FoonLudum Dare ExplorerLD50 → Cristalia Time

Cristalia Time

By luis-felipe-patrocinio and piazzabruno

View on ldjam.com

CategoryRankScoreCount
Overall11273.1525
Fun11312.9325
Innovation13392.3925
Theme11733.1325
Graphics6703.6725
Audio2603.8025
Humor9292.5424
Mood8503.3425

Comments

kemsou 2022-04-05 23:19

Top notch visuals and music! The rogue lite mechanics are also a good fit for this jam :D But I found the mechanics a bit rough... being only able to shoot in front of you while enemies are always following you is really frustrating ^^' even more with the warrior who doesn't have range. I also couldn't unlock the other classes, I don't know if there was something specific to do for this

realtanhen 2022-04-10 17:00

I love the aesthetic and sound design! I wish there was an aiming mechanic for attacking and the warrior attacked more away from its own body, it feels like I can't get more than 3 rooms in without dying with either class. I'm not sure if health is supposed to be going down on its own with no enemies attacking, but I feel like with the pace of it I really stood no chance! Great visuals though, I love the VCR type aesthetic!

arihan10 2022-04-10 17:03

I'm a sucker for post processing, so naturally I absolutely adore the graphics! The sound design was done pretty well too and I think it's astonishing the jam doesn't have more rogue-like games given the theme. My only critiques would be:

1) Please add a tutorial! It can be really hard to figure out what to do without one.

2) I understand it's a stylistic choice but the font can make it really hard to read some of the text. The rest of the UI is done amazingly well though.

3) There really is no reason to choose anyone other than the Wizard :P

Everything considered though, it's absurd what you guys were able to accomplish in 72 hours. Congrats on making what is definitely one of the most polished games in the jam! :D

bitculture 2022-04-10 17:21

Overall this game absolutely nails the theme! Movement and combat is pretty fun and I like the 3x3 level size combined with the amount of time given to explore - success feels just out of reach but achievable, which kept me playing longer than I though I would initially. The character art is pretty good, and environment design is simple but effective in communicating the shapes of the spaces. The enemy design, well, let's just say we all know where those came from. ;) Music and sound effects aren't super impressive BUT do have that classic bit crunch and are consistent in design, which is an accomplishment in its own right. I was a bit frustrated that I kept getting stuck in doors by accident, which meant I had to wait for the game to timeout, or quit and reload. Overall though nice little game - good work!

sacredbacon 2022-04-10 17:36

The effects and graphics are really good, music was pretty catchy as well. I like the system for using loot from previous runs to increase the time for subsequent runs. the warrior does seems under-powered in comparison to the wizard, would have liked to see the other classes and maybe some reward for clearing all the rooms. For the time frame though the game looks and plays great. Well done!

jozgames 2022-04-10 17:48

Está bem divertido, só senti falta de variedade de inimigos e achei a classe de guerreiro inútil comparada a de mago

Acho que faria mais sentido com o tema os itens renovarem a barra sei lá

teammonumental 2022-04-10 21:14

Cool game! I like the close-up pixel art player frame in the bottom left. The death screen is nice, though I find the sound a little harsh. Music is catchy though!

sheldonzs 2022-04-10 23:31

Great entry! Graphics are top notch, with nice little touches here and there, such as the word "entrance" scrambling a little, the screen static, nice why flashes when enemies take damage.

Sound effects are 16-bit era appropriate, the music is catch, though some of the sounds can be a little harsh.z

Player controls are tight, though the warrior class got a really bad deal, maybe if she could kill enemies in 2 hits with the sword and hitting all enemies in the hurt box.

The objective is kind of unclear. I was able to clear out all 9 rooms a few times, but couldn't figure out the win condition.

Very solid entry, it's amazing how polished you made this game in just 72 hours!

chingle 2022-04-11 02:55

The aesthetic and sound design are superb! Gameplay is fun, I think there's no reason to pick the Warrior over the Wizard though. I also encountered the stuck in the door bug where if you stay in the entrance after an area transition, the door will drop on you and you're now unable to move. Overall, a great game given the time constraint of a jam!

etrealjunior 2022-04-12 08:51

Congratulations on the game, I found the warrior a little suicidal, because he only hits if I take damage, the mage later, besides him already being very powerful, his power seems to increase, some movements could be explained, just a screen saying the commands would solve it, most maybe believe that because you don't have this information, the game has a bug right at the beginning, and you run the risk of someone not looking for a solution and just closing the game, I don't know if it was possible to unlock the characters, I even got to speedrun with the characters, but the ending was the same as if I don't kill all the enemies, I don't know if I'm doing something wrong, if you want to know my game and give your evaluation I'll be very happy, a big hug!

ankea 2022-04-16 14:01

Nice arcade music and good dungeon mood.

aeveis 2022-04-17 04:51

Nice effects on the visuals, I found the enemies a bit too hard to get away from. Not sure if anything persisted between playthroughs. I liked the text at the end to give some more story, but I thought the audio was a bit too loud and crunchy sounding. Keep up the good work!