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Freemine Castle
Freemine Castle
By stefan0198, quoc, Spieß, MisterJBro and Nightwarrior
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1245 | 3.00 | 21 | |
| Fun | 1329 | 2.50 | 21 | |
| Innovation | 1262 | 2.57 | 21 | |
| Theme | 1394 | 2.05 | 21 | |
| Graphics | 488 | 3.89 | 21 | |
| Audio | 611 | 3.31 | 21 | |
| Humor | 402 | 3.44 | 21 | |
| Mood | 506 | 3.65 | 21 | |
Comments
One of the more visually impressive Ludum Dare entries, but some of the gameplay was really frustrating, such as the guessing game with hopping on the river stones as well as the slow walk speed. Made it to the end though!
kemsou
2022-04-05 20:55
Very nice voice acting! I laughed a lot! :D The puzzle where quite frustrating with no way to know if you are doing well or not other than redoing from and walking to the puzzle every time.
zantze
2022-04-05 20:59
Didnt fully complete, as I found the doors in honeycomb stage pretty hard to open (might be framerate dependent, as im playing on 144hz) but the presentation was really nice! Loved the minigames from takeshis castle :D
The art/graphics is lovely and the atmosphere is breath-taking. Superb!
julienmc
2022-04-05 21:08
Very cool visuals but a bit frustrating to control. I also got reset to the beginning right at the end. That being said, the voice over was really funny and the music was good!
I LOVE the voice acting. The guessing puzzles, not so much, but it was a great time, so I can't complain. Also, the "nani?!" when falling into the water. ahhh, the humor is top notch. Great game!
your voice acting is per.fect.
jamieok
2022-04-05 21:17
First game I've played this Jam that has voice acting, and some very funny dialogue at that! Very nice visuals and the main area of the level looks real cool. The games/puzzles fit nicely with the aesthetic, the honey comb level made the 'Takeshi's Castle' similarity click. Very cool project, great work :)
jogy34
2022-04-05 21:22
The game looks phenomenal but I wasn't a fan of the actual game play. It was really annoying that I could only sprint on certain parts especially when I had to keep traveling up one of the bridges. Also, all of the transitions were really choppy which was somewhat jarring.
As far as gameplay goes, the first level was just walking straight which was extremely simple and seemed out of place. The rest of the levels just seemed to completely rely on being random though. The door level maybe had a trick to it or it may have just been a coincidence and I got lucky, I couldn't really tell. The rock level seemed to just be random guessing and hoping for the best which isn't fun especially when you have to wait a while to try again after each attempt (this is where I got stuck on forever), unless I missed something and there was some way to tell which rocks to jump on. The last level I still have no idea what was going on, I would enter the third or fourth room and then get teleported out of it, I eventually beat it by just randomly running through fast enough to the end to complete it and I have no idea what was actually said at the end cutscene.
Again, really stunning visuals but the rest wasn't the best.
kro
2022-04-05 21:35
Oooh, cliffhanger! Only i thought that i'll gonna beat up that hand for ruining my third section of the game then it ends. Nice style, great voice acting that sets the mood. But restarting are bit frustrating.
2022-04-05 22:12
The Game has Great Grafiks and Sounds, i really like the voice acting. It could need some pollish on few part and the Stone walk level should be longer it was way to easy and short, some more stones to chose would be great.
4ahizon
2022-04-21 02:06
cool game. I enjoyed the art style and audio which created a good mood, especially the voice acting. Glad there was a good level progression balance to the game. I enjoyed the game.
The presentation of this game was nice-the graphics were high-quality, and the audio set the mood well. However, I did not like the gameplay. The reliance on trial and error became frustrating when it involved up to 30 seconds worth of walking just to get back to the challenge I had failed. The rock level especially started to drive me crazy, both with it having the longest way to walk to get back to the challenge, and with the fact that the death sound effect started to drive me insane ("Nani!"). The honeycomb level also needs a lot of polish. The doors were more of an obstacle than the hand due to how hard they were to open, and the fact that it was nearly impossible to tell where the hand was, or if the hand caught me aided in that frustration. Overall, the graphics are really nice done but the gameplay could use some love and polish.
The graphics were pretty good, nice entry!
2022-05-02 13:20
Lovely world! I included it in my Ludum Dare compilation video series, if you’d like to take a look. :) https://youtu.be/QO-q-Xmgol0