Dog's Best Friend by MattWoelk 2020-04-20T14:24:34Z
Extremely well done by one person in 48 hours!
Foon → Ludum Dare Explorer → Users → ClaytonRumley
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Last Look Up | compo | 265 | 3.51 | 3.44 | 3.03 | 3.98 | 3.14 | 3.55 | 3.65 | 3.50 | |
| 2020 | 46 | Keep it alive | Life Alive | jam | 427 | 3.85 | 3.62 | 4.32 | 4.42 | 2.92 | 3.05 | 2.25 | 2.97 |
Extremely well done by one person in 48 hours!
Well done, though I could only get up to 26 as my best score! I also used Conway's Game of Life as the inspiration for my entry (as you know). Yours is a clever take on the Game of Life.
Fun little game. That stupid favourite plant kept dying and ruining his day. I did come across one bug where if you took a card that you had put into the play area and dragged to the discard slot the game would get hung up. Otherwise great job on this theme! Love the artwork!
A fun take on a classic concept. Controls were easy though I found myself missing the ability to shoot on command by clicking a button. Good variety of enemies.
Great graphics and audio, and addictive for such a simple concept.
@fabula-rasa Thanks for the feedback! One of the things I didn't build into the server was a "reset after X generations" feature so I need to manually restart it every few hours to reset the game board (it didn't come up in testing naturally as I was restarting the server every 2 minutes :P). Thus the board can get empty if I forget for a day or so.
You have a great username, btw!
@monkeyDvrus thanks! Assuming your name was "monkey" I think I briefly ran past you in the game! :)
Updates since the end of the jam:
Version 0.9.1 - Fixed server to regenerate the board after 300 generations (so the board doesn't die out completely over time) - Added transition between moves so you can easily see what direction you're moving in - Added small death melody - Fixed issue where unnamed players were showing empty string instead of "Guest" in event log - Fixed bird's eye view camera orientation (it was upside-down) - Fixed issue when connecting and simply watching bird's eye view without first joining the game - Lowered the sound effects volume - Added version number to splash screen
Thank you to everyone who played, ranked, and commented on this game! It was great fun!
Neat concept. I wish I could have had more control over which turret I switched to, and after awhile the pulsing light started affecting my vision. Like @whim I would have liked crosshairs or a laser sight or something to see where I was shooting.
Very nice, guitar hero/Parappa vibe...I was hoping that you'd get the flatline sound when you killed the patient. I couldn't keep him alive long enough to find out if there were any powerups to restore their health.
This is a really cool game! I was pleasantly surprised when the red cube broke into smaller cubes and my ability to carry some of the bars with me as a shield for awhile.
Great work!
Fun puzzle game! Well done for such a short period of time!
Cute game, but yeah, so hard to protect the hooman without getting hurt. Some variation in the nightmares would be interesting too, such as ones that can only be hurt if you're on a higher surface vs. the floor, etc.
Very unique idea and a great twist on the theme. Reminds of [Mandalas](https://www.huffpost.com/entry/mandala-why-destroy-it_b_970479).
This was a fun little game. I made it to 70.13 seconds! Nicely done!
Very neat that you made an FPS for a jam!
I agree with others about the options menu...at first I was having a really hard time aiming until I realized I could adjust the mouse sensitivity.
It took me awhile to realize you put the energy canisters into the baby vat thing but I wasn't sure why I was doing it or if there was a time limit before I had to do it again.
I like your take on this theme and the procedural generation was cool...though there were places on the map I could get stuck. I thought the range of my water cannon would match the length of the water droplets emanating from my vehicle but it seemed to be much larger, even without powerups.
It would also have been nice to select a difficulty from the start which immediately puts you into a situation of fire as it took me awhile to even notice the fire spreading at first.
I really appreciate the alternate contrast view of the tiles; I found it easier to see the fire even though I have no color perception issues.
What a cool take on the theme and what a neat way to play. I had a lot of trouble controlling the smith at first but I got the rhythm down better as time went on. I wish the requested weapon would remain on the screen somewhere as I cycled through all the pieces trying to find the right combination. I like how you could create weapons of any style.
Great work!
Beautiful art, amazing music, the little tunes played by every object meshed so well with the background music I felt like I was creating my own song as I played.
A sweet and uplifting game. Well done!
I considered a similar "you die then ghost you completes the level" game for this jam but went in a totally different direction. Love your take on it! An impressive number of levels for a 48 hour jam and once I understood how ghost mode worked it really clicked.
I like how your first few levels are also tutorials on the mechanics...well thought out!
The minimalist graphics were reminiscent of GameBoy games. Would have been nice if the cannons had similar "ba-doom" sound effect when firing (like in Super Mario Bros.).
Would love to play a fully fleshed out version of this game. Well done!
Speed run in 9:59.01...what a great game! The absurd plot was brilliant. The music is catchy.
Was there ever a way to change into the propeller beanie or the coveralls, or were they just there to make it harder to change clothes?
Only bug I saw was one bone that went flying off and got stuck in the black void, so it was unreachable.
I am amazed at how much you accomplished in 48 hours! A tour de force!
I like the graphics, and the controls, and the music was catchy, but the dragon never showed up! After waiting for the timer to count down the dragon slowly made his way from 200m away and then stopped moving at 90m. No idea why.
Also what were the point of the goblins (Yodas)? Killing them didn't seem to do anything.
I found that pushing the villagers around was way quicker than getting them to follow me. Not sure where I was to lead them though.
First thing I did was run off the edge and fall for several minutes...I thought maybe that was the secret trick to surviving in the game 😁
Really liked the graphics, too!
Fun game! I got the crash that other people talked about. Took me awhile to understand how the delay mechanics worked, but it's really a clever twist in game design.
This is was a fun game to play. Like others, I liked the customization. Some background music would have been nice to counteract the sound effects. Good effort!
Great game...I actually found it really challenging and gave up on the big eyeball boss. I would love to see this expanded to allow for other weapons, powerups, etc. The "lamp turns your parachute into a hot air balloon" concept is brilliant!
Great work! Love the artwork, the sound effects, the fact that the humans can hurt spray each other in the eyes so I can munch on them while they scream in pain! A very clever game and nice take on the jam theme. Some variation of the SFX would have been nice. Since mosquitoes drink blood to lay eggs, having a puddle of stagnant water to lay an egg in (e.g. extra life) if you survive long enough would be a neat addition to the game and let it last longer.
Fun game! Nice job on adding achievements, and the aging effect was noticeable, even though I spent more time with my eyes on the bad guys. I never read the hints but I'm guessing the different weapons had an inverse relationship between speed & strength. At first I thought I had to shoot monsters with a different colour than their own.
A neat thing you could add (and maybe it's there but I never survived long enough to see) would be small barriers that appear in the level you can hide behind but get destroyed after being hit by enough shots from the player and/or the enemies.
This was very clever! Like others have said you can definitely take this game places. While it never happened to me, I imagined that the red ball could appear right where I am and kill me without giving me any time to react...maybe having them spawn in blinking for a second or so would be better.
@bingtheping Thank you for the review! I understand your frustration with the asteroids...the plan was to add HUD markers that show where the asteroid is about to appear at.
@untitled-studios Thanks for the review! The art could have been a lot better (I'm not much of an artist), but I sacrificed art (and a few other features) to figure out how to do the breaking buildings from scratch (they are procedurally generated). I'm sorry to hear about the crashing...that really sucks.
@baily glad your cat liked it ^_^
@nethead - Thanks!
@jsmitq - Thanks for your feedback! I was trying to get the particle effect on the asteroid to work and gave up in favour of adding other features; definitely something to improve. I'm glad you noticed that if you shoot multiple meteors at once there's a point multiplier; I didn't get to give any noticeable visual indication of it. The beam issue is definitely a web version one...I had trouble getting the web version set up in itch.io as it was my first time trying to do so. I apologize for the inconvenience.
@david-york Thank you! When I was working on it I was thinking of Rampage, too. ^_^
@remco - Thanks for the review; I liked your game as well! Had I more time I would have implemented alternate meteor sizes (and speeds) and possibly pickups that would temporarily reduce your recharge time. Finite energy is an interesting idea as well; you can button mash until you exhaust your capacitor and then it has to recharge...
@petturtle - Thanks for the feedback; I need to research why the web build isn't working as good as the windows one and get that fixed. I'm glad you liked it in spite of the issues. :)
@the3rdhunter - I know how you feel; during testing I repeated sat there and watched the buildings get destroyed because it was more fun than shooting meteors! ^-^ The audio was certainly incomplete and I had a placeholder object set up for a visual explosion sequence and sound effect but simply ran out of time. I'm very pleased that you enjoyed the nostalgia component! Thank you for taking the time to comment!
@sofignedova Thank you for such high praise! I was hoping the screams would sound better if 10 people were crushed at once and you got that "whole crowd screaming" effect. :p
@nenechico & @kiddy Thank you!
@daniel-username & @milan8890 Thanks for the feedback! My original plan was to have HUD-like markers indicating where the meteors would be entering the screen from to give you a warning. Though I could also claim some sort of brilliant plan to encapsulate the theme of the jam by making it obvious that you can't save everyone when the first few impacts start killing people. :)
@cdunham Thanks!
@fancyprice & @grizwhirl Thank you!
@holysparks thanks for the review! I'm sorry to hear about it crashing in the web browser. I've been unable to replicate it yet. Which browser were you using? The cursor/railgun issue is something I definitely need to fix.
@holysparks Thanks for providing that...I'll see if I can replicate it and figure out why it's misbehaving.
@oadt Thank you so much for the feedback!
Hey, I made a meteor-based game, too! I appreciate the hand-drawn artwork in your game. Some background music or more sound effects would have made your game a little more engaging. I was worried that getting hit by a meteor would instantly kill me, but I guess it just prevents me from scoring the points of dodging that meteor. This game fits the jam theme well. Be sure to review other people's games so that your game will show up higher in the list of recommended games to review!
I have no idea what happened at the end but I love the atmosphere and the horror movie vibes. A full length version of this game with the mind-binding and physics-defying horror would be amazing!
Great work!
I survived for 3:41! Having some zombie noises (especially panned appropriately) would have been nice. I'd like to hear someone chewing on me from behind. It'd be cool if there were different classes of zombies, some faster, some slower. Not a bad accomplishment for 48 hours! Please check out my game!
Great work for a compo! Took me awhile to realize that I could move around the screen with WASD. I was happy that the meteors didn't kill the ship...maybe something to add in the future as part of a "hard" mode to make it more challenging.
Music and artwork was good, too! Overall a great accomplishment for COMPO!
I created a meteor defense game for COMPO as well, but mine has a different take on it! Please check it out and tell me what you think!
Neat game and great concept! I was surprised I survived...I figured the fans would overwhelm me and wake the client. I liked the how the fans got harder to kill as it progressed but I never felt overwhelmed because I was able to keep upgrading...so maybe better balancing? Additional powerups (as well as tougher skills for fans) would be fun.
This was fun to play. I had to go fullscreen to see all the options. Would love to see this with better graphics, effects, and a larger variety of spells/attacks. Pickups from defeated enemies would be nice, too. :)
Great effort for Compo!
Very cool game! Took me awhile to figure out how to get to the other decks. The music was perfect...did I hear a bit of "My Heart Will Go On"'s melody during the game? I keep the ship alive for 3:03!
Great game, great work! Amazing you packed so much into the timespan of a jam!
This was a very creative take on the theme, and as others have mentioned the ice floating and sinking was really well done. The penguin falling was unexpectedly funny.
I realize you went with the simplicity of a capsule for the body...maybe if you had added an orange cone as a beak it would have made it look just a bit cuter.
This was a fun game and the menu system (being out in the hallway) was a cool idea. The controls were awkward. I would have preferred spacebar to puff and move with WASD instead of S being the puff key. When bottles got into the corners they were almost impossible to get out because I would just shoot them straight up into the air where they'd fall down again.
Nice work on graphics and a very innovative concept.
That was really fun! I almost gave up but persevered until I reached the end on normal! Love the retro game boy feel to it. Great work!
This was a really nice implementation of this concept! I made a meteor attack game too for compo (set in a city) and wish I had the time to add those little green arrows to show where the meteor was coming from...a very helpful addition.
Graphics are cute and well done, the variation of meteor sizes, speeds, and damage was great (something I also didn't have time to put into my game)...and I managed to last 171 seconds :)
Well done!
Amazing game. Took me a moment to figure out the typing part but really clever interface! Well done!
Love the feel of the game and it is well balanced! Artwork is beautiful!
The aesthetics are amazing...it's like playing a drawing on a piece of paper! Music was great! I had a bit of trouble whenever the paper with the hangman drawing appeared...it wouldn't go away after pressing any key...but maybe that was a transition image while I changed scenes? I could still run around when the paper was up so I was confused.
After a while it was easy to find a pattern to keep the asteroid up indefinitely. Something to make it more challenging would have been nice.
I made a similar game with meteors destroying a city. ^_^
I enjoyed playing this one...not sure if it has repeated playback value. Music was okay. Graphics were basic...the purple laser beams confused me at first.
This fits the theme of the jam well.
I made it 84 seconds...fun game...matches the theme. A health meter would have been nice. I also think having something that would break up the endless circling (say a door that randomly appears and teleports you to the opposite corner) would be a fun addition to keep the gameplay interesting. Good effort!