kalasherr 2025-10-06 14:28
Too hard for me. Sadly AI is smarter than me
Foon → Ludum Dare Explorer → LD58 → Collecthrow
By rewzu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 136 | 3.20 | 31 | |
| Fun | 65 | 3.53 | 31 | |
| Innovation | 137 | 3.06 | 31 | |
| Theme | 196 | 2.72 | 31 | |
| Graphics | 197 | 2.48 | 31 | |
| Audio | 158 | 2.46 | 29 | |
| Humor | 40 | 3.51 | 28 | |
| Mood | 167 | 2.80 | 30 |
Too hard for me. Sadly AI is smarter than me
frantic and fun! I got knocked silly a few times lol
Great fun. I had a joy picking up from the others. Played for longer than I thought I would which is a good sign. As for most of the unity games I needed to play in full screen otherwise the controls get weird. Overall well done and congratulations on publishing a game.
The controls are a bit rough and the AI is overpowered, but it still looks fun. Could be an interesting concept with some balancing
Fun concept! It is pretty hard to avoid being hit once you have the coin - it would be nice to have a dodge/block mechanic, or just make the objects move slower so you have a better chance of avoiding them.
Chaos! ... but fun chaos. mouse sensitivity could be dialed back a little, but great work. :)
Really fun shooting gameplay, but I totally got wrecked by the bots hahaha π€£ Every time I push forward, another one spawns right in my face and steals my coins β and thereβs nothing around me! ππ
Super innovative and fun! Amazingly well done as a compo game!
I love the concept, but the execution is *really* poor. The game would work much better in third-person, with a lock-on feature or some other kind of aim assist: dodging is really hard with the lack of spatial awareness, and the AI is vastly more capable of hitting things accurately than the player.
With the focus on dodging, also, the player really should be more mobile: you ought to be able to jump, or at least dodge roll!
Also: 90 seconds is WAY too long for a match. It should be more like 30, or honestly even 15: with as relentless as the AI is, if you fall behind them, you're going to *stay* behind, and it's no fun being stuck playing a match you can't win.
Super simple but inherently fun game. Managed to win on my second try. I found out that it was easier sticking close to the bot with the coin rather than trying to hit it from far away. Then just staying far away with the coin strafing from side to side messing with their leading aim. Sticking the camera to the rigidbody when dieing can be a bit to much. Movement can be a bit confusing because the floor has no texture to take reference of motion. And hit registrating can be off sometimes. But still had a lot of fun IWon.png
Really fun! The Ai kicked my butt though lol. Could see this being expanded upon in multiplayer and kicking my friends off the map :P
The AI is indeed a bit too strong (can relate though)
Would be great if you could jump to evade the stuff being thrown at you; otherwise you as a player are a bit too slow compared to the projectiles, makes the dodging difficult.
Still, was fun!
A fun little game. Well done.
Such a fun concept! I got it down with half a minute to spare. I feel like it isnt that worth to actually kick someone off, and more worth to just stay close to the coin.
WinningIsPlayer.png
The IA is too powerfull for me but I really had fun!
I love this game. I really laughed and enjoyed it. The idea is very simple, but it's a lot of fun throwing objects at others. The game still needs some improvement, but for a compo this is a very good result. Good luck!
Ahah what a mess, it was frustrating at first but once I got hang of it became kinda fun !
I think that one small addition making it more pleasant to play would be adding jumps (to evade or to go over some obstacles) but I get that would have added an extra level of complexity.
Good job anyway, I you expand it multiplayer and spacialised chat it would be a fun evening game with friends !
Super fun! The graphics are basic but still feel polished. Good job!
Very simple and yet so fun. 10/10, Clara is OP
Very nice concept! I'd love to play this with friends, even though the AI is surprisingly smart! I would argue that the theme is a bit loose, since this game is about holding onto something rather than collecting. But if you think about it as collecting seconds then it starts to make sense. :-)
Awesome compo game! Reminds me of a mario party mini game π