Foon → Ludum Dare Explorer → Users → Kemsou
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Cosmic Contact | jam | 472 | 3.68 | 3.32 | 3.08 | 2.93 | 4.25 | |||
| 2020 | 46 | Keep it alive | 👥 | Keep it afloat! | jam | 362 | 3.88 | 3.86 | 3.86 | 3.38 | 4.04 | 4.25 | 3.63 | 3.66 |
It's amazing ! Everything is so clean, the art, the difficulty curve, the atmosphere, the sound design, the number of mechanics. I don't have words for that, and you were alone on that :o Definitiley going to look for more from you, it was insane
The game was fun ! it was really cool to take risks and explore further. being ejected when you take damage is pretty funny too x) And the art was cute (as my girlfriend said ^^)
Pretty cool 8-bit feeling ! the idea is interesting and the AI impressive. But overall the game is a bit messy :/ it's confusing to understand when we can swap player and it often ends in a big melee. But I think with just some tweaks it coul be really fun to play
Cool game ! The art is incredible ! I love all the little details in the organs and the way the human body is like a house <3 the gameplay is fun too, but it can get a bit boring, I bet by adding some power ups and different enemies the game would be really awesome !! keep going, you got something great :thumbsup:
Also, sometimes I lost the focus of the window by clicking a bit too fast outside of it. Maybe there is an option on Unity to make sure the mouse never leave the window ?
The game is pretty fun, the idea to create your own "abomination" from human pieces and make it fight is pretty cool ! too bad it's the only mechanic, I would have love more things to do with my creature and alos, the physics where pretty bugged for me and my fighter was flying everywhere x)
Nice, it gave me good FTL vibes, even if the lack of sound is a bit disappointing overall I had fun. I would love to add some fightings with other ships too, but for a game made in 3 days it still impressive Good job, yaaargh!
Amazing !!! this game is so beautiful, everything is top notch, the animation, the level design, the music and the art ! Good job, it's unbelievable to think it has been made in only 3 days. The UI is just a bit under everything else, but it still very good, good job ! are you planning to release a full game ? And the menu music remind me of a Miyazaki movie ;)
It's really cool !! an interesting turn on clicker games with a great mood and awesome art ! it's addictive :D
Awesome !
@mika-la-grand thanks for your feedback, on what OS are you playing ?
@mika-la-grand Is it better with the last version we put online ?
the idea is really cool ! I love using the tamagochi as a way to protect myself from monsters <3 The art and animation are reaaaally cool too. The game can get a bit boring tho, I bet it could get even better if we could move or find battery for the tamagochi, but let's be honest, it's an impressive job in only 3 days :thumbsup:
The idea to control the heart of a fighter is really cool. However, it felt like even when I played well, I end up dying after 3 or 4 ennemies, which is a bit frustrating. Also, sometimes my input was not taken into account
Great game ! it's fun and it looks very nice
Graphics are really cool. I love all the little things like the audience being the "life bar". The animation is really cool to. I play on an Azerty keyboard and I had trouble understanding that 'w' was for jumping and 's' for falling faster
Same issue, it crashes at launch
The graphics are outstanding and the progression system is pretty cool ! But it's hard to understand if we should run into the ghosts or not. I also have a message "fire low on combustible" all the time
It's really fun to destroy everything to feed it to the fire ! great idea :thumbsup: The control could be better tho, I played on an azerty keyboard and I had to use one hand for the arrowq and an other for the mouse, I had to stop using the mouse to reach the space key ^^
Damn, being a Hikikomori is hard x) so many stats to look after. It's great game with a nice atmosphere. very calming :)
some things are a bit confusing and we lack some options to spot or kill the ennemies, but it's still a pretty cool game ;)I like the upgrade system good job :thumbsup:
Addicting and fun ! if there where more stats to play with I would play this for hours, even days XD
It's hard to understand how the mechanic works, and after a while you get stuck wondering if you should have done something differently. But I think it's the most interesting part of the game ! experimenting with this awesome mechanic and create something new everytime. Good job, looks challenging to program :thumbsup:
Very original, juicy and satisfying. Every system fit well with each other ! I had a lot of fun playing it, loved the gimmick of being chaotic witch with a normal ass job, the changing system is a perfact choice to make the player feel like this :grin:
Also, did I just commit a mass murder of my concurrents just to build my business on top of their bones :thinking: :scream:
Very good entry, definitely one of my favorite!! Great job :clap:
Very nice ! The amount of work put in this is astonishing :o the minigames are good and put us in the shoes of the game dev quite well ^^ But I found it really frustrating sometimes, with a lot of traps everywhere and having to start again from the beginning everytime is not really fun... I had a lot of trouble with the drawing minigame too, I don't know if it is because my visual memory is bad or something like that.
Good job to the team, it's a solid entry :)
Nice concept, I love the simplified "tycoon" type, very fit for a jam. Good job :grin:
Very good and funny writing. Almost every joke hit just right :ok_hand: I loved God being confused when you wish for vitality for your haters when you have low morality! I didn't really understand how I could have avoid death, thoug. I think even if it's done as a joke, it has a good educational aspect with how politics is more about your relationship with other politicians and your status than actual politics. Once again, very good writing.
Great job, I had a good time and it kept me entertained for really long! :D
Top notch visuals and music! The rogue lite mechanics are also a good fit for this jam :D But I found the mechanics a bit rough... being only able to shoot in front of you while enemies are always following you is really frustrating ^^' even more with the warrior who doesn't have range. I also couldn't unlock the other classes, I don't know if there was something specific to do for this
Very minimalistic but still polished experience! I loved it because it was simple for the good reason: life should be simple. Don't get me wrong, the visuals and sounds were impressive! but the gameplay in itself was very calming and humbling.
Thanks for this experience! good job :thumbsup:
That's an amazing entry! You even bought a domain name for it, incredible! I love the multiplayer aspect and the humor, but without tutorialization, it was a bit hard to understand what I was doing or what would be a good strategy.
It is still really original, polished and fun, great job :thumbsup:
Cool idea! you actually have to be strategic with how you place your tiles which is nice :) I also really like the power creep where you can easily buy dozens of houses every seconds if you're doing well :grin: The lady of the lake makes a... suspicious noise :eyes:
Very fun game, I actually laughed a lot! :D the concept is very unique and fit with the theme very well. IT can be a bit hard sometimes, the cat is really hard to predict. But sometime the physic give some nice surprises! for one level I finished with almost all my sandwich spilled everywhere in my plate XD
Good job, it's a nice entry :thumbsup:
Very nice art and mood. the gameplay idea is interesting, but for me it took too long to go everywhere and with the amount of back and forth (find the problem, go to the right pod, wait for the animation to finish, go back to the problem...) it was quite frustrating.
But with more traversal options I think it would be really cool. Good job for your game! :thumbsup:
Very nice voice acting! I laughed a lot! :D The puzzle where quite frustrating with no way to know if you are doing well or not other than redoing from and walking to the puzzle every time.
The concept is quite original for a game jam! There is a lot of room for improvement. I would have love to have more feedback on it, look sound, color change, FX etc... I think you tried to do a freeze frame on hit, but for me it ended feeling laggy (just because of the lack of feedback I think). I think that some form of invincibility frame after hit would encourage the player to take risk too and something like aerial combo with a lot of juiciness if you're doing well would have work so well!!
Anyway, the 3C are quite good for a jam game, it should need more polish and juiciness and it would be one of the most fun entry. Good job! :thumbsup:
OMG a game made with java?! I feel like in 2010! XD Good job for taking the hardest road ^^
Very original concept and great voice acting! It's crazy how much surprises you can create by just talking and giving a button to click. :clap:
Nice drawings and way to tell a story. The concept is nice and the story is a bit simple but works well :)
I had a bug at the ending where the text would simply disappears :o
Anyway, good job, it's a nice little game :D
Funny and original concept. The mechanic is a bit too simple but the execution is very nice with the animations and the music :)
Good job :thumbsup:
Very good movement mechanic! and the dialogs are hilarious :joy: But as a french person I am offended that you qualify croissant as "trash" food x)
In some spaces (like the end of sticks, most often) the camera or the character would go crazy and it would be really hard to navigate. I would also get stuck in some angles.
Otherwise, that's a good entry :thumbsup: good job!
Nice game, extremely polished with great voice acting, graphics and sound. The reasons to win or lose time are also funny and I had a great time plaaying the game.
Good job ! :ok_hand:
I loved the aesthetics! This kind of PS1 vibes but with a modern touch, this is great! It reminded me of Lost in Vivo.
The tasks were a bit boring and hard to find though, with a lot of stuff to do in a huge place without a lot of help. I spend a lot of time walking in circle trying to find the lakes and volcano on the first day, and a lot of time on the third day trying to figure out what I was looking for. But the radar is great and the frogs making noise to help us find them is a good idea :) I wish there would be some form of "challenge", a way to "fail" your tasks, that would have made the gameplay phases more interesting :)
Overall, I enjoyed the experience, I liked the mood of it. I would have expected something really scary to happen, but it's okay :D
Amazing art, the music is catchy, the minigamaes are fun (but I really couldn't eat the sushi or sweep the mine ^^')
Nice hommaage to wario ware and very good execution. Great job, I don't think this could have been done any better :thumbsup:
That was great! The game is so juicy, just moving and shooting is already fun enough!
But the mechanic where you have to get your life back or the enemies will get stronger is really good a creating tension and pacing the experience!! At the beginning I really thought there was way less mechanics, because it took me a while to lose my first life, but after that, I was fighting with all I had and I really was "in the zone"!
I think there could be some "micro" tweaks to do to make the experience even better: like dezooming the camera when you move, since the camera adds an offset that prevents you from seeing far in front of the direction you're going, it can be a bit frustrating, especially at the end when you have a lot of ennemies.
Other than that, as I said, near perfect UX and juiciness, with feedbacks everywhere. Dynamic pacing that react perfectly to the player's way of playing.
A really great job ! :clap:
Really love the fact that it's almost a serious game and could have a real teaching value if it was just a bit more polished. i would have love some graphs to feel even more like a crypto bro and a stonk master. It was hard to follow if the tweets had any influence on the price or even how much money I was winning or losing exactly.
Good job :thumbsup:
That was quite fun! The dialogs are good and interesting, even if I would say there are a bit too much of it and it's quite dissociated with the gameplay... maybe if it wasn't interrupting the action so much it would be perfect :) But the drawings are really nice and pretty. The levels are interesting but I would often find them too easy or to hard (I couldn't pass the one in the snow where you have to stop the wolves).
Overall, I had a really good time and it kept me interested for really long. Good job to the team !!
The game is interesting and nicely balanced. It really feels like we have to deal with all of our stuff while trying to survive in space :D The control were just a bit confusing, it was pretty hard to do something while panicking, but like in real life I guess :wink:
Good job! :)
713m! the second zone is nice but I hate those trees on the foreground. Nice Alto hommage, but the platforms and the physics are hard to deal with a bit frustrating. I loved the sound design and visuals :) Good job!
It's very nice! I love the collecting/building mechanic, that's great that you had time to put that up for a jam! I felt like it was a bit too easy, I didn't really had to think of any layout for my towers or strength/weakness of the enemies, but it's still impressive to be able to do this kind of mechanic! Good job :clap:
Really nice take on horror game for a game jam. The monster is really REALLY scary (I actually shouted when I first saw it). too bad, because the "life" depletes really fast and goes up when you pick the papers, I had to read very fast and it was a bit frustrating. I was a bit confused as if there was a way to stop the monster or not.
Still a really strong entry for the jam.
Very wholesome game! the visuals and music fit really well and the writing works. I was genuinely sad at the end :cry:
Being able to customise your own ship is soooo cool ! good job ! :thumbsup:
Nice take on dungeon crawler! I alwaays wanted to play a next turn :grin:
Nice game! Very well balanced with a lot to explore. Kept me interested for a while! I would have loved some more "exploring" stuff, like logs or new technologies to discover, but this is already impressive for a compo game. Good job !! :muscle:
Nice little game, the physic is on point. I was just a bit frustrated with the rotating speed at the beginning but it gets better really fast.
Good job :thumbsup:
The concept is really fun / It reminded me of the nights spent on Nintendo Land with my friends on the Wii U :D But some collisions are a bit messy, and the circular layout make it too easy to just run in circle, pointing at any ghost that comes near. Also after a while, my character would go through every obstacles and pointing at ghosts would make them stop, even if I didn't have any battery left. Overall I had a good time, thanks for the nice little game :)
I lasted 90,8 sec!
Cool concept. I actually feel the tension a lot and the animations are nice. I just get my controls mixed up so often and the feedbacks telling me if I should hold the door or hide are a bit hard to spot. So I almost always end up getting caught ^^' I think having more polished audio feedbacks and maybe more visual feedbacks too (camera shaking, vignette effect...) could solve these problems for me :)
It's a nice entry, I had fun, thank you :D
Great game! the concept is amazing and the mood of the game is great and works really well! The questions are not too hard, not too easy, perfect for creating fun situation when you are in a hurry. And even if you miss, you just have to beat another challenge! I was getting really anxious towards the end when the monster would catch up on me even if I didn't stop at all. I lasted 1:40.
The whole team did a great job!! Even if I've only beginned ratings, I feel like this will stay one of my favorite ;)