50 Second Apocalypse by superpokeunicorn 2022-04-05T03:54:23Z
I enjoyed this! It was interesting having to get to certain places ASAP while budgeting the ammo.
Foon → Ludum Dare Explorer → Users → ShorkieSoftware
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Dino Savior | compo | 468 | 3.15 | 3.07 | 3.10 | 3.76 | 3.21 | 2.52 | 3.02 | 2.84 |
I enjoyed this! It was interesting having to get to certain places ASAP while budgeting the ammo.
This was a really well done audio/visual experience. The addition of achievements was just what it needed to make it a puzzle and a challenge. But the cherry on top is the way the physics influenced the music. I stopped trying to get achievements and made it my goal to trigger that sweet sexy synth riff.
This game has a lot of potential. I got old-school Final Fantasy vibes from this (as well as Slay the Spire, obviously.) It's definitely well done considering the time frame. I really like how there is a story without it being spoon-fed to you.
This was a fun little time killer. It had me seriously saying out loud, "Oh no! My trophy!"
I like this idea of expanding on the classic Lunar Lander. It was modified it such a good way to fit the theme.
The music is a good example of something that's simple but not annoying. I kept my headphones on the whole time. I loved the awkward blend of story and gameplay! :D
Thanks for the feedback! I didn't use Godot, just javascript/webgl. The progress bar is rendered as two different colored rectangles.
@pkenney Thank you for your comment. Yes, this was my first entry ever. Can't wait for the next one!
It took me a minute to understand what exactly was going on, but once I got the hang of it I was having a good time. This has a very unique gameplay mechanic. It was a smart way to keep it simple but make it challenging. I would play a mobile version of this.
This is a really well done puzzle game! It's nice an simple but with a lot of room for trial and error. I was definitely craving more after only 3 levels. The only critique I would give would be an option to increase the speed of the game play as it got a little tedious waiting for death to take their turn. But considering you made this in only 2 days, I'm very impressed!
I enjoyed this game! I like how you threw in rogue lite elements in such a short time. Once I figured out how to place blocking boxes (and not shoot my own base) I really started to get the hang of it. Good Job!
I like the idea of making clicker game and combining it with a pet sim. The evolution of the pet was a nice touch.