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Space Jalopy
Space Jalopy
By sagemade and Vivian Winters
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 637 | 3.60 | 16 | |
| Fun | 694 | 3.46 | 16 | |
| Innovation | 310 | 3.71 | 16 | |
| Theme | 976 | 3.28 | 16 | |
| Graphics | 1106 | 3.16 | 17 | |
| Humor | | 2.80 | 12 | |
| Mood | 815 | 3.35 | 16 | |
Comments
Seems like a really interesting concept, but maybe slightly too complicated for a jam game. I personally had a hard time understanding all the different elements on the screen and what I was supposed to do when one of the meters filled up.
tastiham
2021-10-05 16:23
The "Click here to play in browser" link goes to the wrong game.
tastiham
2021-10-05 16:58
So after finally realizing that I have to move the bot in the bottom center of the screen, I have to say the idea for this game is really cool and surprisingly in-depth and complex for a jam game. I especially love how the mechanics get a final burst of power when they overload.
Unfortunately the controls as they are currently feel very disconnected, because you can't really keep flying the ship properly while moving the bot. This could be an amazing game with some polish if you figure out a control scheme that doesn't interrupt the game flow as much. Alternatively, if you're feeling really ambitious, you could even turn this into an asynchronous coop experience, where one player controls the ship and the other keeps fixing the issues with some kind of minigames (among us?).
The game has very high potential and I hope it gets some love and attention.
proz
2021-10-07 00:02
Just destroy all enemies ships and nothing happend.
nice game! i like the graphics and sound. very deep!
the game definitely took a moment to learn, but wow, it's actually pretty fun, and wonky. I love how unstable your ship feels with the acceleration based movement and the weapons constantly malfunctioning and everything.
i do think that weapon durability and healing take way too long to complete- my weapons could quickly cool but i never really saw my durability go up, and healing just took too long for me to care. also, it seems that my drone always has the ability to swap weapons? not sure how that works.
the micromanagement of everything combined with the wonky motion made this surprisingly fun. i do think the enemies should have been a biiit more responsive, they are defenseless until you bonk into them, in which case they will gun you to hell.
also, mouse/kb controls are super advantaged compared to keyboard, as mouse could instantly aim the weapons while i had to rely on a slow turnrate for controller. i do feel that the slow turnrate would have been a better option rather than trying to make controller aim just as well as mouse, as it adds to the nonsense of everything else happening.
i think enemies should spawn a bit more, i spent a lot of time looking for enemies rather than fighting them.
Enjoyed the game, definitely feels unstable so hits the theme well. Like the music. Mechanics seem quite punishing but if thats what you were going for it works.
ditam
2021-10-09 23:04
Whoah dizzy! There's a lot going on in this game, and I still don't understand all the systems, but I had fun.
Great game overall. The music was good, it made me enjoy playing it more. The mechanics weren't clear without having to read a ton of text, which is a bit unpleasant but I got the hang of it and had some fun. Reminded me a bit of FTL but real-time. I did not enjoy the background at all, almost gave me a migraine. Why make it purple? With all of the rotations going on, its dizzying and unpleasant to look at. Looking past that, the other elements were good.
Good and unstable game
I feel like there could be an interesting game in this; it's mechanics sure are complex, and I don't think I fully understood how I should've been playing; I didn't really find out how to heal in particular. Having the world rotate around the player also kinda hurt my eyes a little. Music choices are good, though. And it's really cool that you integrated controller support as well!
It's certainly a very intriguing game. Great job, both of you!
sinci1
2021-10-21 18:11
This is a cool game! I’ll admit when I began I jumped straight into it, didn’t read the description, so I was a bit confused [and tbh even after reading it, it still was a bit confusing]. But once I got the general jist of it, it was fun! I love the mechanic of moving two characters at the same time, one as the base ship, the other as the robot that helps the base ship. The art style, while simplistic, is cool too, I love the colors in particular. I suppose really the only complaint would be the confusion which I do admit was my problem for being too hasty but I think if you plan on making this a full game, an interactable tutorial in-game is a definite must.
A few other things: I think this game could use a bit more polish, mainly when attacking the enemies, a sound effect when you hit the enemies, not just shoot/kill the enemies would be cool, and maybe the enemies flashing white when you hit them [the first time I was killing an enemy I thought my guns did no damage!] and the sensitivity was a bit much too, I get that’s part of the unstable theme, but I would lower the sensitivity just a tad bit.
The menu’s really cool too, it’s a small detail but I like the background, very cool!
Overall ultimately due to my lack of time I didn’t try out the game to the extent it deserves, I still don’t get what the boxes do or what the money’s for but I’m sure if I continued playing I’d figure it out! A cool game, only main complaint being no in game tutorial [which is totally understandable, it’s a game jam after all], and I think if polished, with the unique game mechanic and cool art style it could be a real awesome experience!