Leap Of Faith by ryan123rudder 2020-05-12T19:41:18Z ♥ 1
I didn't manage to finish the game as I'm a bit short on time, but I like it, it has a nice art style and a unique moving mechanic. A piece of feedback I would give is that it takes a bit too long for you to be able to shoot again, but apart from that it's a great game! I might attempt to finish it some other time :D
LD49 — Unstable (20)
That Time I Opened A Terminal With A Lot Of Cat Pictures But They Did Not Matter by alaah 2021-11-05T03:08:14Z ♥ 0
An interesting project, though I personally don’t really get it. On the first attempt I typed in cat, after which it froze and I had to reinstall. Then I installed it again, this time I couldn’t type in the password for whatever reason, no text actually, in the password section. I had to reinstall one last time, and this time… I still couldn’t type the password, but after I managed to hop in after spamming random characters, I think it was a failsafe feature or somethin.
Anyways once I got in I looked around a bit, and honestly props, I don’t know how much of this you made but if you did the commands and stuff it’s impressive considering it’s under 3 days. I read the emails, tried out the commands, and ultimately I didn’t really figure out how to get the passwords for the emails so I called it a day there, typed in cat again, and that was that.
A rather ambitious project, don’t really get it as I ain’t really fluent with terminals [I know what you said but… I wanted to give it a try], but props for making something, and something unique too!
Heating plant tycoon by Hadik 2021-11-05T02:25:52Z ♥ 1
this game is… a bit complex, but after I got it, I would say it was decent fun!
the UI is very nice, I like the art style and even the song does add to the overall feel of the game. I will just say though, the controls were a bit unintuitive, as well as a bit of the design… The controls, I’m mainly talking about the disconnect feature, it’s rather inconvenient. Three facts, 1). that you have to move your mouse to click the disconnect button, 2). that you can’t click on the pipe rather you have to click on the building to remove ALL the pipes attached [which is inconvenient when you have a splitter and you only want to remove one pipe], and 3). the fact that when you’re finished you have to click another button. Usually I want to remove only one pipe, so the fact that it doesn’t cancel itself automatically was a slight hassle. I think a much simpler, and easier system, would be for you to be able to double click, or left click on the pipe and that would delete the pipe. Or maybe you could hold shift, and then everytime you press a pipe / building with the shift button down, it disconnects.
And the design, mainly the art on the balancer and splitter. The art is honestly great as a whole, but I feel it’s a miss with these two item..
First of all the balancer I think is simple and intuitive, and a visual change I’d suggest is to alter the start position of the pipes [accidentally called them wires but see below]. But what I don’t get is the splitter, since the balancer and the splitter have the same core principle, one input, two outputs, why is the splitter flipped? I do think both should be facing as the balancer is facing, since the starting factory is on the left [the input], and the houses are on the right [the output].
820_11-05-2021_Time-03-28-04_ApplicationFrameHost.png
And getting to the elephant in the room… the complexity… This game took a while to get, I was a bit confused by the function of the different devices, as I said above the control scheme was a bit confusing, the wall of text tutorial, and overall this game did take me a while to get… …
however, however… I can say that after I did manage to get it, after I understood the mechanics… that it actually was solid then. I’m usually not that big a fan of these types of games, however once I understood and got into it, it was legit engaging and fun. Bit stressful at times, but it fits with the theme greatly!
And look, I apologize for being a bit harsh with the review, this was an ambitious project, and I have to say props for getting so much done, from the speed up feature to the town building by itself to all the other mechanics and getting it all to work with almost 0 bugs, that is commendable. And the game itself, once I understood, was legit engaging, it was fun setting up different factories for different types of buildings, and I had a good time! It’s just that there are a few nooks and crannies that need to be leveled out, mainly in the complexity department, that once they are, I think this will be a solid mini game all around!
TL;DR: Main complaints are A). the controls [disconnecting pipes], B). the design of the splitter & balancer, and C). the complexity. However once I got it, the UI, the background music, the gameplay, and the ambition, all combined to make a pretty solid & fun experience!
Once again I apologize for the harsh tone, props for making an ambitious project and I hope to see your entry next jam!
Here's where I was at, btw! 819_11-05-2021_Time-03-26-48_ApplicationFrameHost.png
A Gift in Good Faith by python-b5 2021-11-04T11:56:41Z ♥ 0
This was fun, very challenging, but fun! The theme is a bit loose but honestly this was fun, it was very challenging at first, even later on too, but figuring out the strats on how to time it right was engaging. And also thank you for adding the small half tunnels, at first the push and torch feature wasn’t enough but the half tunnels really added to the game. Overall a challenging and fun experience, props for finishing!
That stable looks pretty unstable by pcmaster 2021-11-03T23:19:28Z ♥ 1
Oh wow, this is awesome! It’s simple, not a lot to it, but it’s still an enjoyable experience, with really the only complaint being that I wished there was more to it! Props for making this in 8 hours!
....To the Ends of the World and Back by Peace Of Cake Games 2021-11-03T23:11:02Z ♥ 1
a neat experience.
Creative gameplay, I liked the control system, how you turn with the mouse, and the 3D star effects all add to the level of immersion which is well done.
The way of telling the story was unique, though it was more or less like reading a book it, combined with the gameplay, was definitely unique, and the story itself, while not super deep, was rather enjoyable.
Overall I like this, it’s creative, and it tells a neat little story, would've liked to see something happen at the end in regards to the story, but still, as it stands it's a solid little experience
Grim Tripper by Skleembof 2021-11-03T22:59:37Z ♥ 1
Props for making this in 3D, it’s ambitious to make any game in 3D, let alone a game jam game! The core cool mechanic feels good, you nailed the sorta tugging feeling, and it is fun as a core concept!
However as you said, you didn’t have enough time, and as such the game is a bit lackluster, mainly in the “point of playing” aspect.
The core mechanic is fun but there’s no real point, as you said there is no win condition [which I had to find out the hard way :p], and there’s no threats either, so it’s more of a sandbox game.
I do think if this game got polished, if there was a sort of “endless-then-upgrade” system, akin to learn to fly 2, I do think this could be somethin’ solid!
As it stands though it is more a proof of concept then a full game, but it’s still fun nonetheless!
The Lunatic by Samuel Fine 2021-11-03T22:35:19Z ♥ 0
what a creative concept!
Props for finishing the game, honestly this concept is unique I haven’t seen it before, and the execution is solid too, the levels utilize the concept great, especially the last level! [though as the commenter above me points out, perhaps there were other possible level design ideas to further flesh out the concept]
It fits with the theme, and really my only complaint would be how in some levels you have to wait a lot in order to time your jump, sometimes I’d die, then I have to wait until the orbit completes, then die again, and I’d end up waiting for most of the time.
Not sure how one could fix this though, since the timing is part of the game.
Anyway either way a cool game with a cool concept executed cool-y!
HOG n DOG by Ava Skoog 2021-11-03T22:25:11Z ♥ 1
an elegant and polished game, very well done! I don’t really have a much to say tbh, it’s very polished which is great and I have to say I loved the theme too, taking the classic story-tale of the three pigs and making a game which actually fits the theme really well!
Only thing I will note, though, is that I think this would work better as a non endless game, as a game where there’s levels, and each level the wolf could return an X amount of times, and the focus being more on utilizing the pieces long enough that you survive each level.
I understand though this was a game jam and honestly for a game jam the endless game approach is probably the best [it’s what I did too! :p], I’m just saying if you ever plan to expand the game, I think the level approach would be better!
All in all a short, greatly polished, and creative game! [final score was 7, btw]
The Landscape Hates You! by RonanRory 2021-11-03T22:03:40Z ♥ 1
I liked it. The vibe is cool, sorta that newgrounds feel, and the gameplay mechanics are also simple but interesting and unique enough to be engaging, and they’re fun. Overall while it was a bit rng at times, I didn’t have any problems playing and beating it, the opposite actually, it was fun and a cool short little game. Glad you finished it mate!
Pile Up Medieval by zimny11 2021-11-03T21:56:10Z ♥ 1
This was legit fun, the first impressions were cool, I liked the title sequence with the gravity. And when I began the game at first it was decent but I wasn’t impressed, I noted down that this game wasn’t really fun because there was no goal + you could just spam the buildings, it wasn’t a challenge to balance them…
boy, was I surprised when the dragon came in. I got a bit jumpscared by it, too, with the sudden shift in music and visuals.
Anywho I died, and my first thought was that you had to build a pile so large that the dragon eventually gives up and you win, so I gave it another go, spammmed the buildings, and when the dragon arrived… I died again.
After this I checked the comments because I was lost, and I found the “the-crane”’s comment, and your response, saying to hover over the buildings and to see the requirements… and then it clicked.
It took a few attempts, but I did manage to finally beat the dragon in the end, and I had a lot of fun too.
My main complaint would have been how there’s no indicator that you can hover over the buildings, but in retrospect it was rather fun trying out to see what worked. I guess my feedback now would be: keep the dragon as is, don’t reveal it, but when you die to the dragon perhaps have text that says “Hint: Hover over the buildings on the side”, or something like that. But honestly even without that the game is great as it stands, great job on making it and making it fun in a short amount of time!
Everything is Fine by Noire 2021-11-03T21:32:24Z ♥ 3
Wow, this is a really well done experience! The beginning got me hooked, I love how there’s no wall-of-text tutorial but by clicking around I managed to get the jist of it real quickly, great design, and as the game progressed I have to say the storytelling method is superb. At first the multiple computers, I thought it was glitch with the game, but then I realized it’s because he was seeing multiple computers and had to focus, that feeling of getting it without any verbal explanation is executed very well. Another instance of this I liked is with the therapist, how he explains how to put the words together but the only options you seemingly have are to put two incompatible things together. I have to reitirate that the storytelling is very well executed, it’s quite a feat to understand a story with literally zero text explaining [minus the title’s screen “Everything is fine-bar”, :p], great work!
The art is cool too, pretty well done, emulates the sad feeling fairly well.
It is a bit unfortunate how we didn’t get to see who was at the door at the end, though I suppose not all things can be answered, ey? Anywho really the only main “complaint” I’d have, is that there’s no gameplay initiave, if this was a longer game if you didn’t absolutely get hooked on the story there’s no reason to keep playing. Maybe this doesn’t really need fixing, but if you are going to make a full game I think more fun/engaging gameplay elements [difficulter puzzles, perhaps reflex-based puzzles too], which still contribute to the story, would greatly improve the experience and keep the player more engaged.
Anyway blabbing aside all in all a solid game with a great storytelling approach, solid art, but gameplay mechanics that perhaps are in need of improving, making the gameplay as well as the story engaging. Great job!
Unstackable by DCorp123 2021-10-21T19:51:31Z ♥ 0
it's a classic game but it is well done. The song fits the mood, and although the graphics aren't super detailed, it feels rather cartoony which I do like, the look is cool. I did notice a few glitches though, for one sometimes the boxes randomly rotate which might've been intentional but it doesn't feel like it was. And also you can spam the space button to get a high highscore easily, without the glitch I got to 9 or 10 [as I was putting the 10th box it fell], and with the glitch I got 21. Anyway all in all a cool game, fun, and I like the vibe, the song and the aesthetics, good job!
Watch Your Step! by Rmu 2021-10-21T19:30:56Z ♥ 2
Unfortunately it was way too difficult for me to finish the game, as I'm a bit tight on time, but I did get to the second level and I have to say I like it. I think there should've been a checkpoint system, it's a bit sad how if you die on the second level, you have to start all the way back from the first level. But at the same time that could add to the fun too, replaying the levels over and over until you memorize the patterns and win.
Overall it's a fun game, the sliding mechanic is cool, no real main complaint, maybe only to add a secondary difficulty option where when you beat a level there's a checkpoint.
Silly Skateboarding by Richard08 2021-10-21T19:22:07Z ♥ 1
Fun, simple, and surprisingly difficult. I had a good time, I love the polish too, very nice
Sitter by NoahRo 2021-10-21T19:13:05Z ♥ 1
an interesting game indeed, but I think I had fun? I don't really know what the different colored things did, so I sorta random spammed, and then the guy died... but still it was a fun experience.. I think... The art is definitely nice though, I like the aesthetic
Bloody Sheepfold by VincentSergent 2021-10-21T19:05:20Z ♥ 0
a fun game, bit glitchy in places, but I liked it! Had to play it a few times to get the jist of it but once I did it was fun, managed to get a victory too! All in all a decent game, I liked it
SlingPoint by uvwar 2021-10-21T18:51:50Z ♥ 1
this was surprisingly fun, but I feel it could be improved. I think a small problem here is that the high score is capped, once you get rid of all the cubes, that’s it, you can restart but then the score resets. I think it would be better if there were fresh cubes spawning, maybe even falling down, and you have to catch them and fling them to the purple thing.
Another small complaint is more on the technical side, I had to move real slowly because when I moved quickly it would start spinning and couldn’t stop, and I couldn't grab the cubes no more, so there’s that too.
But honestly for what it’s worth I really liked this game, it was a fun few minutes, well spent!
Disconnection Bridge by matthewrobo 2021-10-21T18:33:52Z ♥ 0
a simple, yet engaging game. The difficulty was a bit much but honestly props dude for adding the feature where the triangles jump when there’s no platform below. If it weren’t for that I think the game would be way too difficult but how it is with that, it’s fun! I will just say I think the controls are a bit strange, I got used to it but I think the left arrow / right arrow approach would’ve been better. Ultimately it aspires to be a simple game and fun, and it succeeds in that department, final score was 21, props for finishing the game!
Fire Orb by Wargon 2021-10-21T18:25:47Z ♥ 2
This was a fun game. It’s simplistic, but still fun. The mini tutorial was a nice touch, and honestly the whole feel of the game, the doom aesthetic, the map, the destructible terrain, and the fireball [I love that the more you power it up the more powerful it is, very nice touch], it all combines to a very nice experience. I think my main complaint would probably be variety, like maybe if there were powerups, or new enemies being introduced, not just the two, or a wave system, it would add to the fun factor and would get me hooked more. But despite that, as it stands it’s a cool game, my high score was 3022 kills with the fireball spam + charge up strat, glad to have played it!
Space Jalopy by SageMade 2021-10-21T18:11:14Z ♥ 0
This is a cool game! I’ll admit when I began I jumped straight into it, didn’t read the description, so I was a bit confused [and tbh even after reading it, it still was a bit confusing]. But once I got the general jist of it, it was fun! I love the mechanic of moving two characters at the same time, one as the base ship, the other as the robot that helps the base ship. The art style, while simplistic, is cool too, I love the colors in particular. I suppose really the only complaint would be the confusion which I do admit was my problem for being too hasty but I think if you plan on making this a full game, an interactable tutorial in-game is a definite must.
A few other things: I think this game could use a bit more polish, mainly when attacking the enemies, a sound effect when you hit the enemies, not just shoot/kill the enemies would be cool, and maybe the enemies flashing white when you hit them [the first time I was killing an enemy I thought my guns did no damage!] and the sensitivity was a bit much too, I get that’s part of the unstable theme, but I would lower the sensitivity just a tad bit.
The menu’s really cool too, it’s a small detail but I like the background, very cool!
Overall ultimately due to my lack of time I didn’t try out the game to the extent it deserves, I still don’t get what the boxes do or what the money’s for but I’m sure if I continued playing I’d figure it out! A cool game, only main complaint being no in game tutorial [which is totally understandable, it’s a game jam after all], and I think if polished, with the unique game mechanic and cool art style it could be a real awesome experience!