 704 | 2.95 | 22 | |
| Fun | 695 | 2.72 | 22 | |
| Innovation | 666 | 2.70 | 22 | |
| Theme | 680 | 3.02 | 22 | |
| Graphics | 566 | 3.22 | 22 | |
| Audio | 502 | 1.60 | 16 | |
| Humor | 602 | 2.38 | 20 | |
| Mood | 761 | 2.39 | 21 |
Yay, that was fun! Cool game concept — just missing some sound effects, especially for opening packs. Still, great game overall!
Thanks @sergs-workshop ! I'm glad you had fun :smile:
We're definitely lacking some sound effects. Sadly we weren't able to spend the full 72 hours of the jam on the game so we had to release without them :cry:
Such adorable game concept! It's seems like fresh idea when you just gaming for fun (and for little kitties )! You've made a big work guys
It's a cute game well done, it's very impressive for 72h ^^
Pretty cool even though it is a bit confusing at first haha! Really like the art and the kitties
I was a bit confused about the purpose of the pegs. Do they give you more points for hitting them? If so it's definitely missing some feedback when that happens. Overall it was neat and the art is solid
I filled the entire bottom with fish and didn't understand what I had done wrong, then i understood my stupidness 10/10
Fun little game, plinko is so weirdly satisfying!
Something to note for the future- the resolution of the game was bigger than my browser window could support, so the full screen was never in view for me the whole time. Next time, consider setting the resolution lower, so more people can enjoy it! I couldn't figure out how to resize the window at all.
Thank you @dianavi !
That's very kind of you @mk-han !
Thanks for the complement @deadcode !
@schu Thanks for the compliments on the art :)
It's definitely missing some feedback! Sadly, we ran out of time before I could add SFX or text pop-ups indicating the points gained when hitting a peg.
Thanks for playing!
@hank-ather The game is indeed locked to 1080p, there was a big overlap of the game world and the UI which we couldn't get to scale well in the limited time we had. I definitely didn't expect anyone to play the game on a resolution lower than full HD, sorry!
@lukewaffel was there a keybind to make it fullscreen? I couldn't find a way to do it, haha
If there was a button or something and I just missed it, thats 100% on me
@hank-ather No, the Itch page was set up to start the game in "full screen mode", but that only really forces it t o use the max resolution set in the Unity project, which was 1920x1080. So if your display doesn't reach that resolution, it probably won't work well at all.
@lukewaffel My monitor is at that resolution, but the Itch page like... did not want to render it fullscreen for some reason. The rest of the itch page was forcing the game to be offset. Extra weird.
@hank-ather Huh that's really weird, I've never encountered that. Sorry for the inconvenience!
Lovely twist on collecting cats from packs instead of cards :cat: My math skyrocketed hard after a while :D Loved the open animation, took me by surprise. I feel what it is like to have limited time for a jam from a previous year experience. You made it to overcome this :open_hands:
pussy_plinko.PNG
A cute idea! I had to f11 full screen to be able to play, but it worked after that. building my board was interesting! I figured out I was getting more money for hitting more things. Some sort of feedback on that would have been great! Good job overall!
Nice idea, I don't think I've come across a plinko-like in a jam yet! As others have pointed out, definitely needs some feedback on what the pegs do for the points and some SFX.
Other than that, it was nicely implemented and appreciate the effort that's gone into it!
I don't even know what a plinko is, so I had a little trouble understanding that scoring involves hitting the obstacles. Anyway, cute game.
I'm not entirely certain it loaded right since I was able to drop coins straight into the x3 with no resistance... I added some stuff just to make it interesting after a while :) Overall enjoyed the graphics and it's a nice, easy concept.
plinko.png
I often notice that developers on itch io set a huge initial resolution, which is why some monitors do not show part of the game. And there's not even a full-screen zoom button, which is sad. I constantly had to scroll down and up the page. It really affected my emotions during the game. Therefore, I will not rate the game, as it may be a good game, but technical problems with the resolution did not allow me to enjoy it.
Hi @k48uto
I'm sad to hear you had issues while playing the game!
We made sure to use a relatively standard 1080p default resolution to make sure we'd strike a good balance between quality and support for different monitors. Sadly, due to time constraints we couldn't release a build with good enough scaling to allow native fullscreen.
Perhaps you'll have more luck playing by using the F11 key to force your browser into fullscreen mode.
Thanks for taking the time to play our game though!
Thanks a lot @wallted ! That really means a lot <3
I came from the dangerous filter, and I was stunned when I clicked on itch; the window is very large, but it is not actually an active fullscreen operation. You can do this: in the editor, choose to export at a 720p resolution (1280 width x 720 height), which ensures that the itch page displays your game in a normal 16:9 aspect ratio.
There is no audio in the game, so I won't rate the audio. What is the purpose of the cat paws and fish during the process? It's a bit confusing, as players can obviously directly throw coins into the triple multiplier cave to collect various cats faster.
When you see my review, I hope it's over 20, and that you also updated the itch window. Keep it up!
@yibirabbit007 Thanks for the review!
I've added some text to the Itch page to better describe the reason for the pegs. You're definitely right about the full-screen window. We didn't have any 1080p monitors available to test the game, so I tested it using a simulated 1080p resolution, but never had any issues. It appears 1080p monitors do in fact behave differently compared to a simulated environment.
An alternative is using the F11 key to force the browser into fullscreen mode.